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  1. See article below. Note reference to Lockheed Martin. Maybe in 4.5? https://mashable.com/article/htc-vive-pro-eye-and-cosmos-ces-2019/#NxJ7VDFqN5qN
  2. Well it’s Sunday. Although I kind of doubt it, the prediction from earlier posts say change log will be out today. With tomorrow being Columbus Day, we probably will not see change log until release?
  3. LM has officially announced the reddit event tomorrow and also said new information available before hand? https://www.prepar3d.com/news/2017/09/114513/
  4. I would also like to know the answer to these questions.
  5. Jim thank you for a very complete response. I have just visited the hardware forum and better understand the logic. Terry
  6. I have noticed recently that topics discussing how various hardware may or may not affect P3D are being moved to some hardware forum? I disagree with this. I look in the P3D forum for information on the best hardware/drivers to use with simming and would never see something like that buried in a hardware forum. I understand that there can be close calls but if the thread is discussing impact on P3D it should be left in the P3D forum! Thanks Terry
  7. What I read is 18 actual cores so 36 with hyper threading. Not sure size of market for it but if it gets the job done?
  8. Intel has a utility/driver Intel turbo boost max that directs app to the strongest core which the newer system identify and label in bios. You can also overclock this core more than the the others. I understand the new I9 chips will identify the top two cores.
  9. Intel just announced a new line of CPU with up to 18 cores. I think I read that Rob said version 4 was using all the cores in his CPU. Maybe version 4 really improved the multi thread usage. If so, these new chips will really be good for simmimg.
  10. Great question. I would also like to know the answer.
  11. I had the same issues with a 65" 4K and a ton of goflight. I then went to VR and the 4K and goflight are gathering dust. With VR you can replace $5,000 to $10,000 worth of hardware with $500 hmd.
  12. I have been considering adding a card and going to sli. Does this fix improve the functionality of sli? I had read before that before the problems that sli did not add much and wondering if this fix improved that or just corrected errors caused by previous hot fix and older drivers? Thanks Terry
  13. I forgot to mention there is a Vjoy plugin on the VA site that also works for having VA send virtual button pushes which are defined in Spad.Next as it also sees Vjoy sticks. Terry
  14. Yes you can do this with Spad.Next which has a plugin for Voice Attack that works. I have used it and confirms that it works. In addition you can send a command from VA to Spad.Next which has logic and direct access to standard events and variables as well as Lvars and self created local variables.You can get it here https://www.fsgs.com/pages/landing-page/. Terry
  15. I have both VR Vive and Oculus and a 4K curved screen 65" tv. My primary goal is to be as realistic as possible for training and learning. I can directly compare VR to a large monitor for this purpose. I have the screen set at approximately panel distance from my eyes (around 36 to 39") which does not cause any eye strain. 4K Screen 1. You can size the aircraft to be real life size. If I measure the size of say a 172 panel on the screen it is the same as the size of the panel in the real aircraft. 2. At 4K the image is sharp and nice to look at. 3. Trackir gives a reasonable but not great representation of looking around. 4. Even with a lot of hardware panels, switches etc. you still know you are sitting in your sim cockpit and to be realistic the hardware has to change and move for each different aircraft. VR HMD and Flyinside 1. The absolute 100% best immersion factor. You are IN the aircraft! You can't be told about it or view it on video, you have to try it to truly understand this statement. 2. Resolution no where near as good as 4K screen. With the CV1 and Vive it is much much better than the DK2 but still a long way from the sharpness of 4K. You can now read all the dials and radio freq even if you have to lean over which you can. I believe resolution will improve over the next year or two as hardware and software adapt to VR. 3. Control input. This may be the hardest nut to crack for simming as our control needs are a lot more complicated than other games and stuff. However there are thing that work now such as the Leap implementation in Flyinside and I have found the speech recognition software like VoiceAttack can be a very powerful tool for simulation. On balance the controls can be successfully dealt with in VR today. 4. Costs for similar display setup. With VR what you basically have is a 360 deg spherical display. I don't know what it would cost to create such a display with projectors or monitors but it is well into 6 figures if not 7. With VR you get it for $500 to $700. So which is better? I still have and enjoy both but I am using VR more and more just because of the wow level immersion factor. Terry
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