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enrico10999

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  1. Hi, short question, will P3DV5 be backwards compatible with P3DV4 Adons, who might not be able to use all the new features of P3DV5? I have 150 airports from 20 different vendors, plus 10 airplanes from 5 vendors, that will be a lot of research to find out if they all work and are compatible... Do you think that you have to reinstall everything or is an update function possible? Otherwise I would wait and see, because everything is going well with P3DV4 and I am satisfied, the biggest gap is rather Landclass Asia... Thanks Erik
  2. Thanks for your opinion, I will save the money!
  3. Hi Do any of you have experience with the Tokyo Scenery of Samscene V2? I use ORBX products (Base, Global, Vector) in P3DV4 and the result is a dense urban development, but not very accurate. I have the impression from the product photos of Samscenen that there are many specially modeled buildings, but there are also some free areas in between, where you can only see the satellite groundimage, where there should be a "sea of houses". At the moment Simmmarket offers the sceneries for about 27 Euro and I am thinking about it. Greetings Erik
  4. Hi I brought yesterday Mumbai Airport VABB from Stinns Pacific. Because the GSX Profil was really bad, I startet to edit the GSX 2 Profile with new Jetway Positions etc. Then I thought I could edit some Parking positions and Taxi lines??? I must say I am completely new in this topic! But I installed Airport Design Editor and P3D SDK. I opened the VABB_ADEP4_ADE.bgl file in Airport Design Editor and I could see the schematic Airport layout. I could change the Parking Position, so that a AI plane would stand on another place, but I could not found out how I could change the "graphic" yellow taxi line etc. Is there an easy way to do it, or a good Tutorial at Youtube? Thanks for help! Erik
  5. Hi I brought yesterday Mumbai Airport VABB from Stinns Pacific. Because the GSX Profil was really bad, I startet to edit the GSX 2 Profile with new Jetway Positions etc. Then I thought I could edit some Parking positions and Taxi lines??? I installed Airport Design Editor and P3D SDK. But I must say I am completely new in this topic! I opened the VABB_ADEP4_ADE.bgl file in Airport Design Editor and I could see the Airport layout. I could change the Parking Position, so that a AI plane would stand on another place, but I could not found out how I could change the graphic yellow Taxi line etc. Do I have to load the textures in ADE? Is there an easy way or a good Tutorial at Youtube? Thanks for help! Erik
  6. Hi, Thank you for sharing your experiences and thoughts here. I am self-employed in the film industry and many projects of the coming months are cancelled. I still have financial reserves for 5 months and don't know if the crisis will be over by then and the film industry will start up again? Personally I am very hesitant to spend money, actually only for food and the running costs, such as rent, electricity, gas and health insurance. Now I am at home a lot and flight simulation is a welcome "distraction". Recently a few new interesting airports came out, Kevlafik and Islamabad, which would interest me, but I am totally "on the brakes" to spend money on them. Instead, common sense says: fly to the 100 airports you already have. I know the topic is not really important... but in the crisis we might "grow up" and set new priorities? The interesting question is also whether we will have changed when the crisis is over, maybe in a year...? Everybody stay healthy! Erik
  7. Hello Do you think the Corona virus will have an impact on the flight simulation market? Will the addon manufacturers be "winners" or "losers" of the crisis? Winners because people are now at home and have a lot of time to fly virtually or losers because people are now busy with survival, earning nothing and keeping their money together? What do you think? Do you expect discounts or price reductions? I wish you all to stay healthy! Erik
