Jump to content

Baber20

Members
  • Content Count

    965
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

1,438 Excellent

About Baber20

  • Rank
    Member

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    I belong to both VATSIM & IVAO
  • Virtual Airlines
    Yes

Recent Profile Visitors

2,961 profile views
  1. Share screenshots of the latest beta pls
  2. Would greatly appreciate if anyone can share some comparison screenshots with default weather engine. I am very much interested in areas with high humidity/haze. Thanks
  3. I am going to wait for MSFS 2024. I have put a hold on all addons for MSFS except for aircrafts. Makes very little sense to buy this when MSFS 2024 is right around the corner with obviously a more robust weather engine.
  4. Try RTX HDR. Looks better than native HDR implementation IMO. Turn on hdr in windows. Launch game and turn off hdr if it's turned on. Quit game. Turn on rtx hdr in global settings in the app. Launch game and double check if the in-game hdr is still off. (In game hdr should always be off if you want to use rtx hdr. Applies to all games.) Press ALT + Z and configure RTX HDR as per your preference.
  5. A missed opportunity for Microsoft. Biology has officially joined Laminar.
  6. New drama is live. Will be interesting to see how this plays out. https://www.reddit.com/r/MicrosoftFlightSim/s/2nGXhDGQYU
  7. Must have add-ons Autoortho + Simheaven Visualxp basic Global forests
  8. I agree. The lighting engine of Xplane coupled with TE is going to be mind-blowing. I hope Orbx can come out with some Global solution for Xplane 12.
  9. This is surprising. In xplane 12, the colour of ambient lighting depends on the temperature of the weather. The hotter the weather, warmer the colors would be and vice versa. One other guy on the official forums went through the same experience like you. I am going to test this out tonight.
  10. You also forgot to mention where Biology said this "Yes, the perceptual facets should be addressed during the post-processing using color balance adjustment or whatever, but from a physical perspective what they’re doing is sound and shouldn’t be touched." So what Asobo did is physically accurate. If you want them to fake it to make it more blue than that will be purely an artistic choice and not physically accurate as Biology mentioned this again here "They can absolutely make the simulator more blue tinted and they likely should given it looks a bit too red right now, but they should do it in post-processing using color temperature adjustment and shouldn’t mess with physically accurate calculations. Artistic choices belong to post-processing, not rendering" The Devs at Asobo specially Sebastian are highly against faking stuff. They want it to be physically accurate so I doubt that this will change. And not everyone thinks it's too reddish/pink. I and many others find it perfectly fine.
  11. For anyone wondering about greenish tinge in the current non beta version..I have a few comparison pics with real life. Apart from a huge graphical difference(LOL) you will notice there is one thing that is consistent in all these comparison pics. In every shot you will see the color tone in msfs is shifted towards green whereas in real life its more reddish which is what we have in SU14 Beta.
  12. If you take a look at this comparison, you will see that SU14 beta colors look closer to what we will get in MSFS2024. MSFS2024 MSFS2020
×
×
  • Create New...