DylanM

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About DylanM

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  1. Great suggestions above. Also try dropping cloud coverage density and see if lowering texture resolution has any effect (not sure how much VRAM you have on your 780). Edit: you can also try running fast vsync in NVCP.
  2. Can you post your in-sim settings, and any tweaks to the P3D cfg? HT on or off?
  3. For some reason the CH-53 starts cold and dark. Anyone else?
  4. Um no...you can opine about this but it isn't fact for all. I run 4K on a 1080 and have textures loading in crisply, even at high speeds. And this is on an ancient 5930K. I will say I am running all 6 cores with HT enabled at 4.7Ghz, and did notice that memory bandwidth does have an effect as well. Also have no cfg tweaks anymore including FFTF or AM - Howard are you running any of those? Back OT, really looking forward to the new helis and flight model in 4.2.
  5. How do you rate the Chaseplane DHM camera vs Opus, Dave?
  6. Great info! Thanks very much for the analysis...
  7. I'm good with keeping the conversation about SF alive, particularly if it highlights actual usage scenarios (visuals / performance / integration). The devs sound like they are listening to constructive feedback...
  8. Nice -thanks David. I'll give AS another shot soon.
  9. I switched back to Opus from AS as performance was better in heavy overcast. Still trying out the combination with SF3D...
  10. I thought this was going to be the breakthrough with SF3D though (particularly as the recommended cloud coverage setting for SF3D is maximum)...I wonder if REX can confirm that optimization occurs with third-party engines, or is it a requirement to use the in-built one?
  11. things that make you go indeed... I think it may be time to get back to actual usage impressions and scenarios . The updated screenshots do look pretty impressive, but I do have a question (don't have SF yet) - if the built-in SF weather engine is disabled, then why is the re-draw still occurring? Isn't injection then a function of the primary weather engine (AS / Opus)?
  12. I fly mostly GA and P3D + PTA is glorious (particularly with the massive number of releases...many of which are V4 specific). The new ORBX releases are going to take that to the next level.
  13. Thanks for the heads up - a very comprehensive pre-read indeed! Also nice to know it integrates with existing weather engines. This is really cool: The real-time sync mode of Sky Force is more tied to certain key weather conditions. For example, other 3rd-party weather engines may read a thunderstorm at an airport and then display that via the flight simulator injected weather. To that weather engine a thunderstorm is a thunderstorm, nothing more. Utilizing real-time model data and our weather engine we can generate weather at a whole new level. From this data, we can determine the atmosphere’s stability. This allows Sky Force to sync the correct 3D cloud models and weather to generate the proper thunderstorm structures. The beauty of Sky Force is that you can still receive the benefit of close to realworld cloud classification and key weather elements even without the use of the REX weather engine being enabled. For example, if the weather conditions report a wall cloud or funnel cloud, then Real-Time Sync Mode will automatically inject the models that support those conditions while you are sim – no matter which weather engine you use.
  14. I'd have to agree - although potentially using different techniques, XP11 does achieve the desired DL effect without requiring Volta-level hardware so there certainly appears to be room for improvement...