  8. Hi thanks for your recommendations! I am not interested in combat and weapons simulation, I am just interested to understand the Airplane systems and the Flight Management computer etc. So I googled your recommendations Milviz Phantom F-4 E/J/S 80 USD TacPac is optional Vertical Reality Simulations FA-18 Superbug 60 USD but requires the TacPac mandatory? 50 USD JUSTFLIGHT Hawk T1/A 38 Euro MILVIZ F-86 Sabre with TacPac 50 Euro Aerosoft Rockwell OV-10 Bronco 30 Euro LOTUS SIMULATIONS - L-39 ALBATROS 28 Euro (I am not shure if its working in P3DV4) It seems that Vertical Reality Simulations FA-18 Superbug needs the TacPac mandatory for flying, so that would be expensive with 110 USD. What would be your choice? Wich airplane hast the newest technology in light systems (like the 747-8i instead of the 747-100) ? Thanks Erik
  9. Hello, Normally I fly PMDG or FSLab airplanes and I like this deeply modeled FMS and the good flight dynamics etc. Which is the best military jet fighter for P3DV4? And for which aircraft are there good instructions on Youtube etc. to learn how to use it? Thanks Erik
  10. Hi, problem is solved! You have to download the update 1.020b from the website (http://majesticsoftware.com) and not at Simmarket. You have to log in here with your order number: http://majesticsoftware.com/mjc8q400/support.html Now its working ! Happy flying! Erik
  11. Hi I installed the Dash 8 again and got an error message while installing Direct X (something like a package could not been found) but the airplane is working. I am not sure if this anything to to with my problem here. I changed the "mjc84.ini" file in the section "UDP_Connector_3" "to "UDP=ENABLED=1", you see the ini file below. Is the entry "UDP_BROADCAST_ALLOWED=0" right or should it be "1"? The "Check Compatibility of my Addons" inside the simserver is saying "MJC8 Q400 is compatible - All set" In the browser of the Flightsim computer the FMC is also not working, it means it shows the buttons, but only a black screen, but its saying "Connected to: Q 400 L CDU" All the other Airplanes (PMDG 737 etc) are working fine! Thanks for help! Greetings Erik [INTERFACE] ; GENERAL SUPPORT OF THE INTERFACES JOYSTICK_INTERFACE =1 ASN_INTERFACE=1 WXAR_INTERFACE=1 ; UDP 0 CONNECTOR FOR THE SHARED COCKPIT [UDP_CONNECTOR_0] UDP_ENABLED=0 SEND_RATE_DIVIDER=0; // 128 times per second UDP_BROADCAST_ALLOWED=0 UDP_BROADCAST_MASK=0.0.0.0:49200 UDP_RECEIVE_ALLOWED=0 UDP_RECEIVE_MASK=0.0.0.0:49210 ICP_TX_FILTER=6152 ICP_RX_FILTER=6152 ; UDP 1 CONNECTOR FOR THE SHARED COCKPIT OBSERVER LINK [UDP_CONNECTOR_1] UDP_ENABLED=0 SEND_RATE_DIVIDER=0; // 128 times per second UDP_BROADCAST_ALLOWED=0 UDP_BROADCAST_MASK=0.0.0.0:0 UDP_RECEIVE_ALLOWED=0 UDP_RECEIVE_MASK=0.0.0.0:49200 ICP_TX_FILTER=6152 ICP_RX_FILTER=6152 ; UDP 2 CONNECTOR FOR THE INSTRUCTOR STATION [UDP_CONNECTOR_2] UDP_ENABLED=1 SEND_RATE_DIVIDER=4; // 32 times per second UDP_BROADCAST_ALLOWED=1 UDP_BROADCAST_MASK=127.0.0.1:49230 UDP_RECEIVE_ALLOWED=1 UDP_RECEIVE_MASK=0.0.0.0:49240 ; UDP 3 CONNECTOR FOR THE COCKPIT (TRAINING EDITION) [UDP_CONNECTOR_3] UDP_ENABLED=1 SEND_RATE_DIVIDER=8; // 16 times per second UDP_BROADCAST_ALLOWED=0 UDP_BROADCAST_MASK=127.0.0.1:49250 UDP_RECEIVE_ALLOWED=0 UDP_RECEIVE_MASK=0.0.0.0:49260 [EFIS] ; 1 for KG, 0 for LBS FUEL_KG_UNITS=0 ; 1 for hPa, 0 for Inches PRESSURE_HPA_UNITS=0 ; 1 to syncronize pilot and copilot side altimeter settings PFD_QNH_SYNC=1 AFCS_FSX_SYNC=1 [GRAPHICS] Enable =1 SmoothingQuality=1 ;VECTOR_RATE 0=1x, 1=1/2x, 2=1/4x, 3=1/8x VECTOR_RATE=2 ; Q400 will make sure the screen drawing thread always consumes power. ; If this option is enabled, recommend to set VECTOR_RATE to 0 LoadEqualization=0 [SYSTEM] ; timing source 0=Queue Timer, 1=Multimedia Timer TimingSource=0 ; disabling the FDE to FSX syncronization might be necessary if