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Showing results for tags 'lights'.
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Hi, hope the beacon lights and strobes will be a little bit better after the sp1, because in fact they're not really nice and realistic. The beacon lights normally on 737 NG aircrafts light up the engine cowls and the winglets ( reflection ). Hope they did it in the upcoming sp1 and the strobes could be a little bit brighter.Well, PMDG is my favourite addon creator!Best regards, Tom
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I'm enjoying the MAAM DC-3, especially now that I know how to make the exterior textures show up (turn off DirectX 10 preview in FSX options), how to switch to a medium-res VC to keep my framerate usable, and how to make the yoke disappear so that I can see the ADF (I love NDB navigation, and the one thing I liked about the FSX stock DC-3 was the prominently-positioned RMI). I have a question, though -- are the landing lights realistic? I know they're going to be a lot brighter than the landing light in my little real-life Piper Warrior, but they seem to illuminate a huge are in front of the aircraft, with a much wider beam than I would have expected. I'm interested to know if FSX forced some compromises there.Also, is there a way to make the interior lighting more realistic at night (where "realistic" is based on my experience of flying Pipers and Cessnas at night, so may need to be adjusted for the DC-3).Thanks,David
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I just attempted a cold Dark night startup. I was reminded of the guy who couldn't find his own butt in the darkwith a flashlight. That's it!! A Flashlight. Is it possible to create a flashlight that is mouse movement operated, to illuminate either the flight-deck, or outside doing a preflight walk aroundbefore startup? I have purchased all of the Manuals for the NGX, I've viewed the AoA lights lesson, and all I was able to start up was Background, and AFDS Flood lighting. The only clues I had after fumbling around was a magic hand appearing and disappearing to enable me to start the afore mentioned light Knobs. To further clarify my problem, I use EZE Dok with TrackIR, so any slight head movement fumbling in the dark causes more problems finding the knobs andswitches. All flight crew carry flashlights for such a purpose. As a matter of fact, it's illegal to fly at night without one on the flight-deck. I could have probably fumbled around for another 10 minutes. But seriously, it wasn't worth the time.As many of us try to make it as real as we can, we need a flashlight! What do you think? Can it be done? Is it necessary? Love this Aircraft Taurcan
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Hi I have just purchased my copy of fsuipc and downloaded Linda 2.5.7 I have some slight problems regarding lights in the 737. If i turn on the panel lights using a switch, when i turn on taxi lights, strobe, Anti-collision (Beacon), they all tend to switch off the panel lights. But turning on landing lights and/or (66376) Logo light, the panel light will remain until one of the other switches is switched. Please note i am very new to all this, so any help would be much appreciated. Also on the console i notice after making a new aircraft module, the next time i start the computer and startup FSX if i want/need to make any adjustments the console always says [E] *** LUA Error: cannot open linda-cfg/aircrafts/Standard 737/config-mcp.lua: No such file or directory. Regardless of this all programing i did all is there (switch assignments) Thanks Phil
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Hi I find that when I have the landing lights dim when the panel lights are on. After turning on the panel lights the landing and taxi lights are again bright lights and inside the VC you can still see the landing lights. Darryl
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Hi All, I've been using FSX for several years and have noticed the effect for nav, strobe and beacon light occasionally show through the virtual cockpit walls. The artefact is a bit difficult to reproduce as seems to depend on the exact view direction, zoom level and so on. I recently read this post on the A2A forum which suggested a fix. (The advice below seems to come from Milviz originally.) I duly added the 'ClipMode = Minimum' line to my camera.cfg and it seems to have fixed this old FSX bug. As I haven't seen this edit to the camera.cfg file widely discussed here or anywhere else, I just wondered if other FSX (or P3D) users have tried it. If so, does it work for you? Any unwanted side effects? Cheers, Nick
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- clipmode=minimum
- camera.cfg
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Hi Bryan, this is by no means an imperative, but would be a nice little addition to the list of voice commands to the FO. About 50% of my flights are commenced with engines already up & running. Was wondering if you could provide additional FO voice commands for the NAV & BEACON lights please. ALSO: Any chance we can have voice commands for the FO to manipulate the EFIS on either side? (Capt or FO) eg: voice command -> "EFIS MAP" - "EFIS PLN" - "EFIS WPT ON/OFF" - "EFIS DATA ON/OFF" etc Also, any chance we can command the FO to manipulate the lower display? eg: "display FCTL" - "display HYD" - "display FUEL" etc Thanks again Bryan!
