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Most popular fields/aircraft
https://msfsaddons.com/2026/08/19/the-most-popular-airport-in-flight-simulator-isnt-jfk-or-heathrow-its-a-red-rock-runway-in-arizona/
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Blackbird SR-71 has been released (Early Access)
From developer: (regarding take off issue) We think we've found the problem, it's a change to the flight model in SU6 that affects some of the special features we put in to make the SR fly authentically. Exactly how to fix it will need some experimentation, but as soon as we have a workaround that doesn't negatively affect the rest of the flight model, we'll post a hoxfix for everyone. Thanks for your patience as we deal with this. There's still too many unknowns to give a timeline at the moment.
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Blackbird C130J...
Notes for 1.0.5: TERRAIN DATA: New higher-resolution terrain elevation and water data is now streamed from a server, instead of loaded from disk. This allows a significantly smaller installer while improving radar appearance. The capability still exists to load the new database from file, and we could offer it as a separate download if people want it. The sentinel 1 radar imagery can only be streamed, as it's a couple TB of data. RADAR: The new radar, using Sentinel 1 imagery, looks significantly better and is significantly more accurate than the old MSFS (bing) Mapview imagery. HOWEVER, THERE ARE LIMITATIONS: Imagery coverage is excellent over all continents except antarctica. However coverage of the following is currently missing: Antarctica, most of Greenland, and most small oceanic islands. For example: Bermuda, Ascension, Helena, part of the Canaries, the Maldives, Diego Garcia, Micronesia, Kiribati, French Polynesia (except Tahiti), Midway Atoll, and many other small central and eastern pacific islands. These coverage gaps will be fixed over time on the server side and will not require an update to the aircraft. In the meantime, a button has been added to the tablet "Aircraft" menu which toggles between the new Sentinel 1-based radar and the MSFS imagery, and this can be used in areas where the sentinel-1 data currently lacks coverage. Note that, while the ground mapping radar technically functions out to 300NM, due to earth curvature you won't actually get returns past about 200NM (or less), depending on altitude and terrain. FLIGHT PLAN: Flight plans are now realistically limited to 60 waypoints each (counting from the active waypoint forward). The flight plan overlay on the HDD (radar, map, TAWS, CAPS) is limited to 50 legs. HOWEVER: these 50 legs are shared between the active and provisional routes, and the 50 leg limit assumes P-P legs. CP (default) or ROT legs are each made up of 3 segments. The practical effect of this is that, if you have a route with many legs, unexecuted changes, which normally are drawn in cyan, may not display. Changes since 1.03 Performance/stability: various tweaks to reduce heap and stack allocations More safety checks Multiplayer: Disabled all extra/non-default MP behavior due to change in Avar setting/transmission in MSFS SU5 Feel/Physics: Added Vibration/acceleration physics to all indicator needles Added acceleration physics to microwave door (can be thrown ajar and flap about if not latched in place) Sound: Tweaked engine turbine whine Added sound for microwave buttons Fixed some spuriously repeating sounds Fixed broken cargo bay alarm bell Interior: Tweaked sunshades Fixed textures on cargo egg model Fixed pilot's window animation hinge alignment Flight dynamics: Fixed bug in flight control response at medium/high speed in Long version Tweaked rudder effect on roll Tweaked p-factor Controls: Tweaked rudder/nws decoupling in realistic mode Tooltips: Fixed missing tooltip parameters Standardized tooltip capitalization Checklists: Updated/fixed checklists and flows Manual: Updated ramp controls Added sunshades MC: SAR INIT: leg space/width can now be entered separately (space or /width) Fixed Creeping Line search space and width parameters switched Fixed Creeping line and parallel search using course parameter as initial course instead of alignment Fixed SARAW/TP can be calculated incorrectly if wpt prior to IP was inserted after SAR expanded Nav Database reader: Added further safety checks when loading cached data Digital Map: Fixed map tiles over a certain size never load Tweaked edge case checks Bleed Air: Tweaked valve leakage orifices Changes since 1.0.4 Controls/Hardware: Fixed bugs in hardware assignments for autopilot pitch wheel Optimization/Performance: Optimized to (somewhat) smooth out FPS Reduced WASM memory footprint overall Faster nav database initialization at load-in Flight Dynamics: Tweaked crosswind effect on ground Tablet: Added button to Aircraft menu to toggle Radar imagery source HDD Nav pages: Cursor now clips overlay (range marks etc) but does not clip underlay video, regardless of brightness Legs display limit now enforced. 