unlimited fps setting is used disableFDEtoFSXSync=0 ; by default Dash-8 will not load it's tasks onto the CPU core where the FSX process runs disableFSXCPUBypass=0 ; Here one can specify which CPU cores the certain function threads will prefer to run ; 1 bit per core. For example, 2=CPUid2, 4=CPUid3, 6=CPUid2+3 Only takes effect if disableFSXCPUBypass is not 0 systemThreadsCPUMask=0 graphicsThreadCPUMask=0 ; All parameters generally from -1.0 to 1.0 ; [FLIGHTCONTROLS] ; this means, no real force feedback available ElevatorInFSXmode = 1 ; TillerInput = 0: tiller control is with mouse only ; TillerInput = 1: turning ailerons below 40kts will steer the plane ; TillerInput = 2: tiller is mapped to the spoiler axis TillerInput =0 ; Tiller dead zone in percent/100 TillerDeadZone=0.1 ; Flight Controls positions from FSX ElevatorsByFSX=1 AileronsByFSX=1 RuddersByFSX=1 ; CENTER AND DEFLECTION ARE IN THE 0x0000-0xFFFF range ELEVATOR0_CENTER =32768 ELEVATOR0_DEFLECTION =32768 AILERON0_CENTER =32768 AILERON0_DEFLECTION =32768 RUDDER0_CENTER =32768 RUDDER0_DEFLECTION =32768 BRAKEL0_OFF =1 BRAKEL0_ON =65535 BRAKER0_OFF =1 BRAKER0_ON =65535 ELEVATOR1_CENTER =32768 ELEVATOR1_DEFLECTION =32768 AILERON1_CENTER =32768 AILERON1_DEFLECTION =32768 RUDDER1_CENTER =32768 RUDDER1_DEFLECTION =32768 BRAKEL1_OFF =1 BRAKEL1_ON =65535 BRAKER1_OFF =1 BRAKER1_ON =65535 TILLER_CENTER =32768 TILLER_DEFLECTION =32768 FORCEFEEDBACK_TWIST =0.00 YAW_DUE_TO_PROPWASH =1.0 TURBULENCE_FACTOR =0.75 ELEVATOR_EFFECTIVENESS =0.4 AILERONS_EFFECTIVENESS =1.0 RUDDERS_EFFECTIVENESS =0.5 PEDALS_STEERING_EFFECTIVENESS = 0.5 AUTO_RUDDER_FACTOR =1.0 [ENGINECONTROLS] ; PARAMETERS ARE WITHIN THE 0x0000-0xFFFF range ; now tuned to the noisy sim PL1_REVERSE =-4096 PL1_DISC =0 PL1_FLTIDLE =18000 PL1_RATING =65535 PL1_MAX =65535 PL2_REVERSE =-4096 PL2_DISC =0 PL2_FLTIDLE =18000 PL2_RATING =65535 PL2_MAX =65535 CL1_FUELOFF =5000 CL1_START =23370 CL1_850 =38158 CL1_900 =53264 CL1_1020 =65152 CL2_FUELOFF =5000 CL2_START =23092 CL2_850 =39032 CL2_900 =53080 CL2_1020 =65280 AUTO_DIFFERENTIAL_THRUST_ON_TAXI =1 [VISION] ; This section is for the Flght Training Device Vision LeftViewAngle = 0.04 LeftViewOffset = 0 RightViewAngle = -0.03 RightViewOffset = 0 [SOUND] ;Set the following to 1 if experiencing sound problems under Windows 7 Win7CompatibilityMode = 0 ; Device on which all sounds in this section will be played. 0 Sound Mapper, ; 1..n is a device number as it appears in the "Default Device" list at the audio page of the windows sound settings. MainPlaybackDeviceId = 0 ; Device on which the headphone sounds will be played, can be the same as the MainPlaybackDeviceId HPNPlaybackDeviceId = 0 ; the next entries define to which speakers the respective sounds will be routed to. The map is created by adding the flags, corresponding to the particular sound channels in a SB 9.1 standard, as follows: ; SOUND 3D -1 ; SOUND INACTIVE 0 ; SPEAKER_FRONT_LEFT 1 ; SPEAKER_FRONT_RIGHT 2 ; SPEAKER_FRONT_CENTER 4 ; SPEAKER_LOW_FREQUENCY 8 ; SPEAKER_REAR_LEFT 16 ( if you dont hear any sound from it, try SPEAKER_SIDE_LEFT instead) ; SPEAKER_REAR_RIGHT 32 ( if you dont hear any sound from it, try SPEAKER_SIDE_RIGHT instead) ; SPEAKER_SIDE_LEFT 64 ( microsoft would usually play it at REAR LEFT) ; SPEAKER_SIDE_RIGHT 128 ( microsoft would usually play it at REAR RIGHT) ; the XXXX_sound_level has 3 values in % (from 0..100), for cockpit, cabin and external views ; The map for left engine sounds. Engine sounds will also be played by subwoofer in anycase left_engine_sounds_map = -1 left_engine_sound_level = 50,80,75 ; The map for right engine sounds. Engine sounds will also be played by subwoofer in anycase right_engine_sounds_map =-1 right_engine_sound_level = 50,80,75 ; MAP for left side headphones navigation sounds. leftpilot_hpn_sounds_map = 1 leftpilot_hpn_sound_level = 75,0,0 ; MAP for left side speaker navigation sounds. leftpilot_spkr_sounds_map = -1 leftpilot_spkr_sound_level = 