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mamu82

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Everything posted by mamu82

  1. You can create a simple Scenery project, an adding all your airplanes model whereever you need How to here:
  2. yep, thats correct, the special objects are simbojects, date based from the 169th to the 175th day of the year, to be precise, expect an update next year to match correct days ๐Ÿ˜„ <Code>(E:LOCAL DAY OF YEAR, Number) 169 &gt;= (E:LOCAL DAY OF YEAR, Number) 175 &lt;=
  3. I mean in the crop scene, the pilot is walking towards the plane, and you see him from behind, like a third person camera, and in that moment, the airplane is empty. Seems like you can control the pilot movement, going towards the plane, maybe doing some preflight checks and finally enter the plane. https://drive.google.com/file/d/1pg6-QXp783XwyLYEKUv7MZuYM9OJMMiT/view?usp=drivesdk
  4. About the new game There is something interesting I have seen in the video Maybe is just good timing and well scripted But in the crop scene and in the rich people scene, we have the pilot walking towards the aircraft and the rich persons walking on the red carpet towards the aircraft This could be hint of a 3d person mode/walking mode and a passenger boarding feature a la GSX What do you think?
  5. He actually said that the ScenaryGateway itself is ready (the Software is ready) But they have issue with the Xbox website (something like user authentication) (which is odd but the whole msfs franchise is so strickly connected with the Xbox galaxy that I'm refusing to understand any related reasons )
  6. No, it is not possible Simbojects has accces to environment variables or local variables only (afaik) The frequencies are not among them, so that way is not a viable one A really enthusiast simmer can modify his plane and add some L: variable to some switches, so the Simboject visibility can be triggered. But, anyway, we don't have access to the default runway lights (with orbs light effect) as Simbojects, so a workaround is needed for the lights to be visible from a long distance (the same as standard runway lights) The workaround is a multiple Lod object with a colored sphere with its size changing with distance, the more distant, the bigger the sphere. That's a ton of work for PCL.. So yeah, Asobo is the answer, is up to them adding the functionality
  7. You really don't need to remake the entire airport if you want to remove some taxiways lamps, Simply add in the project an Airport object with the same ICAO of the apt you want to mod and use the LightSupport object with its exclude properties to remove the lamps where needed
  8. Thanks both @Dominique_K and @bobcat999 In the official forums there is Wishlist section Maybe, a request there from you guys, if it gets enough votes, can draw more attention (e.g. the fbw and working title masterpieces had so many request that Microsoft HAD to squeeze them in the basic package. My add-on has not their quality,but lot of people like, and I'm disappointed that the Xbox crowd can't enjoy it!)
  9. Wrong, TOS changed, without a notice or approval to NO ONE (developers and users) in autumn 2022 (november 2022 iirc) tos was still ok in August 19th 2022 Proof: https://web.archive.org/web/20220819150640/https://flightsim.to/legal/terms That tos was ok for Developers, cause contained the ability to remove user content avoiding .to transfer their hard work under another (theirs) username. This is the core of the problem Luckily the drama happened, user reacted, Dev reacted, .to reacted, and now the TOS is ok back again โ˜บ๏ธ Hope .to had is lesson and will avoid sudden terms of services changes without express confirmation (illegal in most of the civil world)
  10. This is not related to gaist Believe it or not, at the moment you need to have the Maverick add-on installed for proper wakes
  11. Oh look, the screenshot winner of the week is showing a wonderful Google photogrammetry rip!
  12. They said they have a tool to disable snow on roads and runways. Seb: oh no one noticed it wasn't working because is was released in SU9 back in spring time. REALLY????
