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Found 22 results

  1. Don't know what I did wrong this time ... I've cleaned up my FSX a bit and uninstalled all the dead wood and now only the DOME light works in the Queen. All the other light knobs and switches to full and no lights display in the cockpit. I've cleaned my SHADERS folder and let FSX write new ones - could that be the reason?? I've done a repair of the Queen with no change. I've tried default scenery since the Queen freaks out at some third party scenery what landing and taxi lights concern but that doesn't bring back the cockpit lights either. Shall I uninstall (again) - I just don't want to go through the activation hassles again that I've experienced with the first install? Ai, ai - if you only want to do a Sunday evening, relaxed, quiet house, flight and then it's a whole rigmarole to sort out a fresh set of issues.
  2. I had no landing lights until the [sHADERS] folder was cleared and allowed FSX to rewrite the shaders. Is it correct the the BA(2016) has no taxi lights?? How do you insert a picture in your post?
  3. Have been assigning functions in FSX to the buttons on my Saitek quadrant (yoke) and wanted to assign the NAV light to a button. When I select the Controller type=yoke and Event category=lights the only selections under Buttons/Keys I get are Landing lights (6 of them), Lights (all), Panel lights and Strobe lights. What happened to NAV, beacon, taxi lights etc? Any suggestions?
  4. Thank you for a GREAT addition to our aircraft hanger! I've been searching the forum for a possible answer and forgive me if this is a repeat - but - is it just on my rig but when I turn on the panel (back) lighting it's as if everything is out of focus? Don't know if I explain correctly but on the overhead panel and autopilot panel you can hardly make out what it says because it's as if there is a second layer that highlights the letters. I'll take a screenshot next time if this is unclear. Back to the tutorials because thousands of hours in a Boeing or Airbus means nada, ziltch, zero when you learn to start-up and fly this MadDog ...........
  5. Hi all, I have a problem where by the flood lights in the FSL A320X vanish depending on the angle I'm viewing (see video below). Also the same thing happens with the taxi lights on PMDG's 777. Does anyone have an idea of how to solve or further diagnose?
  6. Hello dear forum members, recently i've noticed a weird thing in my P3D, which may have been before, but i didn't see that. So, the problem is about night flying. When flying at night time, there are lots of lights, traffic, scenery, etc.., and, when I look at these lights straight, I don't see them until i come about 6-9 miles to them. BUT, when I look at them with my "side vision", those lights are nice a clear. Here's a pic of this thing happening. Hope for your help. Thank you
  7. Hi there, Would the light problem in the image below be a DX10 related issue? If so, is there anyway I could fix this? I use Steve's Fixer program and have the latest version installed. The problem only occurs for a short period (currently about 15 minutes) at early dusk from around 15h15 to 15h30 local time. Before 15h15 and after 15h30 the lights look normal. I did switch to DX9 and the problem went away - which is why I think it must relate to a DX10 issue? I use FSX-SE and have never seen this or any other DX10 problems before. I was flying the PMDG NGX. Thanks and regards, Rhett Kelly Order Number: FSS0274286 (SteveFX's DX10 Scenery Fixer) PC Specs: Intel i7 Haswell 4770K 3.4Ghz O/C to 4.3GHz CPU, GTX 780 3GB 256bit O/C, 8GB DDR3 1600Mhz RAM, Windows 8.1 FSX:SE DX10
  8. I just completed a night flight in the DO228. During startup I had difficulty in getting all the interior lights on and was wondering if I was missing some light switches somewhere. For example, I couldn't get the cabin lighting or the general panel lights to turn on with the overhead switches ( I got the instrument and exterior lights okay). I ended up using the keyboard "L" key for all the lights, then turning off what I didn't need. Any suggestions or am I missing something? Thanks --WH
  9. Hi All, I've been using FSX for several years and have noticed the effect for nav, strobe and beacon light occasionally show through the virtual cockpit walls. The artefact is a bit difficult to reproduce as seems to depend on the exact view direction, zoom level and so on. I recently read this post on the A2A forum which suggested a fix. (The advice below seems to come from Milviz originally.) I duly added the 'ClipMode = Minimum' line to my camera.cfg and it seems to have fixed this old FSX bug. As I haven't seen this edit to the camera.cfg file widely discussed here or anywhere else, I just wondered if other FSX (or P3D) users have tried it. If so, does it work for you? Any unwanted side effects? Cheers, Nick
  10. Hi, I've been messing around with the NGX between both FSX:SE and P3Dv4, and couldn't help but notice the huge difference in the aircraft's external light textures (particularly NAV and Strobe lights). I did some reading and it appears that the lights are actually baked into the aircraft model and hence cannot be modified simply by replacing texture files. FSX Daytime Screenshot P3Dv4 Daytime Screenshot FSX Nighttime Screenshot P3Dv4 Nighttime Screenshot I do also believe that the a majority of the lighting is now handled by P3Dv4 itself (vs FSX where the lighting was managed by the aircraft model - could be wrong though), but why the drastic change in texture assets? My personal opinion is that P3Dv4's version of the navigation lights actually look more UNrealistic than that from real life. If i could figure out a way to change them to look more like FSX's, I would. Is this a lost cause? Thanks! JJ Ma
  11. While I'm only a desktop pilot myself, spoken to a few pilots and have gathered the QF lighting procedures, if possible could these be added to the next update (SOP 1)? Before Taxi: Taxi light - ON Wing light - ON Runway Turnoff - ON After Takeoff: (I believe this part already happens) Taxi Lights - OFF Turnoff lights - OFF Retractable Landing Lights - OFF Passing 10000 Wing - OFF Logo - OFF Landing Lights - OFF Passing 10000 decent Fixed Landing - ON Runway Turnoff - ON Taxi- ON Logo - ON Wing - ON Turning into Gate Wing - OFF Taxi - OFF Runway Turnoff - OFF Also if it's possible on the ground, nav lights are only used at night. I'm not quite sure what flows should be but during a missed approach it doesn't make sense to turn off lights if you're returning to the same airport. (Maybe Approach Brief Option - Missed Approach: Diversion or Another Attempt or similar) One last thing, I understand that this would be harder to implement due to voice files but is there any chance of getting the Fuel check during the before start checklist like in the original NGX FS2Crew. Thanks Brendan
  12. Has any one mapped out A2A's Shockwave Lights for the Hawker 850XP? The default lighting seems a little lacking to me.
