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Found 11 results

  1. I love this Aerocommander and I've been waiting for it since FS2004. Now I found some bugs. Clock is missing hands HP Limit ON-OFF test button is not working DME is showing NAV 1 in the 3 selector. (DME1- DME freq- DME2 should have) What is " Hide copilot"? On the paint scheem says Dash-10 but the flying performance is not for a Dash-10. Other than these bugs. I like it.
  2. CP not unload from processes when exit from tray. When press close window icon - all ok Need disable CP in SimDirector mode!!! Can not work properly middle mouse button.
  3. Hello, I would like to post some bugs I found around some airports in Ecuador. I hope they can be corrected in a future Patch. thanks. Cristian bug 1, airport SESM, coordinates S1 30.51 W78 3.58 SESM1 by Cristian Caicedo, on Flickr bug 2, airport SEMC, coordinates S2 18.89 W78 7.59 SEMC1 by Cristian Caicedo, on Flickr bug 3, airport SENL, coordinates N0 5.18 W76 52.63 SENL1 by Cristian Caicedo, on Flickr
  4. Hi I want to thank you guys for this amazing work! i been using fsgenesis for a few years and after installing your freemeshX i notice the difference in the areas i fly in FSX ...im a commercial pilot so i know my mountains very well and ever since i install freemesh i notice a few bugs in my country COLOMBIA. i dont know how to upload the pics in here but i can give you the airports where i notice spikes around the mountains wich in real life they are NOT there... SKPE SKAR SKGO SKVV SKCL- THE AIRPORT just sinks underground i use orbx vector and even try the Vector configuration tool to fix elevation problems but no luck... also notice that after installing freemeshX at MADEIRA (LPMA) there are some spikes in the airport... without freemesh i had no issues with all of this airports... any feedback will be appreciated once again keep up the great work guys
  5. ok so i flew the tutorial flight and started a new circuit of the ksfo area, touch and goes, rtos and the like and i found a few things. on approach the autopilot never acquired the glide slope (i'm more than willing to admit i might have missed something) the gs bug stayed right on the money until 1800ft then the queen leveled out and i had to hand fly the rest of final and touchdown. (wow its smooth, probably best hands on landing I've made in the sims). the app mode was selected and the localizer captured as intended, second after doing a rejected takeoff, (i purposely left the trim set out of range) i slewed back to start of runway to go again and the push back feature started pushing the queen into the bay. i used the push back to leave the terminal but had to stop it short to avoid driving through the building behind me. getting to the tutorial manual there might be an omission in the directions. on page 77 it talks about setting the mins to radio and a number appearing in the pfd at the bottom, on my flight the mins readout didn't appear, quick turn of the dial showed it was set to zero. but the instructions never say what it should be set to. i ended up throwing a guess in at 55 agl. this is a great aircraft and you guys are by far the best of the best. I can't wait for the -8 and as soon as the tax refund comes I'm finishing my move to p3d with the ngx and t7 and the xpacs.
  6. good day to you all, since I started flying with the QOTSII on IVAO there has been this issue where in the sim the frequency might be set to eg. 119.6 (EHAM_W_TWR) but it wil jump back in IVAP to, and this frequency is always the same, 136.970. This is according to Flight Data Recorder from FSUIPC. I have gone the whole flight on radios in 122.8, and got messages too on that frequency, and still FSUIPC picks it up as 136.970. This causes that i miss some clearances because randomly my radios to change to a non existing channel Any ideas on what this problem could be? Thank you
  7. The issues with the autopilot have been discussed under the known Bugs topic. One of the issues the FD button missing from the KFC225 Autopilot. On of the posts stats that this AP in real life did not come equipped with a FD. I thought this odd so I went to BendixKing and downloaded the manual. It does come equipped with a FD. I started a support ticket because when I first purchased this product the FD did not work. After several days I have heard nothing on the support ticket. For those new comers who want a FD the solution is simple. Scroll through the .CFG until you find the equipment list or search Flight Director. You will find flightdirector=0. Just change it to 1. This will enable it. The button in the VC is missing but will illuminate when any button is pressed. It is even clickable, just can not see it. Your cursor will turn to a hand over it.
