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  1. I am a software developer and I worked on aircraft add-ons for fs9 and FSX, some are still sold today. I disagree with Dave, who priced it high in my opinion. You can get a descent aircraft for $40k to 50k, a good "advanced" aircraft would cost around $100k. You have to understand this kind of aircraft cannot be developed by a single person. You must have at least a software developer (my role), a 3D modeler, a texture painter, a flight dynamics specialist and a sound designer. Some people can have 2 competencies, such as 3D modeler and texture painter, but you will never find a person that has them all. If you do, please let me know :) Eric
  2. I found out that it was working in the past with DirectX9, but not anymore as soon as DX10 or higher is used. This is why I used SimConnect_SetSystemState to set FSX in dialog mode and it now works. The problem I have now is that FSX sound stops as soon as my moving map window pops up, because the main FSX window does not have focus. If you know a way to avoid this and keep FSX noisy... Eric
  3. Hello Experts, I am working on a moving map module integrated in FSX as a module because it reads the FSX internal database to get the airport/navaid information. I have create a C++ DLL module that creates a window using the "CreateWindow" function and draws the map in this window using GDI+. It works perfect when FSX runs in windowed mode, but not when it is in full screen mode. When I try this, the image freezes in FSX and if I run the Microsoft DebugView, I see this error repeating again and again: [12128] DXGI Error 00190e1e: (10484@473817843) at 6B124CEB - Occluder wnd ('Code' is HWND):FSMAPWINDOW [12128] DXGI Error 087a0001: (10484@473817812) at 6B15CF78 - Non-zero return value [12128] DXGI Error 087a0001: (10484@473817812) at 6B12F220 - Non-zero return value [12128] DXGI Error 087a0001: (10484@473817812) at 6B12EADA - Non-zero return value [12128] DXGI Error 087a0001: (10484@473817812) at 6B124D45 - Non-zero return value I understand there is a conflict between DirectX and my GDI+ based wondow, but I don't know how to fix this. I tried to use "CreateWindowEx" instead of "CreateWindow" but it didn't change anything. To be perfectly clear, I must say this has worked in the past. Some months ago, I could pop up my FS Map window in FSX in full screen mode. The FSX image was freezing but it was working. And now it doesn't work any more even though I didn't change anything in my code, probably because of a Windows update that changed something in DX. Any idea on how I can make this work? Any help is greatly welcome. Thank you, Eric
  4. Hello, Sorry to reply so late to an old post, which is very interesting. It answered all my questions about the yaw damper, except the one about the PFD. Can you please tell me where is the yaw damper I dictator located on the PFD? I know where the side-slip indicator is, but I understood it is not the same indication as the yaw damper. Thanks, Eric
  5. Hi Hans, Sorry for late reply, I missed your post... I think you're right, but my goal is to code a small module that would dynamically adjust the visibility layer according to your flight conditions. In other words, it would reduce the visibility by creating a short range visibility layer when you fly in clouds, and this layer would disappear when you fly out of the clouds. I think it is technically possible, but so few people are now interested in fs9 that I decided to postpone this development. I may come back to this in a while for my personal use... Eric
  6. Hello everyone, I may be mad or too old on the flight sim area... I think I found an interesting trick but I may be completely wrong here. If so, please let me know. The idea came from thinking about the old versions of flight sim. For those who knew FS5.0 or even FS98, the coulds were modeled as piles of big white cubes. It was horrible but it was realstic in a way because they were volumes, so when you entered into a cloud, you could see nothing outside except the white of the clouds. When the textured clouds appeared (in FS2002 I think), the cloud rendering was much nicer but I never had this feeling of volumic clouds again, it was impossible to fly into a cloud and seee nothing outside. So I tried something: in the weather settings, I created a thick cloud layer and at the exact same place, I create a visibility layer with very low visibility. It worked perfect in fs9: as soon as I entered the cloud (at 2000 feet in this example), I could almost see nothing outside except the white of the clouds. Do you know if weather add-ons do this automatically to give the feeling of volumic clouds? I mean, do you already have this in fs9? I don't use P3D but I guess LM did much better clouds. Any feedback is greatly welcome, I would be happy to know if this idea is interesting or if it has already been covered by other means. Thanks; Eric
  7. HttpX is a very interesting initiative, just like WebSimConnect that I also know. Even if I didn't look at them in details yet, it seems to me that these are developer oriented tools, whereas I would like to provide a ready-to-use system for end users who know nothing about http, sockets, dll... My PFD uses Node.js as a web server with javascript code running on the server side, this is very convenient. I will go further in the development, hoping I cna show you more very soon, I have many ideas for improvement and other usages of this technology. Eric
  8. Indeed, the prototype I show here is a glass-cockpit PFD. I have improved it with airpseed on the left and altitude on the right, it works perfect. I also made a test with a rotating bitmap and it works just as good. It means I can easily develop old-style gauge with background and needle, such as airspeed "badin" indicator or altimeter. I can also make a rotating bitmap like a compass, in fact, any "standard" gauge can be coded using this technology. I will create a new prototype as soon as I find nice bitmaps for this. Eric
  9. Hello, I have developed a PFD prototype that runs in a web browser, so that it can run on a PC or on a smartphone, a tablet, iPad, iPhone, Android, ... I have published a raw video to show that it works well, even on a low-end Android tablet. It is available here: Before going further in the development, I would like to know if this has any kind of interest for you. If so, please let me know, I would be happy to get your opinion about this. Thanks, Eric
  10. I'm not sure I am the best beta tester for scenery, but if you think I can help, let's go for it.Eric
  11. Good luck, Guys !! I'm really happy that some people in this world still think about simmers who still fly fs9.I would be glad to help, but my knowledge is on panel and gauges only...Eric
  12. Hello Guys,Why don't you use the FSUIPC Exporter for this?This is a module especially developed (by me) for the Wilco Airbus Series Vol 1 & Vol 2 (fs9 & FSX) that allows you to control the Airbus systems through FSUIPC offsets. It is described on my web site here : http://emarciano.free.fr/En/FSUIPCExporter.htmMany users are happy about this module. I keep working on it to add new Airbus-specific offsets and future versions will be available for the existing customers with no additional cost.Have a look at it, just in case it might help...Eric
  13. Congratulations for doing a so nice display in XML, really amazing !!I am especially surprised by the curve drawn for the flight route.Eric
  14. I also had the same kind of question, and I was wondering if you can define a camera as the default camera?What I mean here is: Can you define a camera (in aricraft.cfg) that is automatically used when the aircraft is loaded, without having to press any key?Eric
  15. That's right... In fact, I am more FS9-oriented, so I forgot the difference between the interior and exterior model...Anyway, you're right, you're not in the VC when in spot view. So my solution is still valid if you switch to VC, then move the eyepoint to walk around the aircraft, but it is very painful compared to spot view.I don't know any way of creating zones that are clickable when in spot view.Eric
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