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OK Let’s have some fun, here’s a little Quiz for everyone Identify the Airport in the picture (ICAO name) Doing this will expose Night Environment’s next regional project Whoever uncovers the airport location first; gets a free copy of this upcoming NE region release To participate; make a single post that includes only the airport ICAO, This will be your official entry! pls, guys… we use the honor system; no edits! multiple entries are acceptable; but only your last entry counts as your final vote! If the correct location has been identified; the location and the winner will be announced next Sunday you must make your vote on this thread to participate http://forum.aerosoft.com/index.php?showtopic=80078 Good luck to all
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- night environment
- night light
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..my dawn/dusk fly excitement B) [LIGHTS] --------- light.9=8, 30.31, 35.8, 1.70, B738wing light.10=8, 25.31, 35.8, 1.70, B738wing light.11=8, 25.31, 40.8, 1.70, B738wing light.12=8, 25.31, -40.8, 1.70, B738wing light.13=8, 25.31, -35.8, 1.70, B738wing light.14=8, 27.31, -35.8, 1.70, B738wing polarbear
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Hello, I do a new texture of Lufthansa Cargo, but I'm with problems at the tail lights. The night texture overwrite, but I can't edit this file. Anyone can help me tolding how I can edit this?
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Hi all, This is for FS2004. I'm attempting to add an effect to a tower's antenna. What I've done is create a box located at the top and run the attachtool script in GMax to attempt to attach it. I want the effect to show in dawn, dusk and night. I must not be doing it right since nothing is showing. First question: Is there a way to view an effect outside of FS2004? I have amassed over 700 files in my effects folder. How do I know which ones to use for a red light on the top of a tower? Second question: If I want the light to show in dawn, dusk and night, how do I fill in multiple parameters in the parameters area? Do I use a semi-colon between each (e.g. DAWN=1;DUSK=1;DAY=0;NIGHT=1)? or just hit enter? DAWN=1 DUSK=1 DAY=0 NIGHT=1 I haven't been able to find any tutorials about effects on FSDeveloper that help me. Can someone more experienced give me some help? Thanks, Eric
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Hi. Everytime I add a light to any addon aircraft, I get no results. Example in the [LIGHTS] section, I add "light.x" (x = the next number of light lines) with the coordinates and effect names and the lights are not appearing on the aircrafts, why? I have all the effects and textures installed. Even the default lights, like the "fx_strobeh" is not appearing. I know FS has a limit for adding lights, maximum is 18 I think, I'm not exceeding that limit. Any solution is greatly appreciated.
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Hey everyone, meanwhile, I've been flying my NGX in all different types of conditions, but the NAV light never seems to light up correctly. I have double checked that it was synced up correctly (AKA button pushed) but every single time I go and check the NAV light you cannot even tell it's on, even in a night time setting. The white light on the trailing edge of the wing on the winglet (if applicable) does work properly, as do the rest of the lights.
- 2 replies
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- ngx
- navigation
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I usually fly the default Cessna 172 but recently started flying the default Maul in Alaska scenery. In the Cessna, the switches on my GoFlight GF-TS will control the panel, nav, beacon, strobe and landing lights individually. However, in the Maul the lights all come on and go off with the landing light switch. The aircraft.cfg files appear to be similar regarding the light switches. Can anyone offer any suggestions for getting the switches to work the same on the Maul as they do on the Cessna.