  13. You need to use a custom Simobject, Here is my tutorial about doing that sort of stuff https://youtu.be/-O2wBf_j47k
  14. Anyone interested in this add-on, I have published an update - Mostly bug fixes, US overhaul with smaller pylons up to 132kv - Solar farms added in the US and Greece - The heighest pylons in Europe: Elbe Crossing and Messina towers - some more optimization for fps https://flightsim.to/file/26186/powerlines-and-solar-farms ๐Ÿ™Thanks again to everyone supporting this project! ๐Ÿ™
  15. They know, they have already fixed the Barra sign guid (now the guid of the sdk sample is different ) That's what they can do. It's not their fault if a incompetent scenery developer use their sample without removing the object placement or use their UNIQUE guid for custom objects! @Noncon it is as easy as placing and exclusion rectangle, https://drive.google.com/file/d/18sSh6XaDL9cUyKsy53zN96cxRUb0JCyr/view?usp=sharing this is the solution for everyone, slam in community and forget, no more anything in that place from any package, thanks to SU10 automatic scenery sorting ๐Ÿ˜„
  16. One of the Asobo samples contains objects placed at Nassau. Developers used to clone those samples, without deleting Asobo stuff..I'm quite sure that near that giant sign there is a little streetlight lamp post To know the offending package causing the issue, in the Dev Mode you need to activate debug model lods, then display package name, near the sign will appear the name of the offending package ๐Ÿค“
  17. LIDT Trento (some self promotion) https://flightsim.to/file/12026/lidt-trento-mattarello-aeroporto-g-caproni Animated features - trains - animated drone - custom animated windsocks - custom animated flags - animated weather station (vane and anemonter weather related) - a animated digital world clock in the tower showing actual time
  18. I was waiting for a proper terrain API too to fix my addons, but I saw ,lot of time ago, that they would have released only an API to the bitmaps, and not to the raw data. So, I consider the "fixed" status as a correct one, considering that we known since a long time , from the Dev blogs that the API would only be related to the bitmaps. They clearly stated that they won't open the weather system to anyone. This is a clear statement. No one but they knows the exact terms of the contract with meteoblue. But every medium to advanced developer knows that API have a cost. Maybe fraction of a penny for each data. But when dealing with LOTS of data , the overall cost skyrocket. How anyone can think that meteoblue is agree with sharing the raw data that Microsoft is buying ?? Meteoblue sells its data, if a developer wants it he can buy. (The actually popular fsltl is not using LIVE fr24 because of its cost, pstx users knows!) The reason why msfs can't share the meteoblue data can be because of the license agreement they have with them, Maybe Because an API via MSFS can lead to malicious use of the data, maybe for a commercial weather website, or a plug-in for other simulators! So likely, until the data is pulled via meteoblue, it is not likely that we can access RAW meteo data. Just my two cents
  19. Do you have a sample location of those? If you mean those under the approach lights, I think that most of the time they are actually more realistic with the addon: in real life those lights have (most of the time!) a very large support , they are not simple poles sticking out of the water ๐Ÿ˜Š This is KLGA, Google Maps imagery https://drive.google.com/file/d/1DhhXu_0q7Fo5k91tZThLBpY1F49ZBu3V/view?usp=drivesdk And in sim with the add-on https://drive.google.com/file/d/1DqkTN0NTlGBKsWLvStT8HY4jbG-rQaAh/view?usp=drivesdk
  20. A guy on the official Forum is maintaining some top 5 charts Sceneries/Aircraft and Airports according to the user preferences So you can easilly have the "best" at a glance ๐Ÿ˜Š https://forums.flightsimulator.com/t/your-top-5-world-enhancement-mods/509855/177 https://forums.flightsimulator.com/t/your-current-top-5-aircraft/507204 https://forums.flightsimulator.com/t/your-top-airport-addons/541754
  21. Thanks man, They "simply" need to accept my Marketplace application, so I can reach a larger number of users to make them enjoy my stuff like all of you (E.g. Xbox users can only install stuff from the marketplace) But My application has been is review for 18 months, jeez, and they wrote thing like this in every week update: As of 09/17, we have now approved 273 (+6) third parties into the in-sim marketplace and โ€“ so far 164 (+0) have released 1,441 products So really, more than half of the approved developers have not released a single product yet??? I'm puzzled!
  22. A revised version for this add-on has been updoaded to flightsim.to, should contain all the requested fixes (mainly removing boats from unwanted places, airport approach lights, industrial area, ferry's jetty and such), + some more world coverage Thanks so much for all your appreciation and donations!! Mamudesign - Marinas ยป Microsoft Flight Simulator Any suggestion or fix request is appreciated, please join the discors server : https://discord.gg/C7js9zDABW Please consider that for further updates I don't plan to pull the changes from the OSM Database, I keep updating my internal data because it is a lot more faster.
  23. +1, cars in the water over the Instabul's Euroasia tunnel Quite fun seein the ships crossing the channel dodging the cars ๐Ÿคช Also, trying to make an exclusion for roads in Dev Mode doesn't work too in su10, so the issue seem correlated, most likely every tunnel in the OSM road network have some exclusion tag and this has been somewhat lost in su10
  24. You are dependent on me making the update to the mod ๐Ÿ˜‰ Asobo/MS doesn't make anything to ANY mod (sometimes some update can brake them, but never seen a scenery broken by updates)
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