  13. Hello, I found several videos on youtube where you saw the reflection of the external lights (like the strobe lights) on the ground during daytime with the pmdg 737, but I can see them only at night. I know that there's an option for the pmdg 777 to do that, but I have searched in the 737's fmc options and found nothing. It would be great if someone could tell me how I can set it up like this.
  14. Hello. Is it possible have hardcoded external lights for Tinmouse? A friend of mine said that it is possible, but he doesn't have the sources files or even the authors contacts. Is it possible get the sources from the authors? Does someone have the authors contacts?
  15. Hi, I just picked up the new PMDG 747 V3 and so far, its stunning! Nice work! However as I have started to make some flights, mainly at night, the tail light (not the logo) splash effect is a box (it doesn't blend into the surrounding ground textures. Have I installed it incorrectly? (yes, I installed it via Administrator) Thanks, Rishi Shah
  16. I doubt this is of interest to most users as Norfolk International is not a big popular airport. However, I live locally and fly in and out weekly so I'm very glad you created it. Although it's my understanding that it is P3Dv4 compatible, the runway lighting at night is not right. It looks cartoonish and not real at all. Would it be possible to give this a look and see if you get the same results? Thanks, Don
  17. Anyone know why my external lights look like this? This is the latest version of the aircraft...ive re ran the installer to repair the airplane and that did not work. My 200LR models are working perfectly fine! Any Thoughts? http://s12.postimg.org/6eu6rt6d9/2016_3_2_18_33_46_633.png
  18. Hi guys, I'm just wondering about using the lights on the 777-200 whilst on the ground and whilst in the air. I know the taxi lights should obviously be used during taxi, and that the landing lights should be used when taking off and landing etc... but it's more the other lights such as the Strobes, Wing, Nav, Beacon and the Runway Turnoff lights I'm interested in.... When exactly do you use these lights when in the air and on the ground? Could anyone give me a brief description of when they are all used? I've had a read or two through the PMDG manuals but I'm a little confused.... Cheers! -YorkiesWorld
  19. I installed FTX Global with no issues today, but when I start a flight at night I don't see any 3d lightning on streets or cities. FTX Lightning is activated in FTX Central 2 but the rest seems to be fine.
  20. Hello, I recently bought my second Add On (first was Active Sky Next) for FSX. Well I can't really describe how happy I'm with it but I don't think that, the reviews says everithing :smile:. The first 2-3 flights I did went really well, even for an newbie like me. But 1 week after I buy it the Lights in the Cockpits stopped working the they they should (I think). If I set the Flood Light on the captains side the closest to minimum possible (without being off), the part of the cockpit, where for example the VC light switches and the wind shield air and foot air knobs are, became full bright while the rest of the panel stays with almost no light (as it should). And the lights on the lower DU (I hope its called like that) are incorrect if i turn the flood light full on(the upper half of the body around the display is dark and the lower half is bright... shouldnt be it the other way). Almost the same thing with the circuit wall light...-...minimums and circuit wall is full bright. And if i turn on the font light (at the main panel and mcu- overhead is working fine) the fonts act as they should but the light on the knobs turn all the way up to bright. Well, those problems arent a game breaker ofcourse but I would love if someone could help me finding out why this is so because it looks so odd when for example in europe in winter i turn the flood only a bit on and some parts of the main panel shows fully bright while other parts almost dark. But hey, for me it is still a wonderfull aircraft and I would appreciate if someone shows me the point were I probably failed . P.S. reinstallation of FSX already done, no changes and with DX9 or 10 same thing as well. Hope someone help me soon
  21. Hi! There's a freeware Euro Atlantic 777 by POSKY and ricardo_tv I downloaded a while ago, and I noticed how amazing the landing lights/taxi lights are. I mean, they look like they belong on a payware aircraft! Is there someway I can use this lighting for other aircraft as well? The default ones on some planes look awful, and are a bit dark. If that's not possible, is there a way to brighten the default lights at least? Thanks ~topgearuk98
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