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My recent efforts with the usual 'net search methods have proven mostly fruitless, so I thought I'd ask here- When exactly were aircraft anti-collision lights (beyond the red/green wing tip navigation lights and possibly white or red tail light) first used or mandated? If known at all, this could include different answers by civilian/military and country/region also. What I've found so far- In the FAR's: "Aircraft for which type certificate was applied for after April 1, 1957 to August 10, 1971: These anti-collision systems must produce a minimum of 100 effective candela in aviation Red or White, 360 degrees around the aircraft's vertical axis, 30 degrees above and below the horizontal plane." In 1971 and later amendments the requirements improve the direction and brightness of the lighting, but I haven't found any U.S. requirement prior to 1957. According to the Whelen website, "Whelen Engineering began in 1952 when George W. Whelen developed a rotating aircraft 'anti-collision beacon.' " According to the Honeywell website (Honeywell now owns Grimes Manufacturing, another aircraft beacon maker), "Some of the contributions we have made to aircraft lighting include the ... first anti-collision lights ... first xenon strobe ...", but no dates are given. The reason I ask is that I have several WWII and earlier birds for flightsims with various flashing/rotating beacons and strobes and I believe that these are all anachronisms. I want to fly the most accurate representations possible, at least in simulations. The MAAM-SIM XC-47C even has physical elements of the 3D model to represent the rotating beacons. It's quite likely that other sim vintage aircraft have lighting systems modeled after modern planes rather than the way they really were. Sometimes this can be due to copying the appearance of an existing airframe that has been retrofitted, but I think it's more often due to ignorance on the part of the model designer(s). I don't blame them so much though, as info on the evolution of aircraft lighting systems just doesn't seem to be readily available.
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Hello guys, it's a bit of time that I wonder whether this effect is normal and inherent in FSX or if you can correct it in some way. I'll explain it, being in short final during landing I see in the distance the ILS path's lights that as I approach the runway treshold will light up with a more intense light, this also happens with the default airports, and is most evident during the day with bad weather and low visibility and at dusk and night of course Look at these two videos to understand what I'm talking about: Watch from 2:08 mins http://www.youtube.com/watch?v=Lu_H7o1gFlQ Watch from 0:39 mins (look at red and green lights here, more intense when aircraft is near runway) http://www.youtube.com/watch?v=oXujm2_Jypo is it normal or is there something to correct this "strange" and unreal effect?
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Hi all, I have just installed REX and just tried to land at Sitka (PASI) in the dark, with no landing lights. Bearing in mind that this is the older Carenado Stationair, which I have not had any troubles with, I tried on approach to turn them on, but to no avail. The light itself didn't even light up, so it isn't a problem with the FSX setting allowing lights to illuminate the ground. So after this episode, I tried the taxi lights...nothing. A different plane...nothing. A Project Airbus A318-111 lit up on the plane itself, but the ground remained dark. I googled the problem and it came up with a REX problem, so I reverted back to my initial back-up files so that all textures were now default, but still nothing in the aircraft I tried. Then I looked at the aircraft.cfg files of my aircraft and noticed this in the Carenado 206: [lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -2.97, -18.05, 3.45, fx_navredcarenstat light.1 = 3, -2.97, 18.05, 3.45, fx_navgrecarenstat light.2 = 4, -3.27, 0, 2.05, fx_vclight light.3 = 1, -21.1, 0, 7.5, fx_beaconcarenstat light.4 = 2, -3.2, -18.11, 3.45, fx_strobecarenstat light.5 = 2, -3.2, 18.11, 3.45, fx_strobecarenstat light.6 = 3, -20.99, 0, 1.98, fx_navwhicarenstat No landing lights anywhere - none of the lights are type 5, which is what I would expect? Project Airbus planes illuminate the plane itself, but not the ground, since they include a different file, namely fx_PAland: light.5=5, 12.570000, -10.48, -5.81, fx_PAland , light.6=5, 12.570000, 10.48, -5.81, fx_PAland , but even they do not show up. Maybe I am completely wrong, but I think this is where the problem lies, and that with all aircraft...! Help?
