Everything posted by Macpah
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10.50 RC3 is available
Hi, I tried it, too. Result: X-Plane crashes I'm also using Windows 10.
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X-Plane 10.50 Beta 6 is here!
Hi all, as per the title new beta arrived. http://developer.x-plane.com/2016/07/x-plane-10-50-beta-6-moar-bug-fixes/ http://www.x-plane.com/?article=x-plane-10-50-release-notes Fixed for Beta 6: Select more reasonable range for AI airport selection so we don’t revert to planet-wide search when local search fails. Winds.rwx no longer downloaded, though we still scan it (XPD-6450). Tweaks to AI flying. Updated extra runway lights (XPD-6434). We don’t drop unbound key handlers – x-assign uses them (XPD-6438). Fixed crash in .grib load. We now explicitly check for null file handle and also set the path to full. Lock semantics on all art assets were WRONG. This attempts to fix race conditions in obj-load and obj/tex/art asset release. Reverse thrust & beta fixed (XPD-6435). Fixed crash due to no airports. If you let the AI fly the X-15 and it flew too far from other airports the sim could crash. Fixes black textures in A-310 and crashes. This should cover crashes changing airports, “negative ref count” errors, and any black textures on airplanes, including crashes loading the JAR A-330 on startup. ATC crash fixes: filing flight plan to seaport or helipad, crash in flight route handler (XPD-6399). Livery substitution does subdirectories (XPD-6194). Makes green button zoom and not full screen on OSX (XPD-6158). Fixed crash when starting at scenery pack that has the Nimitz due to cull sphere changing (XPD-6437). Updated earth_fix.dat and earth_nav.dat. ATC controller cab build-up is double-async…fixes some pauses while flying. This is a perf improvement to avoid pauses due to AFTC while flying.
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10.50 beta 5a is out
Thank you for the heads up! Release notes are here: http://www.x-plane.com/?article=x-plane-10-50-release-notes Bug FixesFixed for Beta 5 Fixed LODs on Gateway airports (XPD-6325). Typo fix for hints screen (XPD-6424). Flight director bars appear in C90B artificial horizon (XPD-6413). C400 oil pressure gauge fixed. Fixed crashed due to bogus road data. Filter tries to fix input road data from w2xp_net. No longer look for Zulu time in Mdeg & alert for scanning weather. Author window back in Plane Maker. Fixed bad ref counting on untextured objects. Fixes black airplanes and crashes changing planes. Fixed out of bound memory read to fix crashes in autogen ATC layout system. Fixed XPLMCountPlanes API to fix warning about number of multiplayer planes in XSB. Fixed AI plane descent to be smoother. Removed internet data output warning when there’s no receiver. Fixed reverse thrust. Fixed duplicate command names. Winds no longer plotted on the weather screen. Fixed log.txt file creation. Log book writes when file is erased but does not self-erase on auto-update (re-fixes XPD-6141). Mouse wheel zooming isn’t eaten by manips it crosses (partial of XPD-5161). Better defaults for video recording. Don’t issue same-name nearby fixes twice. Prevents colocated points when PILUN is in route (XPD-6235). Fix for crash in airport picker if meta-data is filled in (XPD-6433).
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10.50b is out!
As far as I can see, it's gone. http://imgur.com/cqDDE4l http://imgur.com/1EeVgi3
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10.50b is out!
I'm on Win10. A textfile doesn't work you need an obj file. I for one took an obj from an airplane I made in Blender. For example you could take an obj from the default Cessna 172 objects folder. EDIT: A simple textfile renamed to Tug_GT110.obj does work, but it needs to contain these lines: A 800 OBJ
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10.50b is out!
I just created the missing folders: apt_vehicles and pushback and put a dummy obj file named Tug_GT110 in it.
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10.50b is out!
Got the beta! Failed to open Resources/default scenery/sim objects/apt_vehicles/pushback/Tug_GT110.obj Placed a dummy file.. Works! hahahah http://imgur.com/hwAFL8X
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10.50b is out!
Saw an fps drop here as well, but I found that the " world detail distance" had gone up to "very high", where as I had it at "very low" before! After I set it back to very low, my fps came back.
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FSX Steam Released! (80% off sale?)
One hour ago I was sure I wouldn't buy it. That was before I saw the pricetag... Lewis from A2A made a post in their forums: " From testing by some beta testers all works ok just remember to point the installer to the correct place as the steam version has a new directory. Thanks, Lewis " http://a2asimulations.com/forum/viewtopic.php?f=23&t=44056
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Antares 20E electric motor glider
No Prob. You're welcome!
