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michael8

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  1. don't compare a real airline that is every day active and a virtual airline where only work for vatsim and maybe in that virtual airline there only 20 persons active and of course they only fly sometime there already a low % of people who play msfs and use vatsim imagine the % that use virtual airlines, and add airliners is easier that delete, because add is just add the files to the folder and refresh the layout file while delete this files can takes hours cause find individual codes are harder.
  2. i don't get why they add this liveries by default people should add them manually due is easy to add than find them in all those folders and delete, and I pretty sure over 90% people don't gonna use cause only work for vatsim or fictional offline custom schedules.
  3. how do you link msfs and FS Hud, the app keep saying waiting for simulator and never connect to the sim, even i open the sim do the sim have to be installed in a specific directory
  4. what they should implement also is be able to use external voice libraries, i use Pilot2atc and with the amazon Polly subscription you get over 30 different voices and you can use for different atc, and voices are realistic and with different accents but if this new atc update can fix the msfs default traffic mess i happy to change to a new atc addon I cant wait to see the videos of the improves
  5. to run ai traffic remember that in FSLT you can short the range of the ground aircraft density so something like 15 on the distance of ground aircraft slider going to make that only ground traffic in kdal spawn and 0 in KDFW that saves a lot of performance in a heavy traffic area
  6. look like avionics still far to be ready and is the hard part so i think is going to takes one more year for sure
  7. FSLTL has the best injector by far from the others two cause you can custom many settings to adapt to your system and get nice performance if you wanna spend money on an ai traffic addon just get fs traffic but just for the model and use the FSLTL as injector with the setting that makes fs traffic models working on the FSLTL injector. and if you wanna very detailed traffic also install the models of aig for the missing FSLTL and fs models
  8. LOL, all aircraft are no active, for that you can use static aircrafts mods. the only matter in a live traffic addon is active aircraft and in this picture there almost 0 because the jetways are not connect which means no departures anytime soon.
  9. if you wanna fly gliders in this airport yes if you wanna fly airliners wait until they find fix for perfomance becasue at the moment is a photo show airport
  10. you mean glass cockpit refresh rate? i always use the low one
  11. I dont get what wrong with the fps perfomance on the cpu with this aircraft i get half of fps that get with the fenix a320. and my cpu cores are all at 50% when with other aircrafts i can see core 1 around over 80-90%
  12. so the main feature of this patch was the WX radar API that was advertised on the Devs Q&A and weekly updates and they didnt do the complete version..... so 4 months only to get a DLSS here is the what they suppose to release Roadmap: Sim Update 10 For Premium & Deluxe aircraft, the config files (.cfg) will no longer be encrypted. You’ll be able to access them to mod these aircraft! Terrain & Weather Radar Drawing APIs NavData & Airport Data Reading API for SimConnect and WASM. Aircraft Editor V2 Smart Docking System: the game can now be rendered in its own window in the Devmode, allowing you to re-arrange your editors around it.
  13. how i make that the integrated gpu show on the fenix settings options? i can only see the cpu and my external gpu but not my integrated and is enable on the bios of the motherboard
  14. Well actually you scenario perform better than default hand crafter airports like klax new york airport or paris airport where the gpu usage is low and my fps are low in your scenario finally i can hear the fans spin on my gpu and get good fps more like modern engines when the gpu matters, congratulations guys , i cant wait to the release of tokyo city on msfs
  15. well they already get al this data the problem with ai traffic at the moment on the sim is that is a terrible implementation in other sims ai traffic logic was terrible and looks like continue in this version on the development road 2 weeks ago they showing that they are working to improve the ai so let see but for now this is some of the problems I found with ai traffic some commercial planes with a code from some airline company use a general aviation model another bug is when I doing an IFR flight many times I can hear that most AI plane has been told by the ATC that there are 10000 ft or more above the assigned altitude when all they are on cruise altitude the AI planes normally take too much time to clear the runway after landing so this make on busy airports massive go around to others AI planes and also players, sometimes l saw that they don’t choose the fist runway exit even with low speed many AI plane lading outside of the runway or they don’t calculate well the lading descend and they go around with a clear runway also the go-around is at very low altitude many times even after go around they still descent, I also saw some AI planes do a go-around at 200 ft long distant a and crash with a mountains the atc doesn’t comunicate much with ai planes, there no much planes landings and departures compare with Flightaware some planes appear in-game but some not, even they show up on in-game world map sometimes ai planes use the same parking spot where already was a ai plane
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