Everything posted by DylanM
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Henrik Nielsen's Global AI Ship Traffic for MSFS
I thought it was a pic when I first scrolled through...
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Henrik Nielsen's Global AI Ship Traffic for MSFS
Oh those poor flightsim servers😅
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Henrik Nielsen's Global AI Ship Traffic for MSFS
Incredible work Henrik! Really hope the flightsim servers hold up once this is released 😆
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Henrik Nielsen's Global AI Ship Traffic for MSFS
Just remember that any of the World Updates could easily have been paid DLCs...so the value out of the initial investment is really high.
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Henrik Nielsen's Global AI Ship Traffic for MSFS
Can't wait for the "install for dummies" of this mod... 😊 Anyone have an idea how far on the horizon that is?
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Henrik Nielsen's Global AI Ship Traffic for MSFS
Wow - the shots look fantastic! His ship traffic adds such a huge amount of immersion and life to the sim. Any ideas what parts of the SDK need work (perhaps the the wake effects)? Perhaps we can upvote something specific on the official forums to get more visibility.
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This is Unnacceptable
Something definitely wrong as your rig should easily be handling that scenery. Try running with each addon on/off (KSNA, SCA, Opus) to narrow down the cause. And try a different aircraft.
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AI Traffic software for P3D
Have you tried MyTraffic? It has a P3D V3 installer.
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Is It A Bad Sign ...
Or gaze up at the cirrus clouds and think the REX set you have installed in the sim look better... :smile:
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Landing lights on clouds
Great suggestion. I just wish they would just get along with it and make a native installer. Or if FSFX packages were to take up the baton and make a competitor package, I'd be all over that in a second (miss seeing my AI aircraft at night). Given the magic FSFX have done with weather effects, I'd recon they would do a better job than A2A on the lighting effects as well.
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tiles seem to be changing as I fly in P3D/FSX
There was also a bug in the ORBX scenery (if you use it) which would cause tiles to "morph". A reinstall of the libraries following by running FTXCentral did it for me.
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Can't limit frame rate externally anymore!
Maybe the Windows 10 anniversary update?
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Hanger 18 Sikorsky S-97 Raider
Interesting chopper...I wonder what the flight dynamics are like?
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OpusFSI and EzDok comparison?
I think the Opus dynamic head movement interaction / feedback with weather is excellent (have used EzDok in the past). Also love the fact that I can set up a default camera for all aircraft in a few clicks after a new install and I'm done without any fuss.
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I need help with ORBX
There's a huge issue with FTX Central and the ORBX servers at the moment...John V posted a note.
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100K posts on this forum!
First to call it! Testament to a great community
- Dovetail - Anyone biting?
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To anyone getting the 0x80070004 - 0x3000d on install
Most welcome my friend! Cheers
- Anti Aliasing on Nvidia
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What 'they say'...and what I 'see'...not aligned...
Actually, I find the same with cloud shadows, Mitch. Traffic is usually killer, but I haven't tried it at 100%... :wink:
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P3D taking over by year end
Great post Rob, but this thread was clickbait from the get-go :wink: $10 is no barrier to entry for someone to get in an make an informed decision themselves (rather than vacillating and speculating)....
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GPU Question - Rob et al...
Pascal is looking to be a game changer (yes, I know that's terrible...) and should dramatically impact the price of the current high-end crop of cards. If you don't want to go leading edge, you should be able to get a 980 or 980ti for quite the bargain soon...
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One simple word describes P3D v3.2.3....
Glad you're enjoing Mitch. See you got your initial performance issue figured out?
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P3D v3.2.3 First use and initial comments;
Something off with your setup then Mitch...should be getting a not-insignificant bump up (not down). Have you tried dynamic reflections on low / off? I did find the first few flights had a hit until I reinstalled my video drivers and REX (and cleared shaders again).
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REX 4 Water
What I'm noticing is repeating patterns with the water (set to ultra in P3D) - don't think I had that in 3.1.