75,0,0 ; MAP for right side headphones navigation sounds. rightpilot_hpn_sounds_map = 2 rightpilot_hpn_sound_level = 75,0,0 ; MAP for right side speaker navigation sounds. rightpilot_spkr_sounds_map = -1 rightpilot_spkr_sound_level = 75,0,0 ; MAP for observer navigation sounds. observer_sounds_map = -1 observer_sound_level =75,0,0 ; MAP for synthetic warnings (same for left/right side). was 48 synthetic_warnings_map = -1 synthetic_warnings_sound_level = 75,0,0 ; avionics fan avionics_fan_map = -1 avionics_fan_sound_level = 75,0,0 ; sounds, coming from the cabin cabin_sounds_map = -1 cabin_sounds_level = 110,100,0 ; clicks from the switches and knobs (is it possible to do this dynamically) switch_clicks_map = -1 switch_clicks_sound_level = 100 ; Nose Gear sound NoseGear_sound_map = -1 NoseGear_sound_level = 100,100,100 ; Sound for left langing gear LeftLandingGear_sound_map = -1 LeftLandingGear_sound_level = 75,75,100 ; Sound for right langing gear RightLandingGear_sound_map = -1 RightLandingGear_sound_level = 75,75,100 ; Ambient wind sound, left side of windshield LeftAmbientWindSound_map = -1 LeftAmbientWindSound_level = 50,50,50 ; Ambient wind sound, right side of windshield RightAmbientWindSound_map = -1 RightAmbientWindSound_level = 50,50,50 ; Sound when aircraft rolls GroundRollSound_map = -1 GroundRollSound_level = 75,75,75 ; APU/GPU sound APUSound_level = 0,0,100 GPUSound_level = 35,0,100 ; passenger entertainment settings ; flag to enable/disable all announcements of flight attendant entertainment_FA_announcements_enabled = 1 ; flag to enable/disable all announcements from flight deck entertainment_FC_announcements_enabled = 1 ; flag to enable/disable music entertainment_music_enabled = 1 ; if set to 1, announcements will be played according to the announcements script. ; if set to 0, the announcements still can be played manually using FMS entertainment_auto_announcements = 1 [JOYSTICK_INTERFACE_ASSIGNMENTS] ; See SpecialFeatures.pdf Joystick Connector section for description ; Ailerons ;J0_X=FlightControls_->sensors.Aileron0_ADC ; Elevators ;J0_Y=-FlightControls_->sensors.Elevator0_ADC ; Rudder ;J0_Z=FlightControls_->sensors.Rudder0_ADC ; AP DISC J0_b1=AFCS_->inputs.AP_disengage J0_b2=AFCS_->inputs.TCS_button [CONFIGURATION] cockpitConfigScript= ; Maintenance Deprecation Factor specifies how much faster the aircraft is weared off compare to the real life WearOffFactor=1.0 ; Pause the sim when FMS1 Top Of Descend is reached PAUSE_ON_TOD=0
  12. I changed in the mjc84.ini UDP 3 to "UDP_ENABLED=1" and the Simserver Add-on Compatibility Check is saying "MJC8 - Q400 in compatible - All Set" but the FMC is dead on the iPad and Laptop under xxx.xxx.xxx.xx:32132 Any idea, what could be the problem? Greetings Erik
  13. Hi I am using P3DV4 together with Active Sky / ASCA and ENVTEX and ENVSHADE. I like it in daytime and in dusk & dawn but at night I think it is to dark. In the cities you have normally the "light pollution" and the clouds are "illuminated" from the city lights, so there are not completely dark. Even in a remote area, if you have moon light and your eye will adapt and you will see anything in black/white with a bluish tone. I would like to have the late dawn settings for the hole night. Is there a chance to adjust it? How are your "night" settings? Greetings Erik
  14. I would really appreciate the integration of the Center third MCDU, because only there it is possible to set the doors and Fuel and Payload. Greetings Erik
  15. Hi I have an LG 4K 43" Monitor and run it with a 2080 Graphic Card. I got the 2080 this spring and put it in my 4 year old system (I7 6700K & GTX 970) and it helps a bit, but last week I did a major hardware update to a new Mainbord Z390 and I9 9900KS and 2 x M.2 NVMe SSDs (256 +1000 GB) for Win10 and the Sim. Now P3D runs stable at looked 30 fps, and the workload fo the CPU at 30-60 % and the GPU at 50 - 90%.
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