Thanks for the heads up - a very comprehensive pre-read indeed! Also nice to know it integrates with existing weather engines.
This is really cool:
The real-time sync mode of Sky Force is more tied to certain key weather conditions. For example, other 3rd-party weather engines may read a thunderstorm at an airport and then display that via the flight simulator injected weather. To that weather engine a thunderstorm is a thunderstorm, nothing more.
Utilizing real-time model data and our weather engine we can generate weather at a whole new level. From this data, we can determine the atmosphere’s stability. This allows Sky Force to sync the correct 3D cloud models and weather to generate the proper thunderstorm structures.
The beauty of Sky Force is that you can still receive the benefit of close to realworld cloud classification and key weather elements even without the use of the REX weather engine being enabled.
For example, if the weather conditions report a wall cloud or funnel cloud, then Real-Time Sync Mode will automatically inject the models that support those conditions while you are sim – no matter which weather engine you use.