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Ultra Turbulence Live
Look forward to hearing what your think of it 👍
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Borkenberge - EDLB: New public airfield
I have a few airports from Spinoza. Whilst they look quite good, they are always performance-heavy. San Carlos (KSQL) is a good example of this. I note that this (and other Spinoza addons) are 2020-compatible, meaning they are not MSFS2024-native and thus can't use new LOD tools to improve performance. I hope they will soon start to develop 2024 SDK products, to provide better performance and updated features in the sim.
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Pilot Journey
What does that even mean? 😄 That's definitely not English human grammar. I'd say AI or Alien. 👍😉 I like to know who I am buying from. These AI sites are always so anonymous. However, after some digging and exploring their privacy page, I discovered the dev is a sole proprietor; Youri Berentsen (T/A: Beren Softeware), based in the Netherlands.
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SWS PC-12 for msfs2024
This version is a good step forward. They've fully fixed the graphical artifacts this time (even when using Medium texture res, although I'm back on high now). There's a definite improvement in friction. But they're still using some odd values for the castoring nosewheel section, so I've kept my mod there. I have no doubt they'll get there with this, and it's a great, immersive package.
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SWS PC-12 for msfs2024
I'll check it out, cheers!
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SWS PC-12 for msfs2024
If anyone who feels the ground handling of the 2024 PC-12 is a little too 'loose' (like a free castoring effect) would like to try an alternative, here's a quick tweak you can make. Back up your flight_model.cfg file first:- Browse to: Community\sws-aircraft-pc12\SimObjects\Airplanes\SWS_Pilatus_PC12LG\common\config and open the Flight_model.cfg file. Search for the following parameter:- min_castering_angle = Change this parameter, and the one below it, (max_castoring_angle) to :- min_castering_angle = 0.001 max_castering_angle = 0.1 This removes all 'castoring effect' from the nosewheel and keeps it tracking straight. All other ground dynamics remain unaffected, eg. if you go into a corner too quickly, you'll still lose traction. It's just the free movement by a few degrees that will be removed.
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SWS PC-12 for msfs2024
Ok, I figured out the problem with the graphical glitches. I usually fly with texture resolution set to high in MSFS. Yesterday I was testing out the Fenix A320 V3 in heavy scenery and had temporarily set texture resolution to medium (still looks great in the Fenix). When I changed texture resolution back to high, the texture glitches in the PC-12 don't appear. So that was an easy fix, but having said that, there shouldn't be nasty glitches like that with the PC-12, with the medium setting. Most aircraft interior textures don't look too different between medium and high. (external aircraft textures always look really poor with medium). I've also made some tweaks to the ground handling which have, in my humble opinion, made it 10000% better than it is now! 😊 I will share these here tomorrow, for people that want to try them. All the 'skidding' and 'sliding' on the ground is gone with these tweaks (although steering is still a quite sensitive). I've also reduced the torque factor settings for take off which means the PC-12 tracks much more straightly down the runway on take off. There are some very odd settings in the flight model file for this aircraft.
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SWS PC-12 for msfs2024
Hmm..... this is the current beta, on my machine:- Texture glitches remain The texture glitches are worse! The ground handling is worse (and I know why! .... they've set a minimum castoring angle of 3.14 in the flight_model.cfg file. That is the standard max value for aircraft in MSFS. The minimum value should never be the same as the max value. The min should be between 0.05 and 0.5)
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SWS PC-12 for msfs2024
Do you set the aileron/rudder interconnect to OFF in the EFB to get the best results, or are you leaving it on? The reason for asking is that, with the 2020 version, I found it to fly better with the interconnect off. But when I tried the release version of the 2024 native version with it off, it felt worse. Interested to know what you find works best, as I've just joined the beta branch and am about to reinstall the latest beta version 👍 I just noticed this, yes I don't like that either. Good plan to just copy the main aircraft folder from the downloaded file, straight into Community 👌
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HERESY!!! A2A Legacy GLASS cockpit!
There is an option to turn on/off hypoxia effects like this in Settings > Assistance .... but I've never actually tried turning it on and flying up high, to see what it does 🙂
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SWS PC-12 for msfs2024
Yes. As in the thread that Bernard has linked above, the same thing was happening for me. That standalone installer is definitely broken. However there are 2 ways of installing this addon; using the standalone downloadable installer (broken), or download SWS's new Installer App, which can be used to install any of the products that you've bought from them. There's a link to download their installer app from within your account at SWS. It's a rather clunky installer app, but it does work. Just make sure you're definitely installing the new 2024 version, and not the 2020/2024 version. You also need to press the "Download" button in the app, wait for it to download, then hit the "Install" button, to actually get it in your sim.
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HEADSET SIMULATION FANS! (new headset mod)
Headset simulator! I was so excited to see a new mod on the TO, that provides a headset simulation (with 3 variations; Full ANR, Passive, and Light), in any aircraft. It works really well and I think, sounds good! It's not up there with the absolute best of headset simulations (that goes to COWS), but it's certainly better than the mediocre headset simulation in the FSW Sierra 2024, and the downright poor job in the Got Friends A32 Vixxen. Set up is a little tedious (and involves installing one free dependency; an app called "V-Cable") but only needs to be done once. After that, just run the app before starting MSFS and hit Ctrl+Shift+H to toggle the headset on or off, and Ctrl+Shift+1, 2 or 3 to select the three modes. There is one step missing in the set up instructions but if you read the item's comments, you can see the exact steps to take to set it up:- Install the "V-Cable" app (link in the mod's description) Start MSFS With MSFS running, open Windows Sound Mixer, and change MSFS's sound output to "V-Cable". Back in MSFS, open settings, go to the Sound page and change MSFS's sound output, also to "V-Cable". That's it. Keep the Headset Simulator app running and press Ctrl+Shift+H (or click on the button in the app) to activate/deactivate Headset mode. https://flightsim.to/addon/118262/headset-simulator-anc-aviation-headset-sound-for-msfs-2024 😎👍
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HERESY!!! A2A Legacy GLASS cockpit!
Great points Ryan and echoes my thoughts exactly. I too think FSW has a slight edge with textures (they use 3DReach for modelling and textures and they're hard to beat! It's a great point about FSW offering the Turbo too .... how did I miss that! It's a great option for when you need crazy speeds 😎 But overall, there's no question that the A2A rendition is the more authentic, immersive and best flying option!
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HERESY!!! A2A Legacy GLASS cockpit!
I still really love the G3X / GTN750 version of the FSW Legacy, and I love that pop out circuit breaker panel 😎 I also love the FSW's wear and tear / failures system. All other areas - I prefer the A2A. I think even when A2A release their G3X version of the Legacy, I'll still keep the FSW version for it's Garmin GFC500 autopilot (assuming the A2A G3X version will still have the Sorcerer AP). I do love the Sorcerer and think Michael did an absolutely unprecedented job in coding something so complex and idiosyncratic! But sometimes I just prefer the simplicity of the GFC500 😊
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Another Black Square beauty getting its final touches
I'm very much looking forward to it too 😎 Black Square releases seem similar to A2A's style; there'll be an introduction video released, showing it off, then releases within around a week. (Then more help videos on using the various systems etc).