RobWhightNZ
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All, This is probably a "me" problem rather than a "Fenix A320" problem. (I've had same issue with V1 and recent upgrade to V2). I run through the checklists, import flight plan from SimBrief, load aircraft via EFB, set performance as per EFB etc.. On take off, using TOGA, I am unable to keep the nose down despite full forward stick resulting in tailstrike and scenario closure. Initially, I thought it was because I was overloading the aircraft beyond MTOW but this is even happening on short flights. All controls are calibrate and working fine. Any clues what I doing wrong ? Cheers, R
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P3D V3 and weather/textures - confused
RobWhightNZ replied to RobWhightNZ's topic in The Prepar3d Forum
Awesome - thanks to all. Always astounds me how much help you can get so quickly from around the world - probably a sign I'm getting older Cheers - might need to go shopping for AS16 and ASCA now :Money Eyes: R -
P3D V3 and weather/textures - confused
RobWhightNZ replied to RobWhightNZ's topic in The Prepar3d Forum
Thanks folks. Think I have it now. Looks like I'll be heading towards AS16 and ASCA. A few points: 1. Can AS16 run on a network ? (It just helps me run things as I can leave P3D fullcreen yet still access the injection programme if I want during the flight) 2. Any views on what the ASCA textures do to your VAS ? (I'm general short/long haul airlines with Aerosoft Airbus and PMDG) Thanks again for the help. Rob -
HI, So, I'm confused. My set up is as follows: Main PC: P3D V3.2 (I haven't yet moved to V3.3 because I don't fancy the whole reinstall just yet - will make the move at some point) FSGRW Network Secondary PC FWGRW EFB VAS Monitor I've been running with FSGRW for some time and rather like it. It is simple to use on the network set up and gives me a reasonable representation of real world weather into the sim. Things advance though and get better and better. So I'm wondering about RES and/or Active Sky 2016. As I understand it there are two basic 'components': 1. The weather injection engine 2. Enhanced textures that just whatever weather is in the sim and make it look better I know that FSGRW is just item (1). So views: 1. Should I add REX 4 ? (That is just enhanced textures right ?) 2. If I went to Active Sky 2016, that would replace FSGRW wouldn't it (I'm thinking it is a weather engine as opposed to textures - see next line) 3. If I went with AS16, would I then consider Active Sky Cloud Art ? (That is textures right ? If so, would that work with FSGRW as it currently stands ?) There are so many products, I can't seem t understand which is what !! (Guess that is a good place to be rather than no products at all !) Any help for the simple of mind much appreciated :-) R
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Folks, This isn't a major issue but when I start FTX Central it asks me to select a simulator: P3D V1 or V3. As far as I know, I only have P3D V3 installed (V1 was uninstalled a long time back and I think I've done a full rebuild since then). I suspect that I have inadvertently installed one of my old FTX sceneries in the V1 format (i.e. before the quad installers) but can't figure out how to find out which one it is. If I run FTX Central for V1 of P3D it shows many of my (I believe) V3 sceneries. This isn't stopping me doing anything and doesn't appear to be creating any conflicts. The only real reason for looking into it is that my P3D SSD drive is getting rather full (238Gb of 250Gb) and I can't realy splash on a new SSD any time soon so was wondering if I had some scenery installed that I could take off to get a little more space on the drive. Any clues would be most welcome. Thanks, Rob
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Folks, I'm after that first pointer to get things going from which I believe I'll be able to get there myself. I've been trawling forums and manuals for days and can't seem to unpick this - if you know of a thread, here or elsewhere, that answers this, a pointer to it would be gratefully received. My Setup I'm running P3d 2.5 on my main computer (called "Flight1"). I have FSUIPC and Wideclient (registered versions) installed and working fine. I'm running the PMDG 737 (though will ultimately want to expand what I'm doing here to other aircraft in so far as that is possible). I have installed LINDA 2.6.3 on this PC. I have a second PC ("Flight 2") on which I run, FS Global Real Weather, FS Commander - all working fine. On this PC I also run SIOC (OpenCockpits software) and have built my own MCP using the USB interface, Mastercard, etc. Note that the OC Hardware is connected to Flight2 not the main P3D operating computer, Flight1. Background I have reached the stage where I am able to read the status of the PMDG MCP LEDS (e.g. CMD_A lit or not) and replicate this fine on my own hardware. I've done this using the SIOC code to read