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- landing lights
- lights
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Is there any way to eliminate or reduce the LOD used in the airport/runway/taxiway lights? I think that the effect is a little distracting when descending for a landing (where the lights in the other end of the runway are fewer), and that taxiway lights appear only when you get close to the airport. I'd prefer to have lights from all airports showing when in the air (more realistic and I don't think the FPS impact will be that big). I took a screenshot and added some faint red lines to show what I mean. The red lines are where the LOD is applied and reduces the amount of lights: http://img10.imageshack.us/img10/7290/ls8o.jpg
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- fsx/fsx-se?
- airport
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Hi all, Something similar has likely been talked about elsewhere in another aircraft's specific forum, but if so I haven't located it yet. Got a weird problem in my C340. As it got dark outside, my digital fuel flow gauge and the GPS screens went black on me. They're still running, I just can't see them; com frequencies still switch as normal, at least by clicking on the ATC pop-ups. And the Shift1 pop-up still brings up the 2D GPS, but since the AP doesn't seem to "tune" to that GPS, it's basically a glorified map. Also, (and ultimately more of an issue), when I turn on the main panel lights, my textures go all transparent! Just a bunch of knobs hanging in space. I remember seeing something like this AGES ago, when I first hopped in FSX, but that was years ago. Any suggestions as to how to fix this? Thanks in advance.
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Hi folks, I've recently noticed that with the HUD in view, sometimes some of the runway lights disappear! I notice this in LOWI approach Rwy 26 as an example. The moment the HUD is raised, the runway lights re-appear. Note: landing lights / taxi light / rwy turnoff lights don't have an influence on this (I'm aware that the windshield wiper gets lit by the landing lights but that's no biggie) Does anyone have a clue as to what might be causing this? Thanks Mark
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Hi all, I encountered a problem which I can't seem to fix. I just recently installed FSX and added my addons. ORBX global, plus all the rockie mountains sceneries. FS Global, AS2012 and finally the DX10fixer just released. Now when I load my NGX at night in CYVR, none of the lights work, runway, taxiway, apron lights. I tried changing the halo.bmp in the FSX/Textures folder with no luck. I have switched back and forth between DX9 and DX10 and no luck. Reinstalled a theme from AS2012 and nothing. Its getting frustrating and thus I am here asking for help. If anyone knows or could give me any tips on what to do I would greatly appreciate it. I rather not do a full re-install of FSX if possible. Thank you in advance.
- 2 replies
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- runway lights
- taxiway lights
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Hi Everybody, I'm trying do get my UT2 traffic a bit better. So I installed the AI TFS A380 which is beautiful. Till now I installed the Emirates and the Singapore Airlines Livery in FSX. The Emirates livery is showing perfectly But to have the Singapore Airlines displayed I need to uncheck the "aircraft shadows" option. Anybody have the same problem or maybe know what happen ? I think it should be something with the texture file which are not treated in the same way ? Thanks in advance for your help. BR Basile
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Hi everybody, I've noticed that when I load up my PMDG 777 in FSX at night, all the Traffic 360 ai aircraft night lighting at the gate (tail logo and cabin lights) goes off. When I press "L" on the keyboard and I maintain it the AI lights starts blinking. I've tested with other aircrafts and they work well. So should come from the PMDG 777. If you can help me would be really nice Thanks Cheers
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- lights
- traffic 360
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Dear All, I have noticed that when I load up my PMDG 777 in FSX all the ai traffic 360 night lights (logo and cabin lights) goes off. When I click the "L" button on keyboard and I maintain it the ai lights starts blinking. Do you know if I can do something or if you can add a fix in your next update ? If somebody else have a tip I take it Thanks Cheers, Basile
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- lights
- traffic 360
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