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Antares 20E electric motor glider
Here you can find a map and some more links: http://www.hessischer-luftsportbund.de/
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Flight Dynamics
Will do, thanks Ed. :wink:
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Flight Dynamics
I was talking about turns, and when you don't want to loose a lot of height, than the same amount of elevator deflection as compared to a wings level attitude, will result in a higher G situation which increases the stall speed. http://www.caa.govt.nz/fig/advanced-manoeuvres/steep-turns.html http://turbineair.com/wp-content/uploads/2013/08/Bank-Angle-vs-stall-speed-2013.pdf
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Flight Dynamics
I don't think this video speaks for FSX. The point is that in turns the stall speed increases with the bank angle, because the greater the bank angle, the more Gs have to be pulled. In the video the indicated speed looks rather low, I think it should have stalled at a higher indicated airspeed.
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Dusty Crophopper for FSX?
''Dusty'' in real life :smile: : http://www.airtractor.com/news/2013/08/disneys-dusty-air-tractor-soars-eaa-airventure-2013
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My first visit to World2XP ....
Yeah, of course I know..... the datarefs.... for programmers to tinker with.... I don't think Austin was refering to them as the fix. He said future improvment. I'm not sure, but I think Austin said this after 10.30 came out.
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My first visit to World2XP ....
Guys, did you miss this post: http://forums.x-plane.org/index.php?showtopic=75198&p=846830 A real fix might come..... someday..... ;-) From this post: ---quote Austin: understood! yes, this is an area for future improvement! an improvement to fix this IS planned! austin---
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nVidia driver 344.11 out, post experiences.
Smooth as silk here. No problems so far.
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X-Plane 10.30 beta 6 is here
http://developer.x-plane.com/2014/07/how-to-update-x-plane-10-30-beta-5-to-x-plane-10-30-beta-6/ Bugs fixed in beta 6: Fixed problem with framerate, particularly with Windows AMD cards. Fixed slow performance with clouds – you should be able to use the same cloud settings you used in X-Plane 10.25. Fixed XPLMBindTexture2d – it now resets the the GL_TEX_ENV mode (as it used to in X-Plane 10.25 and older). This fixes incorrect reflections when MaxxFX and the A320 Neo (or FlightFactor 777 or Leading Edge Saab) are used together. Fixed issues with UDP interface: “Place user at airport” and setting COM frequencies works correctly. Fixes 3rd party apps like X-Airports Fixed loading aircraft from instructor station Loading an aircraft from IOS now also loads correct engine sound Fixed crash on exit when running X-Plane full-screen on OSX 10.10 Yosemite The new GPS approach selection now allows cancelling the transition selection by pressing the CLR key Added declutter function to the map of the new GPS Fixed reverser toggle function not working when engine 1 reverser failed Fixed engines going to idle when reverser failed Fixed fuel gauges on the Piaggio Avanti both showing same tank Plugin-added forces work when using more than one flight model iterations per frame. Plugin forces are used to consider total damping of stopped planes, so plugins can do push back at high fps. Disabled the use of pinned memory on Linux with AMD drivers – this fixes thrashing clouds and flickering. Framerate test now works correctly with clouds and does not try to contact the internet for updates during the test.
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New Dev post: fixing 10.3 performance
Oh nice! Thanks for the heads up.
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Smaller ORBX Level Airports for X-Plane?
Jan's (Janov) airports are very very accurate, and I highly appreciate his hard work. To me there are more important things to an airport than just some buildings with a photoreal texture on it. I would rather have his hundreds of accurate lego brick airports, than one, two or three good airports with some custom objects. Greetings, -Marcus
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10.30 Release Tomorrow!
DOWNLOADING NOW!! Beta 1 is here!
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10.30 within 24 hours
New blog post: http://developer.x-plane.com/2014/05/the-what-and-when-of-x-plane-10-30/
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10.30 within 24 hours
Hey, it's great to hear something from Austin himself for a change, saying that he's busier coding than we can imagine. Assuming that Austin is more or less all about the physics in XP, what could it be he's coding for us. I hope we all will know soon.
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dynamic LOD via art controls LUA SCRIPT
Gave it a quick test. Seems to work for me, too. Nice! Thank you for the heads up.