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Starfightr

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  1. You are absolutely correct. Since I've applied this particular tweak long ago, I forgot that most of my texture.cfg files now read: [fltsim] fallback.1=..\texture fallback.2=..\..\..\..\texture fallback.3=..\..\..\..\Scenery\Global\texture As you can see, I've included the Fsx root\Texture folder as well :wink: So, obviously, if you correct the fallback.3 line and then it reads like the fallback.2 or any other fallback line, it can be safely removed.
  2. For sure, these tweaks won't change your life :wink: . But these bugs are so obvious (e.g. an object without a model?, a wrong path in your configuration file) and easy to fix. To correct the many "texture.cfg" files I've used an old software (not working any longer under W7). But I'm sure you can find a 'text replacement' utility on the web. This fix allows Objects to correctly use the textures in the "Scenery\Global\texture" folder. It is a MS/ACES design, with just a typo... Maybe this "fallback.3=" line is useless and can be completely & safely removed, but there is a lot of ground vehicles' textures in that folder...
  3. Hello, This is a list of the less known / hard to find fixes to little bugs in FSX sp2. 1) Texture.cfg: In the "SimObjects" folder of FSX, you will find a lot of objects used the simulator. Each one having a "texture" subfolder. In these "texture" folders there is a 'texture.cfg' file. In this file, the line "fallback.3=..\..\..\..\..\..\Scenery\Global\texture" should be corrected as: fallback.3=..\..\..\..\Scenery\Global\texture 2) Missing models: In the "SimObjects\GroundVehicles" folder, 2 vehicles are incorrect: - "VEH_air_firetruck_sm" is missing the "model" folder completely. Anyway, it is the same vehicle as "Veh_firetruck_sm". To fix: remove the "VEH_air_firetruck_sm" folder, and add this section in the "sim.cfg" file of the "Veh_firetruck_sm" folder: [fltsim.1] title=VEH_air_firetruck_sm model= texture= - "Veh_Land_Car_Mini3_Junker_sm" is missing the "model" folder and the "sim.cfg" file. To fix: copy the "model" folder and the "sim.cfg" file from "Veh_Car_Mini3_Junker_sm". Edit the "sim.cfg" file so as the line "title=Veh_Car_Mini3_Junker_sm" reads: title=Veh_Land_Car_Mini3_Junker_sm - As a bonus, you can remove the "Textures" (with an 's') folder from "VEH_tractorCab" because it's useless. 3) When FSX loads, it looks for a file called "msgothic.ttf". This file is in the "Fonts" folder of FSX, but its name is "msgothic.ttc". To fix: just make a copy of "msgothic.ttc" and rename it "msgothic.ttf". These are the ones I know of, you're welcome to add yours.
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