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Clipper Ocean Spray

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About Clipper Ocean Spray

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    Aviation, flight simulators, programming, football (soccer).

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  1. Yes, fixed! I checked my Bitdefender logs and Bitdefender had quarantined FenixSim A320\deps\FenixCDU.exe without me noticing. I removed/reinstalled Fenix and added a Bitdefender exception to the FenixSim A20 directory. Thanks for your help.
  2. No, I have it too. I'll submit a ticket sometime this morning after some more troubleshooting.
  3. BTW, here is how to turn everything off except the custom high alt cruise speed profile (I don't care what features of the utility are used, all the options were written to be capable of being individually turned off). I've only indicated the changes from default values below. Be sure that there are no leading // which causes the parameter to be commented out. AIARRIVALSPACING=0 //turns off all AI-AI spacing (holding and speed control for spacing) AITERMINALAREAMINSPEED=0 //turns off AI min speed in terminal area AITERMINALAREAMAXSPEED=0 //turns off AI max speed in terminal area AIBADAPPROACHFILTER=0 //turns off AI bad approach mitigations AIFORCEFINALAPPRALT=0 //turns off force AI to final approach alt AITURBULENCESCALAR=0 //turns off AI final approach landing effects AIGOAROUNDLEAVEAREA=0 //turns off handling of AI going around (allows loitering) Also, be sure keep AIPLANESPOTTINGONLY=1 (default value) so that all user-AI separation and anti-runway incursion features are also turned off.
  4. Should be clear from a cursory review of the readme. AIBadApproachFilter=0 AIForceFinalApprAlt= 0 The user can certainly chose to have the AI approach the airport too high (AIBadApproachFilter = 0) and turn onto final too high (AIForceFinalApprAlt = 0) per the default MSFS AI program of that is what they want. Just have to read just a bit . . . .
  5. Not 100% sure yet (need to test more airports), but I was seeing landings at Iniscene KLAX using FSLTL, AIFlow and AIGround. There is that STAR selection thing that delays landings generally.
  6. Are you plane spotting by flying/slewing your aircraft around an airport in close proximity with departing AI while having user-AI separation ENABLED (AIPlaneSpoƫtingOnly=0)? If so, the AI is evading the user aircraft when the user flies within the UserAISeparationDistance of the AI. Below 5000 ft agl, holds, above emergency ascents/descents.
  7. Reading a couple of reports that DX12 + G2 yields performance improvements (possibly including using DLSS) with none of the artifacts that MSFS warned about Is anyone seeing the same? I'm hesitant to join the beta because it partially breaks the OpenXR Tool Kit, but good VR DX12 results plus the other VR improvements could be worth the price of admission. 😉
  8. Flying on Vatsim with a full compliment of controllers from departure to arrival is Vatsim (and MSFS) at its best IMO, but I want to put in a good word for Vatsim unicom flying. I've been in many situations where the pilots communicate with each other to "pseudo" control the airspace and they can do a decent job of it, even to the point we can get a string of lights set up on final approach. That aspect can be challenging and a lot of fun and is probably similar to flying into/out of busy, uncontrolled airfields IRL. Even at times when pilot activity itself is light in an area you're flying through, well...a live Vatsim pilot is worth 10+ AI pilots IMO (and I have a lot of experience programing AI pilots).
  9. Same here. No engine vibration on ground. In the air though, the g-force effects are too much for VR (I like them in 2d). I tried to turn down g-force to the lowest level, but it was still too much in VR.
  10. Thanks!! I just wanted to inc/dec heading and alt on the FCP using my X56, worked great!
  11. The EFB seems very creative and that's compared to a very good FBW EFB.
  12. It really is! Their graphic artist(s) have done a professional job creating an accurate VC (along with updated textures and sounds) and that carries over into VR nicely.
  13. Yes, it is not available via their installer. I download the experimental version from their website: click on "Learn More," then link near bottom. Experimental version worked for me in the SU 7 beta hotfix. Double checked files, build date 12/9. However, if you're learning the airplane, best to use developmental version.
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