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HERESY!!! A2A Legacy GLASS cockpit!
There's another limitation with external FDE that I hope A2A will address one day; In the vast majority of aircraft in MSFS, with the autopilot on, you can move the controls and see that you can overpower the AP, even just with small 'nudges'. Try this with A2A's Comanche, Aerostar and Legacy - moving the stick/yoke does absolutely nothing. There is no variation of attitude or bank. The control input is completely ignored. Just for clarity, A2A are my absolute favourite developer in the sim and I spend 75% of my sim time in one of the three A2A planes. But I would love them to address this, as it's a net weakness over planes that use MSFS's internal FDE.
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IniFBO!
The whole premise of discussion forums is that people discuss products and give opinions. You're really outraged that some people think this is a gimmicky waste of resources? Their opinion is that it's garbage, yours is that it's fantastic. What's the problem?
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SWS PC-12 for msfs2024
No. If you want the incremental updates, you need to buy from SWS and to download their installer app. You also need to subscribe to the beta program in your account there. When you buy it from SWS, you get a standalone installer - don't use that - it's broken. Instead, download their installer app and that is where you will get the incremental beta updates, as they come. I'm still on the fence about this native 2024 update. I'm underwhelmed by it as there is so little 'different' from the 2020 version. Except the flight dynamics are a little funky again (as they were when it released for 2020 years ago), IMHO. I do think it will get there and be great again.
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Ultra Turbulence Live
I'm interested but I will wait until it's in a stable condition, without the licence/auth problems, or connections to weather data. I'm not fancying a whole load of problems with a new addon, and I'm not someone who wants to be in Discord 6 times per day, grabbing latests versions. I use Discord only when my (sim) life depends on it 😄 I've been a long time RealTurb user but, as I'm in a phase where I only fly GA, it seems a little weak with light aircraft. Even on max settings (which were reduced from 200 to 150 in a recent update), the effects are very light, even where turbulence is present. RealTurb was much better with heavier aircraft IMHO.
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Ultra Turbulence Live
Look forward to hearing what your think of it 👍
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Borkenberge - EDLB: New public airfield
I have a few airports from Spinoza. Whilst they look quite good, they are always performance-heavy. San Carlos (KSQL) is a good example of this. I note that this (and other Spinoza addons) are 2020-compatible, meaning they are not MSFS2024-native and thus can't use new LOD tools to improve performance. I hope they will soon start to develop 2024 SDK products, to provide better performance and updated features in the sim.
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Pilot Journey
What does that even mean? 😄 That's definitely not English human grammar. I'd say AI or Alien. 👍😉 I like to know who I am buying from. These AI sites are always so anonymous. However, after some digging and exploring their privacy page, I discovered the dev is a sole proprietor; Youri Berentsen (T/A: Beren Softeware), based in the Netherlands.
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SWS PC-12 for msfs2024
This version is a good step forward. They've fully fixed the graphical artifacts this time (even when using Medium texture res, although I'm back on high now). There's a definite improvement in friction. But they're still using some odd values for the castoring nosewheel section, so I've kept my mod there. I have no doubt they'll get there with this, and it's a great, immersive package.
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SWS PC-12 for msfs2024
I'll check it out, cheers!
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SWS PC-12 for msfs2024
If anyone who feels the ground handling of the 2024 PC-12 is a little too 'loose' (like a free castoring effect) would like to try an alternative, here's a quick tweak you can make. Back up your flight_model.cfg file first:- Browse to: Community\sws-aircraft-pc12\SimObjects\Airplanes\SWS_Pilatus_PC12LG\common\config and open the Flight_model.cfg file. Search for the following parameter:- min_castering_angle = Change this parameter, and the one below it, (max_castoring_angle) to :- min_castering_angle = 0.001 max_castering_angle = 0.1 This removes all 'castoring effect' from the nosewheel and keeps it tracking straight. All other ground dynamics remain unaffected, eg. if you go into a corner too quickly, you'll still lose traction. It's just the free movement by a few degrees that will be removed.
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SWS PC-12 for msfs2024
Ok, I figured out the problem with the graphical glitches. I usually fly with texture resolution set to high in MSFS. Yesterday I was testing out the Fenix A320 V3 in heavy scenery and had temporarily set texture resolution to medium (still looks great in the Fenix). When I changed texture resolution back to high, the texture glitches in the PC-12 don't appear. So that was an easy fix, but having said that, there shouldn't be nasty glitches like that with the PC-12, with the medium setting. Most aircraft interior textures don't look too different between medium and high. (external aircraft textures always look really poor with medium). I've also made some tweaks to the ground handling which have, in my humble opinion, made it 10000% better than it is now! 😊 I will share these here tomorrow, for people that want to try them. All the 'skidding' and 'sliding' on the ground is gone with these tweaks (although steering is still a quite sensitive). I've also reduced the torque factor settings for take off which means the PC-12 tracks much more straightly down the runway on take off. There are some very odd settings in the flight model file for this aircraft.
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SWS PC-12 for msfs2024
Hmm..... this is the current beta, on my machine:- Texture glitches remain The texture glitches are worse! The ground handling is worse (and I know why! .... they've set a minimum castoring angle of 3.14 in the flight_model.cfg file. That is the standard max value for aircraft in MSFS. The minimum value should never be the same as the max value. The min should be between 0.05 and 0.5)
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SWS PC-12 for msfs2024
Do you set the aileron/rudder interconnect to OFF in the EFB to get the best results, or are you leaving it on? The reason for asking is that, with the 2020 version, I found it to fly better with the interconnect off. But when I tried the release version of the 2024 native version with it off, it felt worse. Interested to know what you find works best, as I've just joined the beta branch and am about to reinstall the latest beta version 👍 I just noticed this, yes I don't like that either. Good plan to just copy the main aircraft folder from the downloaded file, straight into Community 👌
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HERESY!!! A2A Legacy GLASS cockpit!
There is an option to turn on/off hypoxia effects like this in Settings > Assistance .... but I've never actually tried turning it on and flying up high, to see what it does 🙂
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SWS PC-12 for msfs2024
Yes. As in the thread that Bernard has linked above, the same thing was happening for me. That standalone installer is definitely broken. However there are 2 ways of installing this addon; using the standalone downloadable installer (broken), or download SWS's new Installer App, which can be used to install any of the products that you've bought from them. There's a link to download their installer app from within your account at SWS. It's a rather clunky installer app, but it does work. Just make sure you're definitely installing the new 2024 version, and not the 2020/2024 version. You also need to press the "Download" button in the app, wait for it to download, then hit the "Install" button, to actually get it in your sim.