Hello,
This is a list of the less known / hard to find fixes to little bugs in FSX sp2.
1) Texture.cfg:
In the "SimObjects" folder of FSX, you will find a lot of objects used the simulator. Each one having a "texture" subfolder. In these "texture" folders there is a 'texture.cfg' file.
In this file, the line "fallback.3=..\..\..\..\..\..\Scenery\Global\texture" should be corrected as:
fallback.3=..\..\..\..\Scenery\Global\texture
2) Missing models:
In the "SimObjects\GroundVehicles" folder, 2 vehicles are incorrect:
- "VEH_air_firetruck_sm" is missing the "model" folder completely. Anyway, it is the same vehicle as "Veh_firetruck_sm".
To fix: remove the "VEH_air_firetruck_sm" folder, and add this section in the "sim.cfg" file of the "Veh_firetruck_sm" folder:
[fltsim.1] title=VEH_air_firetruck_sm model= texture=
- "Veh_Land_Car_Mini3_Junker_sm" is missing the "model" folder and the "sim.cfg" file.
To fix: copy the "model" folder and the "sim.cfg" file from "Veh_Car_Mini3_Junker_sm". Edit the "sim.cfg" file so as the line "title=Veh_Car_Mini3_Junker_sm" reads:
title=Veh_Land_Car_Mini3_Junker_sm
- As a bonus, you can remove the "Textures" (with an 's') folder from "VEH_tractorCab" because it's useless.
3) When FSX loads, it looks for a file called "msgothic.ttf". This file is in the "Fonts" folder of FSX, but its name is "msgothic.ttc".
To fix: just make a copy of "msgothic.ttc" and rename it "msgothic.ttf".
These are the ones I know of, you're welcome to add yours.