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Macpah

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About Macpah

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  1. As thread title says: https://www.x-plane.com/kb/x-plane-11-50-release-notes/
  2. https://forums.x-plane.org/index.php?/forums/topic/198344-x-plane-1150/&do=findComment&comment=1812236 Took the the risk..
  3. No, datarefeditor doesn't save any values, everything goes back to default after a restart of XP. But the plugin FlyWithLUA does the job. You can write your own LUA scripts and put them in place. It's fairly easy. Let me me know if you need more help. I'm not the biggest expert on LUA programming myself, though.
  4. Hi, try this dataref: sim/private/controls/shadow/csm_split_interior set it to - 0 -. Works for me. You can also use the Datarefeditor plugin to have a look at the shadow datarefs. https://developer.x-plane.com/tools/datarefeditor/ Also make sure that there are no conflicting LUA scripts.
  5. Thank you for that! Finally someone who can spot such errors, too. I think their DR 400 model is sadly pretty bad. Except for the cockpit part which looks pretty spot on. Thank you also for your FDE observations. Pretty much how I see it, based on my experience with X-Plane!
  6. All I can say is.. "Bye-bye" to the future MSFS _only_ users.. Less Austin for you, is more Austin for me.. I win.. 😁
  7. In 11.40 beta Could it be because of this? Quote: New wind PROFILE from wind sock to ground This is from data on wind above ground carefully compiled for wind turbines!!! Har! So while the metar or real weather or other weather setting sets the wind at 10 meters (the wind sock height), the profile from that down to the ground (by definition 0 for the atoms touching the pavement, and a curve in between) follows the wind turbine wind profile model http://austinmeyer.com/secretbeta/
  8. Yes, that's exactly what I would like to have. Thank you for mentioning it.
  9. Mathijs Kok of Aerosoft said the following on their forums few minutes ago: "We have absolutely nothing to comment or say about this. Sorry."
  10. Hi, I did some testing regarding the right roll inflight. And I took three screenshots. First one is from XP11.05, the other two are from 11.10b3. They show the lift distribution of the wing. I used to have the wing start right beneath the fuselage, where in reality there should be no wing, but I did it anyway because of lack of climb rate. But for the third pic I moved the inner portion of the wing out, which completely removed the right roll. It seems to me the asymmetric lift distribution due to propwash is stronger now, or the prop torque got weaker?? -Marcus https://picload.org/view/dgpglpww/dr40_126.png.html https://picload.org/view/dgpglwgr/dr40_2.png.html https://picload.org/view/dgpglpwi/dr40_3.png.html
  11. Hello everyone, tried XP11.10b1 and I'm not happy with the new slipstream model. the default Cessna 172 now pulls to the right in the air. As does my airplane I'm working on. But I'm pretty sure single prop airplane with a clockwise turning prop(as seen from the cockpit) should pull to the left. Due to prop torque, spiraling slipstream and p factor. -Marcus
  12. Thank you for the heads up. "NORMAL_METALNESS available to scenery authors" That's interesting, I guess that means buildings can be shiny and reflective now, too. If implemented by the author. Did not expect this to happen so soon. I remember Ben saying "somtime in the future", regarding shiny scenery objects. Poor fps...
  13. New blog post by Austin: http://developer.x-plane.com/2017/01/x-plane-11-propeller-modeling/#more-7343 Excerpt: So, in X-Plane, we of course break the prop down into tiny little pieces and add up the effects from all of them to get a weighted average of the spiraling-slipstream speed for the entire prop, and scale that rotational speed from zero right at the axis of the prop hub to maximum out at the prop tip, and bang, we got a spiral slipstream with math that I believe proves that we are making a very good approximation. (And, doing the math in this new way results in propeller spiral slipstream that runs about 45% higher than the previous model… a positive indication since the spiral slip-stream was previously under-represented!) So, now we have better propeller spiraling slip-stream, with the needed rudder effects, and it feels GREAT to fly. ___ I'm now really looking forward to beta 4.
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