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Ground crew removal 2024
mamu82 replied to Rusty Spanner's topic in Microsoft Flight Simulator (2020/2024)
When you add a TaxiwayParking Go to its properties, there you can select its type -
mamu82 started following MSFS2020 add-ons to MSFS2024: , Ground crew removal 2024 and New Power Line addon
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Ground crew removal 2024
mamu82 replied to Rusty Spanner's topic in Microsoft Flight Simulator (2020/2024)
you need to set the parking type as DOCK_GA, and your airport will be empty -
New Power Line addon
mamu82 replied to MrBitstFlyer's topic in Microsoft Flight Simulator (2020/2024)
this is how it should be -
New Power Line addon
mamu82 replied to MrBitstFlyer's topic in Microsoft Flight Simulator (2020/2024)
Please make sure that once unzipped, the folder you place in community (a-mamudesign-powerlines) must directly contains the .JSON files It must be Community/a-mamudesign-powerlines/content.json and so It must NOT be something like Community/a-mamudesign-powerlines/a-mamudesign-powerlines/content.json -
New Power Line addon
mamu82 replied to MrBitstFlyer's topic in Microsoft Flight Simulator (2020/2024)
Oh you are right! Maybe @Reader has my product too! Those are definitely mine You can clearly see tha cables interconnecting the towers 😅😄 -
New Power Line addon
mamu82 replied to MrBitstFlyer's topic in Microsoft Flight Simulator (2020/2024)
Those are mine, and actually yes, sometimes it happens that you can have 2 different pylons (or more) in the same spot This come from how the source data is mapped. I may try solve it in the future 😊 -
MSFS2020 add-ons to MSFS2024:
mamu82 replied to HiFlyer's topic in Microsoft Flight Simulator (2020/2024)
Figure out that my global add-ons are working *better* in the Dev alpha of 2024 rather than in 2020 😄 So "none" is wrong word Is indeed true that *several l* add-ons may require work (little or a ton depending to features) from the developer -
As per @Tuskin38 answer , They seem to have some ideas about freeware in marketplace (there are already some free products actually, but only from 1st party, some library related to 3rd party or some very specific products that modify core files slightly) When thinking about the Marketplace, anyways, we have to think about everything else surprising it, like the cost in bandwidth (we all know how weak the game is!) and the "potential" quality or the potential support issues :in the free world, Devs are less likely to support their products (most simply loose interest in their creation once they have gone out of fashion) A payware developer, because of everything involved being such kind of dev (at least in my country), is more keen to keep products up to date/create more /better products Of course there are several shades of Developers in both worlds
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Just came across this 3d in a Google search Ahahahah didn't realize that the first "opening" day was fishy 🐟 (There is a odd reason behind that choice:taxes terms !) ---- Hope that everyone understood the goal of my switch to payware, I have given so much explanation on the add-ons pages in the comments on .to and on the relevant Official msfs forums, + several talk on my (quite large!) discord, so really didn't think about it was required to add the same info in the website shop, if anyone feel it was a scam, my apologies . The overhead required to flip to payware it was massive, believe me! ----- I take this opportunity to announce that,thanks to all of you, the Discord members collaboration, the official forum votes and LOT of people believing that my add-ons were worth, I have finally been officially accepted into the MSFS Marketplace! So hopefully, by the end of the Summer, Xbox user will enjoy my products too --- About the "former freewares", anyone can get in touch to ask for additions/modifications, if the game is able to support them, I will comply 😅 https://discord.com/invite/qmUDwnTmxW
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Ojects thru haze/fog etc...
mamu82 replied to udidwht's topic in Microsoft Flight Simulator (2020/2024)
Close 😀 Actually the issue depicted in the screenshot above is due to a incorrect design of the 3d model In order to remove precipitations (rain/snow) and fog inside an open building, in MSFS a specific design technique needs to be used, it is called the "environment occluder". some designer forgot to remove it in distant LODs (or they don't use LODs at all). Therefore, the game doesn exactly what is asked, remove the fog. This is part of the problem, the other issue is related to transparent tinted glass, this still needs a fix from Asobo -
video app for MSFS aircraft?
mamu82 replied to merlin_66's topic in Microsoft Flight Simulator (2020/2024)
You can create a simple Scenery project, an adding all your airplanes model whereever you need How to here: -
City Update II: France & Local Legend
mamu82 replied to Zangoose's topic in Microsoft Flight Simulator (2020/2024)
yep, thats correct, the special objects are simbojects, date based from the 169th to the 175th day of the year, to be precise, expect an update next year to match correct days 😄 <Code>(E:LOCAL DAY OF YEAR, Number) 169 >= (E:LOCAL DAY OF YEAR, Number) 175 <= -
May Developer Q&A today at 1730Z (just started)
mamu82 replied to lwt1971's topic in Microsoft Flight Simulator (2020/2024)
He actually said that the ScenaryGateway itself is ready (the Software is ready) But they have issue with the Xbox website (something like user authentication) (which is odd but the whole msfs franchise is so strickly connected with the Xbox galaxy that I'm refusing to understand any related reasons ) -
No, it is not possible Simbojects has accces to environment variables or local variables only (afaik) The frequencies are not among them, so that way is not a viable one A really enthusiast simmer can modify his plane and add some L: variable to some switches, so the Simboject visibility can be triggered. But, anyway, we don't have access to the default runway lights (with orbs light effect) as Simbojects, so a workaround is needed for the lights to be visible from a long distance (the same as standard runway lights) The workaround is a multiple Lod object with a colored sphere with its size changing with distance, the more distant, the bigger the sphere. That's a ton of work for PCL.. So yeah, Asobo is the answer, is up to them adding the functionality