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Motion sickness and other doubts
ohsirus replied to ConairMSFS's topic in Virtual Reality (VR) Hardware and Games
I get VR/Motion sickness also. The older HMDs and my old setup would give me killer headaches. I have AMD 7800X3d running on a 4090 with a Q3 and long as I'm keeping 40+ frames I am good. I have a little USB fan pointed at my face as it seems to help from getting motion sickness and also I have a very comfortable Bobo VR head strap and using the Q3 open facial as I loved my Quest Pro setup I had. With Pancake lenses I don't get the eyestrain I used to get with Fresnel lenses also. -
Official. XP12 has outsold XP11!
ohsirus replied to GoranM's topic in The X-Plane General Discussions Forum
Probably just spillover from MSFS. -
New Active Sky XP 12 update
ohsirus replied to jcomm's topic in The X-Plane General Discussions Forum
Well if it was like the upgrade path, pretty sure they didn't send a email letting users know. -
New Active Sky XP 12 update
ohsirus replied to jcomm's topic in The X-Plane General Discussions Forum
Still upset at that shoddy upgrade path for previous owners. -
Crystal is not for everyone, it's heavy, cumbersome, sometimes buggy, it has better clarity, but not edge to edge to clarity. The Quest 3/Pro really needs a strong PC to shine. My opinion is the Aero, Crystal, and Quest 3 all would be grouped as current Gen Headsets and the opinion of going from one to the other will depend on the person and usage. Also there is no VR program to really break out and show a big difference in capabilities. It's still MSFS graphics rendered in VR.
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VR Issue - Quest 3 Wobble
ohsirus replied to a topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)
Sounds like you are rendering beyond your PC's capability. What Video Card are you running? -
Crystal is not sharp once you leave it's sweet spot. It's also a bear to to keep it balanced to enjoy it. Everyone seems to acknowledge the G2 has a tiny sweet spot and I personally can't see how that is enjoyable in a sim. The Quest 3 has so many hardware/software variables and it seems we sometimes end up on two extremes of visuals & performance. I feel mine is running near native and close to the visuals I had in my Crystal's sweet spot as far as legible text and rendering distance. I do have a beefy system though.
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Quest/Pico/Vive BETA version 1.29.3 - Release Notes @everyone To install this beta version, navigate to the store page of Virtual Desktop on the Meta website (https://www.meta.com/experiences/2017050365004772/) or phone app. Scroll down to the version number, click it and select the BETA channel. You will also need to manually install the Beta Streamer from here: https://download.vrdesktop.net/files/beta/VirtualDesktop.Streamer.Setup.exe • Improved AV1 performance with AMD • Improved SSW quality on Quest • Added custom OpenXR runtime called VDXR on the PC side providing up to 10% improved performance • Added OpenXR runtime selection box in the Streamer window (Automatic, SteamVR or VDXR) • Added Exit Game button in the Virtual Desktop menu for non-SteamVR games • Removed regular AV1 codec option (only AV1 10-bit now available) • Fixed compatibility with many games on the Rift store: Pistol Whip, Onward, Population: One, Zenith, etc. • Fixed issues with audio device restoration and monitor resolution change when shutting down/restarting computer in VR • Fixed incorrect 5 GHz / 7 GHz appearing in computers tab / performance overlay when using 6 GHz band • Fixed Head Lock feature to work when moving around your play space • Fixed field of view edges on Quest 3 For Pico/Vive users, you can install this Beta by installing the APK from the GitHub page here: https://github.com/guygodin/VirtualDesktop/releases/tag/v1.29.3
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Yeah, I agree. Using software rendering allows a wider range of visuals when compared to DP and then HMD experiences. I put my Quest 3's visuals above the Quest Pro and near enough to the Pimax Crystal to not justify the price difference. Since I wear my HMD sloppily around my head, Pancake lenses are all I look for now.
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I don't have a G2 to compare, but have you tried adjusting the distortion curvature in the Oculus Debug tool? If you have a Nvidia Card you can set trilinear optimization to off for a little more sharpening. I use VD as I can't gt Oculus to look or perform well on link anymore. Probably need to wipe it and reload.
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Weird, as most people have said that it looks better than the Reverb G2, VR Flight Sim Guy mentioned it in his video. With your 4090 you should not be using DLSS and with TAA you should be pushing 45+ FPS. I set mine to 1.5 and 90 HZ, no ASW, and Textures to Ultra. Even when I ran it cabled it had a awesome/clear picture, but VD raises it to near native IMO.