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b1bmsgt

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  1. I'd be interested in that as well! Even better, replace it with something else...
  2. That's not what Air Manager is for. In AM you build your own panels using instruments that are included in the app. If you have a second monitor, you should be able to drag your popped out displays to it. If not, it could be a Toliss problem...
  3. "Surely not everybody was kung fu fighting." On the contrary... 😋
  4. Sorry, but I haven't tried it. I probably should...🙂
  5. Which leads to my point exactly. There are too many failure modes. There should be some way to just place and move objects without an advanced engineering degree. (I exaggerate, but that's how it feels sometimes...) I'm not a noob, either. I've been simming since the Commodore 64 in 1982. I've used pretty much every third party scenery and object placement program over the years, and never had this kind of problem. If what I describe isn't possible with FS24, please tell me and I'll shut up... 😄
  6. Well, now that's the problem. I have been trying on and off since FS2020 to mod airports, and I got it to work properly exactly once. Then, when I went to continue a day or two later, my mod disappeared from the game and hasn't been seen since. That was in 2020. I have never been able to get it to work in 2024. I think I've watched pretty much every youtube video on the subject, but no dice. However, I can go into X-Plane's W.E.D. and mod stuff all day with no problems at all. That is the type of program I would like to see for FS2024, whether it be third party or an addition to Dev mode. Simple and effective...
  7. Using SDK/Devmode is so complicated and convoluted it's ridiculous. What is needed is something simple to just place new objects and move existing objects at default airports already in the sim, without 20 different windows and who knows how many steps to get it done. I would not want to do anything to payware airports. Is something like this possible in MSFS2024?
  8. I turned it off a while back and I love not seeing all the melted word not allowed. After a while without PG it will all seem perfectly normal. Well, at least it did to me. YMMV, of course. Give it a try...
  9. I can't believe they let all these kids onto a serious forum... 😄😂 75 on Aug 30!!! Simming since 1982 on my trusty Commodore 64!!
  10. I THINK he means that it analyzes (Remember, you can't spell analyze without "anal"...😁) the scenery and gives you a list of stuff that you can delete from the scenery and move it somewhere remote on the sim earth where it won't be loaded. Antarctica maybe... Russ
  11. It all adds vertices, which, when piled together, of course ultimately affects FPS...
  12. Has this procedure been verified as accurate? One little mistake and the whole process falls apart... Which leads back to the purpose of my original post. As I said above: Click on the Library Object in a list to spawn it, (Should be a picture of the object when you click on it so you know what you actually have), adjust the postion, and forget about it. The next time you go to that airport, it's just THERE! THAT is what we need!
  13. Indeed. Compare this to the procedure for using the FSReborn FBO placer. That was the whole point of my original post. If FSR can do that with their FBO's, why can't we come up with a way to do it with Library Objects?? (I looked at FSExplore and also FSFire, and they are still too involved for my tastes.) Click on the Library Object in a list to spawn it, (Should be a picture of the object when you click on it so you know what you actually have), adjust the postion, and forget about it. The next time you go to that airport, it's just THERE! THAT is what we need!
  14. Well, I eliminated the Community folder and, of course, everything was smooth as silk. Now the fun begins, adding one thing at a time and testing it. I'm 75. Hope I have enough time left... 😄

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