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Found 1 result

  1. I'm a long time user of most of these products with the exception of EnvTex.. i've heard and seen good things from EnvTex.. My preference with p3dv3 was to use Rex Texture Direct for the ground/water and use ASCA + AS16 for the sky/clouds.. Now with p3dv4 at hand and fully installed.. i'm debating which route to take. Its my understanding that Rex Texture direct should work with a patch any day now (i assume this means install the old installer then patch it?).. and I have installed the beta for aspd and asca.. though i'm not clear on the aspd and asca if i need to purchase anything to keep them installed (IE: do they expire).. i had purchased the AS license awhile back for 16/asca. (i'm a huge fan of the dynamic cloud feature with ASCA, which i believe is the only product to do this on the fly?) Given all this.. i thought maybe looking at EnvTex is worth a shot, though if i can achieve similar looks without spending more then i'd rather avoid it for now, as there are other addons on my shopping list :) Also not sure, but it looks like EnvTex is sortof a patch job to get it running too... In general i've gone to the all add-on.xml route with folder separation from the main p3d folder.. hoping rex/envtex would adhere to this in some way, not sounding likely.. seems like they are replacing textures directly (unavoidable i guess though since its texture replacements, ala FTXG style). So in general unsure here.. any experiences so far.. or thoughts on EnvTex vs Rex (at least for the ground textures).. I assume they are all on par and maybe i should just wait for the rex patch (and skyforce 3D as well). It sounds like the sky textures and maybe the runway textures cant be beat with EnvTex.. so maybe EnvTex + ASCA + AS16 (clouds with AS).. Thanks in advance
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