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X-Plane 10.50 is officially released
This feature was never announced for XP 10.50. It was shown as part of future developement. It's not even sure it will be a XP10 feature. My guess is rather XP11. Best Flo
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10.50 beta 5a is out
Thanks, will try them ASAP. Flo
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10.50 beta 5a is out
Yeah, I know I'm ice-cool. But...what happened to the new manipulator tech (mousewheel support among others) that was meant to go into 10.50? It's not in the release notes - or did I just miss them? Is mousewheel manip supported in the Baron yet? My system is down so I can't try myself. Flo
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10.50 beta 5a is out
It did. For sure. But who cares?
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10.5 B4 - broken plugins
1. It's wise to test the beta without plugins and 3rd party scenery installed first. You would have to move that around each time you switch between beta and last stable release. 2. The installer isn't meant to work as a backup. It will do so but the results may vary. This is especially true for preferences and some other stuff that gets modified by the user. You might not get back what you once had. Betas including RCs might add up to 9, 10, 11, versions - you will likely screw up your installation in that process. 3. HD space is cheap nowadays. 20 GB for a basic XP beta install....Who cares?
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10.50b is out!
Do you want to tell us that X-Plane does not look like reality itself? Certainly not. So stop throwing verdicts without a vaild point of reference.
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Is it safe to upgrade to 10.5b?
Save? Never! Otherwise it wouldn'd be a beta version. beta2 is not stable and serious bugs (like all lights on) are inside. If you want to actually fly, stay away. This is probably true for some more weeks. Beta is testing, not for using.
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Flightsimcon 2016...any news on Austin Meyer's speech?
You're right. I remember the initial XP10 release very well and it took at least a year from that on until the new features were "mature" and performance began to be acceptable. It took another year (or two?) until it started to shine and yet we still see main problems (AI, ATC etc.) beeing adressed. Nonetheless it is amazing how far XP10 moved forward if you look back at the release. It's just that there is "always" so much that needs to be adressed that it never looks like a finished products. I guess that's simply the downside of Laminars approach to developement. Sometimes I love it, sometimes I'd like a well done sim that sits for a while. Maybe I'm wrong and I get my hopes too high, but my impression is that the XP developement became quite "systematic" (the whole process of building airports) and that the existing gaps might close in the next years and we'll see a more mature product during the livespan of XP11.
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10.50b is out!
I'll try later, not at home now. F.
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10.50b is out!
I did exactly that (v3 vs. default) but the difference is not very obvious. I had some new - nice - art assets but Manhatten didn't look like anything that was posted on the dev blog or seen during the presentation. Basically too "flat". Unfortunately a good amount of autogen is "still" without lit textures and so you have sometimes a rather huge area (40 clustered building) were it is pitch black at night/evening. Looks very strange. Not sure what the artists intend by that. Can't be too hard to throw in some lit textures... F.
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10.50b is out!
Didn't X-plane use height information before? My understanding was that there was mainly a lack of art assets to fit the demand (especially highrises / tall buildings). My guess is that the code uses approximation or workarounds to some extend to make up for missing height data. We'll see soon. What they showed on the FSC looked better than what was on the blog earlier. I think the number of art assets increased since. The pic on the developer blog had just a dozen of different objects/facades. Very repetitive. Why should the autogen update be US only? I think it was only stated that there is still no regional autogen available and everything US-style.
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Flightsimcon 2016...any news on Austin Meyer's speech?
I wonder the same. From what I know it is at least P.M., T.K., T.Y., B.S., C.S., J.G., M.?., A.?. A.F. and Austin himself. That's 10. A couple more in tech support, gateway maintenance, airport nav/data support, maybe one or two guys in the art departement. But some of them don't work full time for Laminar and some just temporarily. Flo
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Austin's thoughts on Oculus (Video)
As much as I like better graphics and immersion in a sim...I will just never wear such a thing . I'm too afraid it might fry my soul right away. Flo
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Skymaxx Pro - negative VRAM value, GPU load 50%
Not sure what you are asking here... GPU load is refering to the card's processing power and does not depend on it's memory usage. W10 might take a larger share of VRAM for itself or the W10 NVIDIA driver / newer driver handles the memory in a different way. Video cards also use the general system ram in addition to their own physical video ram, that CAN pose a problem (low FPS) but not nescessarily. As long as you don't have significantly lower FPS than before (due to VRAM shortage) I wouldn't care about this at all. Otherwise you should lower your texture resolution setting one notch, restart XP and see how it goes. Flo
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Kind of "zero autogen" option for X-Plane 10....
There is a small python script that allows to remove a percentage of the autogen (in oder to up the FPS). The roof texture and underlying textures will remain, though (in order to still have some urban feeling to it). You can set the desired percentage as you like. Go ahead and try 100% and see what happens. Can be reversed by running the very same script. I think it's available over at the .org. Search the threads. Good luck Flo
FloB
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