50 legs - CP/ROT legs count for 3 legs each Radar: Fixed shadows far from aircraft look blocky regardless of resolution setting Fixed occasional spurious shadow lines aligned with true N/S or E/W Fixed occasional bright line on lower edge of beam (min-range edge) in pencil-beam mode FSMapView mode Ground image now negative (looks more radar-like, runways/roads/rivers more likely to draw dark) Added reflectivity modulation based on terrain angle relative to beam Added Sentinel-1 SAR imagery mode as default Fixed bugs in Expand/Zoom view logic Fixed bugs in radar Freeze behavior Range now defaults to 40nm Fixed bugs in WS and SP mode defaults Earth curvature now respected Higher-resolution terrain data now streamed from server to reduce installer size CNI-SP: Fixed nearest (airports/navaids etc) sometimes not including correct set ROUTE/LEGS pages: Fixed last waypoint (-----) entry does not branch to CUSTOM DATA when unknown ident entered Flight Plan leg limit (max 60 legs) now enforced Fixed bug in intercept leg logic ROUTE pages no longer display historical legs Fixed bug where certain user-entered magnetic bearings/courses sometimes display +-1deg instead of entered value Fixed bug in processing of departure/arrival runways when storing/retrieving routes or loading from simbrief MC: Fixed bug forcing secondary fuel management whenever external fuel tanks above 1000lbs each Vd, Vh, and clacker no longer reflect gear and flap limitations per new ref Page IFF 2/3: fixed R1 (MODE 4) and R3 (HOLD) inop Fixed RENDEZVOUS missions not updating correctly PROGRESS ETP: fixed bug on nearest airport upselect/downselect (R1/R2) AP/FD: Fixed bug where a certain edge case could cause a sudden pitch up or down when engaging AP ACAWS: Fixed bug in clearing algorithm for PROP N OVERSPEED (above flight idle) AIL PRESS LOW caution now inhibited unless utility or boost system is pressurized Hard Panels: FUEL MANAGEMENT qty set now changes by 50lbs each click HDD TAWS page: Fixed clipping artifacts in OFFSET mode mitigated black lines between terrain squares Fixed TAWS popup reset/sweep restart when already displayed on HDD 3 Fixed bug in TAWS popup vs Engine page priority logic DIG MAP: tweaked map underlay video brightness TCAS: Fixed non-aircraft simobjects sometimes appear on TCAS Fixed bug in RA logic when threats will pass below Electrical: Fixed DC servos/valves not moving when operated via ECB control (in BIU backup mode) Ice protection: Fixed RH ice detector output ignored and only LH used Fixed bug in prop deice sequencing Fuel: FLCV TEST: fixed secondary valve failure status reflects incorrect (primary) valve status CAT II: fixed missing copilot FD mode verification check
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MSFS2024 loading time
Stability & PerformanceFixed a soft lock when crashing your aircraft after a belly landing. Fixed a rare random crash when raytraced shadows are enabled Fixed loading of WASM systems and improved error handling (was causing infinite loading for some aircraft such as the ES30) Fixed frame rate cap not ignored during initial boot (was slowing it down) Reduce loading time related to buildings in some case when restarting a flight or mission Fixed PlayStation 5 crash occurring at specific locations due to procedural building generation. Fixed an issue where on rare occasions going in the world photographermenu would soft lock the game.
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new KSAN by Glidescope
VERSION 2.2.0 RELEASED AUGUST 19, 2026 Added custom-modeled offshore MALSR approach light towers with sequenced flashers for Runway 09 Added a rotating beacon light near the Runway 27 threshold Changed textures for taxiway edges Added Parking N11 on the North Ramp Adjusted parking positions on the West Ramp
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MSFS2024 loading time
Mine is roughly 4 min from the time you click on the desktop icon to start page (MS Store variant). I have 383GB of content in community folder (126 items) and (4) within community2024 folder.
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Blackbird C130J...
v1.05 released then shortly after... Reversion back to v1.03 was released due to AP/NSW.
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What is happening with msfs2024, (help needed)
The correct method is as follows.... Run the following commands (w/admin rights) and when all completed successfully and without error/s. In the following order: Dism.exe /online /Cleanup-Image /checkhealth Dism.exe /online /Cleanup-Image /scanhealth Dism.exe /online /Cleanup-Image /Restorehealth sfc /scannow Dism.exe /Online /Cleanup-Image /AnalyzeComponentStore Dism.exe /Online /Cleanup-Image /StartComponentCleanup RESTART computer as the last step.
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Free SayIntentions AI Graphics tool for subscription users
AI is going to flop. And flop big time. Just as electric cars are not going to replace gas driven vehicles. Isn't going to happen.
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2 USS Midway carriers
Did find one thing...If I disable the 'San Diego' within the SS3D vol 3 (v1.3.2) config tool it corrects the carrier issue. This is with CU 13 installed and no LVFR or Glideslope Pro KSAN installed. I sent SS3D and email regarding the issue.
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2 USS Midway carriers
PM me when you do the exclude. I sure would be interested in having it. Perhaps upload it on Flightsim.to?
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2 USS Midway carriers
This also occurs with Glideslope Pro KSAN as well in both 20 & 24.
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2 USS Midway carriers
Well removed LVFR KSAN from 2020 and the duplicate issue corrects itself. I was under the impression based on the change log on Contrail that KSAN had removed it's USS Midway.
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2 USS Midway carriers
This is with Samscene Vol 3 moved to highest priority in scenery order list…This also exists in 2020 as well. Unsure if this is related to SS3D vol 3 but did remove (in 2024) CU 13 and the duplicate carriers still show. Also removed LVFR KSAN and that did not correct it either. LVFR if I remember correctly removed their Midway carrier.
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NY Bridges mod for 2024?
Better directly from developer if you can. Avoid the MP at all costs.
udidwht
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