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About Rocky

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    Paris, France

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  1. Hello everyone, I may be mad or too old on the flight sim area... I think I found an interesting trick but I may be completely wrong here. If so, please let me know. The idea came from thinking about the old versions of flight sim. For those who knew FS5.0 or even FS98, the coulds were modeled as piles of big white cubes. It was horrible but it was realstic in a way because they were volumes, so when you entered into a cloud, you could see nothing outside except the white of the clouds. When the textured clouds appeared (in FS2002 I think), the cloud rendering was much nicer but I never had this feeling of volumic clouds again, it was impossible to fly into a cloud and seee nothing outside. So I tried something: in the weather settings, I created a thick cloud layer and at the exact same place, I create a visibility layer with very low visibility. It worked perfect in fs9: as soon as I entered the cloud (at 2000 feet in this example), I could almost see nothing outside except the white of the clouds. Do you know if weather add-ons do this automatically to give the feeling of volumic clouds? I mean, do you already have this in fs9? I don't use P3D but I guess LM did much better clouds. Any feedback is greatly welcome, I would be happy to know if this idea is interesting or if it has already been covered by other means. Thanks; Eric
  2. HttpX is a very interesting initiative, just like WebSimConnect that I also know. Even if I didn't look at them in details yet, it seems to me that these are developer oriented tools, whereas I would like to provide a ready-to-use system for end users who know nothing about http, sockets, dll... My PFD uses Node.js as a web server with javascript code running on the server side, this is very convenient. I will go further in the development, hoping I cna show you more very soon, I have many ideas for improvement and other usages of this technology. Eric
  3. Indeed, the prototype I show here is a glass-cockpit PFD. I have improved it with airpseed on the left and altitude on the right, it works perfect. I also made a test with a rotating bitmap and it works just as good. It means I can easily develop old-style gauge with background and needle, such as airspeed "badin" indicator or altimeter. I can also make a rotating bitmap like a compass, in fact, any "standard" gauge can be coded using this technology. I will create a new prototype as soon as I find nice bitmaps for this. Eric
  4. Hello, I have developed a PFD prototype that runs in a web browser, so that it can run on a PC or on a smartphone, a tablet, iPad, iPhone, Android, ... I have published a raw video to show that it works well, even on a low-end Android tablet. It is available here: Before going further in the development, I would like to know if this has any kind of interest for you. If so, please let me know, I would be happy to get your opinion about this. Thanks, Eric
  5. Rocky

    EasyFMC for Prepar3D

    EasyFMC, the successful universal FMC, is now available for Prepar3D v2. This add-on lets you plan your flight in a simple and easy way, using the simulator internal database (no need of a specific navigation database). It is fully compliant with the integrated GPS for route display and supports all the VOR, NDB, airports, intersections for route creation. Tested with Prepar3D v2.4 and 2.5. For more information:
  6. Good news Guys, it finally appears that it should be doable. The 2 most difficult things were the ability to detect AI aircraft activity (possibly without requiring FSUIPC) and the ability to play 3D sounds according to the relative positions of the aircrafts. The first one is almost solved, and it should soon be the same for the second. It doesn't mean the project is finished, but it is doable. I will keep you posted soon, after my summer vacations. Eric
  7. Hello everyone, I come back to this discussion because I have no pending project at this time and I could spend a little time thinking about this project. I thought I was able to develop a similar software, but sound is not my expertise and it appears it is not as easy as I thought, especially to simulate the direction the sound comes from (playing with the left/right volume), I don't know how to do this. What I mean here is that it is not only a problem of "business" and potential market, it is also a problem of technical expertise. Eric
  8. Rocky

    VFR on Lario, Italy (FS9)

    I'm not sure I am the best beta tester for scenery, but if you think I can help, let's go for it.Eric
  9. Rocky

    VFR on Lario, Italy (FS9)

    Good luck, Guys !! I'm really happy that some people in this world still think about simmers who still fly fs9.I would be glad to help, but my knowledge is on panel and gauges only...Eric
  10. Rocky

    Wilco Airbus

    Hello Guys,Why don't you use the FSUIPC Exporter for this?This is a module especially developed (by me) for the Wilco Airbus Series Vol 1 & Vol 2 (fs9 & FSX) that allows you to control the Airbus systems through FSUIPC offsets. It is described on my web site here : users are happy about this module. I keep working on it to add new Airbus-specific offsets and future versions will be available for the existing customers with no additional cost.Have a look at it, just in case it might help...Eric
  11. Rocky

    REX Overdrive download?
  12. You're right, but our role is to "cheat" with the reality to increase the situation awareness in the sim. I developed the Wilco Airbus and added a loud sound for the PTU (Power Tranfer Unit) because you hear it that loud when you're a passenger. In the cockpit, you just don't hear it, but I wanted to have it to increase the immersion and to let the virtual pilot recognize the sound heard in the real aircraft. It is the same for the APU (no sound heard from the cockpit) or the other aricraft sounds: Not totally realistic but increases immersion. Eric These are the email addresses I have as well, I don't have any other. Can you try contacting them using these addresses?Even if 'reg' is for registration key only, we can hope the person who receives it will be able to transfer it to the right person. Eric
  13. Indeed, re-using the FSHotSFX sound set would not be legal, and editing them before using them for our own software would not be honest, even if they can't prove anything. I think the best option is to try to contact the developers, even if their site looks like dead, and ask them the authorization to use their sound samples. Maybe they will accept for free or maybe they will ask for royalties. Both options would be good. Now the problem is to find an email address and get a reply...I will try to find it and send them an email. If you have an email address, please let me know. I have been told they are still reactive when they are asked for a new key generation. Eric
  14. I may be interested in developing such software. I also use FSHotSFX, I'm still happy about it because still under XP.I plan to switch to 7 one day, and loosing FSHotSFX is not a happy thought... From a development perspective, I think I can do it, but the problem is that I don't have any sound sample. If you can provide me the sound samples, it would be a good start. Don't hestiate to contact me here: Eric
  15. If you are using the A330 from CLS with FS2004, like I did, you may have noticed a problem of memory leak that can lead to an FS crash to the desktop. Having a quick look at the CLS forum immediately brings the solution.The problem is because the CLS installer puts all the common texture files (used in all the virtual cockpits) in the main texture folder of FS2004 and all the livery textures, which are specific to each aircraft livery, are placed in the "texture.XXX" folder of each aircraft. The idea is good because it saves disk space: instead of having the common texture files duplicated n times when you have n liveries, they are stored only once on your disk, a single instance in the main texture folder.Unfortunately, it doesn't work. When you load the aircraft in FS, all the textures appear correctly, it looks like it works, but in fact it causes the memory leak. So the solution is to copy all the common texture files into each "texture.XXX" folder, and here comes file duplication again...Some people said here and there that other aircraft manufacturers could make this work. Some other aircrafts store common texture files in a single folder, and all the specific livery textures are stored in the "texture.XXX" folder. In other words, it seems that some other manufacturers could make the CLS idea work correctly.Do you know an aircraft that uses this technique successfully?Do you know why it doesn't work for the CLS aircrafts of the A330 series?My goal is to have this working because it saves a significant disk space. If this technique works, you can apply it to any aircraft series and save much disk space. I know disk is cheap, but my FS runs on a SSD, which is not that cheap...Thanks for any info :( Eric