  8. Hello, This is a list of the less known / hard to find fixes to little bugs in FSX sp2. 1) Texture.cfg: In the "SimObjects" folder of FSX, you will find a lot of objects used the simulator. Each one having a "texture" subfolder. In these "texture" folders there is a 'texture.cfg' file. In this file, the line "fallback.3=..\..\..\..\..\..\Scenery\Global\texture" should be corrected as: fallback.3=..\..\..\..\Scenery\Global\texture 2) Missing models: In the "SimObjects\GroundVehicles" folder, 2 vehicles are incorrect: - "VEH_air_firetruck_sm" is missing the "model" folder completely. Anyway, it is the same vehicle as "Veh_firetruck_sm". To fix: remove the "VEH_air_firetruck_sm" folder, and add this section in the "sim.cfg" file of the "Veh_firetruck_sm" folder: [fltsim.1] title=VEH_air_firetruck_sm model= texture= - "Veh_Land_Car_Mini3_Junker_sm" is missing the "model" folder and the "sim.cfg" file. To fix: copy the "model" folder and the "sim.cfg" file from "Veh_Car_Mini3_Junker_sm". Edit the "sim.cfg" file so as the line "title=Veh_Car_Mini3_Junker_sm" reads: title=Veh_Land_Car_Mini3_Junker_sm - As a bonus, you can remove the "Textures" (with an 's') folder from "VEH_tractorCab" because it's useless. 3) When FSX loads, it looks for a file called "msgothic.ttf". This file is in the "Fonts" folder of FSX, but its name is "msgothic.ttc". To fix: just make a copy of "msgothic.ttc" and rename it "msgothic.ttf". These are the ones I know of, you're welcome to add yours.
  9. Hi, When I enter my flight data in the FMC most of the time all goes well, v1, vr, v2 are calculated and shown on the display. But in some cases, the display still shows No Vspeed in yellow: I start looking around, clicking, but no way I can get the speed bugs to show... What did I do wrong? Thanks, Tony
  10. Source: This thread Feel free to add your points with a short list and also report any current issues via the Alabeo ticket system. They might not change much if it doesn't get reported. :wink: While we are at it, just a list, not sorted by any priorities: no yaw damper (cleared item, the KAP equipped planes didn't have that) a flight director shouldn't be available (on KAP140 eq. planes), but it is (can be disabled in the aircraft.cfg) rudder trim knob and indicator are reversed G1000 transponder setting always is on, no GND or other modes available G1000 PFD popup uses the wrong 'suction' source (same as stdby instruments) whereas the VC G1000 PFD is correctly unaffected by any 'suction' loss. G1000/KAP140 no altitude alert sound de-ice system, panel labelled with 'no smoking', aircraft.cfg setting states NO anti-ice system at all on that plane, panel pumps (which should pump de-ice fluid) are bound to fuel pump commands, no anti-ice modes (mainly pumping actions) available, system is always off autopilot, popup gauge has 'FD' button, VC does not. As previously explained, there's no FD on the real KAP140 eq. plane, so the VC is correct. wrong fuel type as per aircraft.cfg, the plane runs the Thielert Centurion engines which consume Diesel or JetA, not Avgas as the cfg says. Only P3D related: Too high ground friction and/or weight dependence (to be investigated by users)Note: This post cannot be updated all the time. Later posts therefore give the more current picture regarding the plane's bug status.
  11. Ok just some of(what I consider are) bugs I've found. 1: No landing lights illuminating the gound interior or exterior. This maybe because there is no light actually in the area of the wing where a light shoud be on interior view. No landing light illumniation interior No landing light moddeled on the interior No landing light illumination exterior 2: Taxi light only illuminating a small circle. Taxi light only illuminating a small circle 3: 'Custom brakes sounds on taxi and landing run'. I've not heard these brake sound at all on taxi or landing. 4: The propellors seen to just stop on shutdown, unless I'm doing something wrong or its realistic to just...stop, especially engine 2. Right prop just stops on justdown 5: Takeoff config always comes up with a config warning even though I believe I've everything set for takeoff following the supplies pdf checklists. 6: Alt callouts only calling 500, no DH callout even though I can hear it when you hit the test button. Anyone else get these?, get others? or know I'm doing something wrong?. I really do love this plane and the above are no way near any sort of a deal breaker to have me sideline it, just sharing what I've found. Thanks!.
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