peloto
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HP Reverb G2 are "only" 2160 x 2160 pixels without the real 100% resolution..., and are "perfect", almost not screen saw teeth all the time, and more the problem how the Game/Sim works with those pixels with the AA etc., and we struggling and striving with outer softwares, tricks etc. to have a medium/decent result (Ram 6000Hz 62GB, 4090-9800X3D 100% TAA 60Hz), but, ho!, hey!, we need and have to buy a no 2160x2160, we need a 3840x3552 pixels x2, hahaha, great!, thanks for show me the path and enlighten!, that is what I need! hahaha, and all VR problems solved. In my country the most sold VR HMD in black Friday was the PSVR2 (2000x2040 x2), more than Quest3 etc., ask to yourself why. I have my decision with the PSVR2 if no other VR HMD pop out during I can maintain my HP G2. And I am talking of MSFS 2020, better not to mention VR MSFS 2024 results, with those pixel resolutions hahaha.
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Is, is because. 3840x3552 pixels x2, and then plus the real at 100% resolution will be +/-10k resolution at 90Hz hahaha, plus those that want 15K resolutions to help antialiasing etc.. And then people struggling and crying that this not work, low frames, bad experience, sickness, blurry, stutters etc., why?, it is only plug & play, hahaha.
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Excellent, we can move that resolution smooth and clear in 2035-45, and not sure, maybe never, Sim developers always add more complex scenarios in the same screen resolution. Wise, and excellent price also for spread PC VR and sales, very intelligent move. And for that expensive price, if because they use sure the new 2025 VR OLEDs panels, sure. https://ir.appliedmaterials.com/news-releases/news-release-details/applied-materials-breakthrough-bring-oled-displays-tablets-pcs
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I don´t find it smooth even with all at low, or AutoFps, FS24 is unusable/unplayable, nothing compared with FS20, and worse details/cartoony, ok almost all at low, though I think I remember rise it some weeks ago and all surrounding was the same, plus the other fundamental bugs, or lack of configurations for my Xbox gamepad triggers axis paths, for to do a full movement path and not half path like now in throttles and brakes when assigned to RT LT triggers. 4090-9800X3D, HP G2, 100% resolution TAA, 1GB symmetrical fibre, Toolkit Fov Quality-wide, AutoFps standard in IFR and 60fps in the VR box like in FS20. Maybe I have wrong something? A pity. The hopes are in the next several months-years, though I was happy because I thought that I could began to enjoy it since the release like with FS20.
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MSFS2024_AutoFPS for MSFS 2024
peloto replied to flyblueskies's topic in Microsoft Flight Simulator (2020/2024)
Does it work in VR?, the App doesn´t change to VR next to the FPS number box settings, when you enter in VR, like the FS20 AutoFps did. -
Yesterday testing, with all low or off, FS24 gets almost smooth like FS20 (60Hz HP G2, TAA, 100% resolution), with constant small stutters not too much bothersome. And the Live air traffic was great in ULTRA, with the no generic models anymore but real HD models despite FS24 not having them itself in Community folder/library etc. (767s, A380, etc., etc.), brilliant, hope that works also with online aircraft users for their aircrafts when online. Some AI models with solvable bugs, even I was in close formation with two real live F-18 traffics, really fun haha, and very important, SMOOTH real live traffics close to them in the air. And today test with the new AutoFps app special for FS24. And I like more the day/night/sky/colours/clouds lighting than FS20. FS24 is getting there if they continuous improving and solving bugs and issues like my XBox gamepad RT/LT axis, and un-encrypting aircrafts for modders etc.. Apologies for saying some days ago that in VR FS24 vs FS20, FS24 was a pile of pöö hahah, worse yes, for me.
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VR in MSFS2020 is epic
peloto replied to FlyIce's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)
Agree, FS20 vs FS24, FS20 is epic. My VR test: TAA in FS20, HP G2 60Hz (not smooth in 90Hz), AutoFps (set 60fps), (62 limited fps in NvidiaCP), 1Gb symmetrical fibre speed, in Toolkit only (Fov quality/wide), TAA, 100% resolution ( only in FS20 settings), 4090, 13900k/9800X3D= VR dream, smooth, ultra clear and almost not stutters most the time. TAA in FS24 (and overall for me still)= enormous pile of pöö, unusable. There is not a so big step possible backward affordable in VR for me (in a Simulator + VR HMD + hardware + software etc.), like from FS20 to FS24, when I go from FS24 to FS20, FS20 is wonderful, marvellous, a dream, and the best for VR and many many other reasons compared with FS24, miles and miles away. FS24 time will tell, sure they will be there in the future, I hope…, and near future.... -
Global live AI Ship Traffic FS24
peloto replied to peloto's topic in Microsoft Flight Simulator (2020/2024)
But they all are generic ships..., I thought that they would be like GAIST. I guess in the future we can install the GAIST ships in the FS24 live ships, right? -
I was going to make a innocent joke, though not, I feel a bit of pity. Hope CEOs of Asobo are well, and for the excellent work in FS20 like never in a Simulator, and the impressive FS24 that will be, and they don´t be sacked or something, and maybe is more "fault" in the Microsoft side, I don´t know.
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Global live AI Ship Traffic FS24
peloto replied to peloto's topic in Microsoft Flight Simulator (2020/2024)
I think FS24 maybe even has been released in a more beta state than FS20, cloud/servers appart. Ok, no problem, if they solve it more and more in the next several months like FS20. Live real ship traffics when it works well in FS24, must be brutal, don´t swich it off! haha -
Were able someone to watch some live ship sailing or harboured?