Sign in to follow this  
claudiofalcao

Tinmouse hardcodes external lights. Is it possible?

Recommended Posts

Hello.

Is it possible have hardcoded external lights for Tinmouse?

A friend of mine said that it is possible, but he doesn't have the sources files or even the authors contacts.

Is it possible get the sources from the authors? Does someone have the authors contacts?

Edited by claudiofalcao

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

22 hours ago, claudiofalcao said:

Hello.

Is it possible have hardcoded external lights for Tinmouse?

A friend of mine said that it is possible, but he doesn't have the sources files or even the authors contacts.

Is it possible get the sources from the authors? Does someone have the authors contacts?

Hi Claudio,

No contact and no source files.
But it's possible to add hardcoded lights
with the tool Model Converter X.
I have converted all Tin Mouse models to
FSX native format and added all lights hardcoded
except the vc lights.

 

Share this post


Link to post
Share on other sites
20 hours ago, Bluebear said:

Hi Claudio,

No contact and no source files.
But it's possible to add hardcoded lights
with the tool Model Converter X.
I have converted all Tin Mouse models to
FSX native format and added all lights hardcoded
except the vc lights.

 

I see.

If you made this for FSX, can you make for FS2004?

 

Cláudio

Share this post


Link to post
Share on other sites
3 hours ago, claudiofalcao said:

I see.

If you made this for FSX, can you make for FS2004?

 

Cláudio

Sorry Cláudio, no i can't,
because i don't have FS2004 or the FS9 SDK.
But it's not too difficult with MCX, you need only
the MCX tool and the FS9 SDK.
But why is it so necessary, to have hard coded lights?

Share this post


Link to post
Share on other sites
20 hours ago, Bluebear said:

Sorry Cláudio, no i can't,
because i don't have FS2004 or the FS9 SDK.
But it's not too difficult with MCX, you need only
the MCX tool and the FS9 SDK.
But why is it so necessary, to have hard coded lights?

Hi Bluebear and thanks for your contact.

Is not a problem to use it as it is today but, I'd like to use some good effects (to spray and reverse) on it. To configurate them I need use [Lights] seccion.

Because each navigation lights, logo and fuselage lights are using effects, there is no "space" to insert some lights like A2A Shockwave and effects to simulate spray and reverse.

Actually, I need some night textures, along with the hardcoded lights.

 

Regards.

Cláudio

 

Share this post


Link to post
Share on other sites
On 2/14/2019 at 7:13 PM, Bluebear said:

Ah okay, i understand, that's make sense.
Regarding the reverser spray effects, i found a smoke effect not a light effect file

here at AVSIM library, if you do not already know it.

Author  Edward Cox
https://library.avsim.net/search.php?SearchTerm=edward+cox&CatID=root&Sort=Name&ScanMode=0&Page=13

Oh, OK! Thanks Bluebear.

I have this one.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this