the status via WideClient/FSUIPC. This bit (after some head scratching to get there !) is fine. I can also operate the switches/buttons on my hardware and see the state change in the SIOC monitor, so I know the wiring at the end is correct. My difficulty I now understand that you can't programme (i.e. read a switch state and send it to the PMDG 737 in a similar way to how you read the status of items. From the reading I have done, I understand I will need to use LINDA and/or FSUIPC ".evt" (event) programming. Now this is where I'm getting stuck and would appreciate some insights from others. A few questions (that may be wide of the mark but will probably tell you where I'm at trying to hunt this down) I have installed LINDA on Flight1 (main P3D running computer) - is this the correct place to put it ? (I believe so) How can I link a state change on my hardware (that I can see in SIOC monitor) to the process of sending the command to the PMDG ? Does anyone know of any examples that would lead me through this ? Even a simple one that says "put this file here, change this value to coorrespond to your switch input and this one to the PMDG offset value from the SDK and it will work", just for one switch, would be great - I could then build off of this What I'm not necessarily after I'm not really after a "download this and it will do it answer" though I accept that this may assist me in unpicking things. Given that I'm building my own hardware from the ground up (no pun intended !), I need to understand this so that I can do different/odd things later if required. Thanks for your patience folks and I look forward to that "key" that will unlock the next step for me. Cheers, Rob
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Have been flying the Airbus version with P3D 2.4 for some time - awesome product. Have just downloaded the 777 version and tried it with PMDG777 in P3D but it doesn't work (To be fair, they didn't claim compatibility with P3D version so not their fault). I'm hoping (based on now information whatsoever !) that they will do an update to make it compatible. If they do, and do the same for 737NGX P3D when it comes out, I'll be in for those as well. Very good product indeed - seamless operation. R
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Can only see "default" aircraft textures ?
RobWhightNZ replied to RobWhightNZ's topic in The Prepar3d Forum
I know the PMDG certainly isn't, not sure about Level-D. Partly beside the point though - I'm not seeking 'manufacturer support' because I accept they haven't tested in the P3D environment and so aren't claiming that my purchase should be able to work there. I've seen YouTube videos from others who have got them working and I'm wondering what I'm doing wrong. I find it interesting that it doesn't and, whilst I can get FSX and P3D to do most things, this one is baffling me. So an opportunity to learn something that may open up other doors. Cheers, Rob Sent from my iPad using Tapatalk -
Hi all, I'm running Perpar3D and have installed Level D's 767. All good, works fine etc. I've run into some trouble though in trying to use other textures beyond the ones that have the "Level D" livery. They install fine but, when I select, say a United Airlines liveried aircraft, I still see the default "Level D" textures. Textures were installed with the livery manager. I've looked at the aircraft.cfg file and all looks well. I've had a look in the texture folder of the other liveries and often there are significantly more files there, either .bmp or .dds, but this doesn't seem to matter. I suspect that Prepar3D is failing to read the textures and is then referring to the texture.cfg file where it provides "fall back" alternatives. I just can't figure out why it is doing this. If I were to have installed the PMDG 747-400 ("Allegedly" :( ), I might (!?) have the same issue. Can anyone shed any lighton this ? Cheers, Rob
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For what it's worth, my rig has been downloading for nearly 24 hours and says it still has 9 hours to go :-( (and that is broadband in rural New Zealand) My time will come ! Patience is strong in this one ;-) Rob Sent from my iPad using Tapatalk
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Folks, I've been reading that Prepar3D does "multi-channel" which, if I understand this correctly (Please don't let me be starting a bad rumour here :-) ) enables you to combine multiple, networked PCs to run different views (aka Wideview). Some questions for the gurus out there: - Have I understood this correctly ? - Anyone have any links to text on the matter - I can't seem to find anything ? - Related to the above, I can't seem to find any documentation with my Prepar3D install - am I being really dumb here ? - Any other info relating to this "multi-channel" much appreciated Answers on a postcard - preferably a large one with lots of details/experiences !!! Keep the shiny side up ! Rob