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Baber20

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Everything posted by Baber20

  1. Ryzen 5800x3d, rtx4090, 32gigs ram TLOD 400, OLOD 200, DLAA Frame Gen On, Res 4k. Using Dlss and Frame Gen 3.7.
  2. That's weird. I am getting much better performance in the latest beta.
  3. This is not your typical freeware aircraft he is asking the release date of.
  4. Not only clouds but shading, global illumination, LOD, lighting, pretty much everything got downgraded after su5. Been using the SIM since tech alpha 1. I know what we had and what we lost on the way. They xboned us. You would get these crazy realistic weather patterns and every flight was screenshot worthy. But su7 destroyed that. Now its just Cumulus and more Cumulus.
  5. Seen it numerous times in default weather.
  6. MSFS auto exposure system isn't that great either or I think is completely missing. The thing is, this was introduced in xplane 12 and was removed later due to a huge uproar of a select few because their cockpit was too dark when they looked outside. In reality this is how it should work and looked really good in xplane because the clouds can be as bright white as you want them to be but auto exposure would reduce the overblown highlights. There are just way too many things fundamentally wrong with MSFS. Like how did those ash clouds got past during the testing phase is beyond me. But seeing it's Asobos first attempt at developing a flight sim, Its a bit understandable. All hopes on MSFS 2024 now.
  7. Those ash clouds are my single biggest gripe with this sim. They look absolutely terrible.
  8. Share screenshots of the latest beta pls
  9. Would greatly appreciate if anyone can share some comparison screenshots with default weather engine. I am very much interested in areas with high humidity/haze. Thanks
  10. I am going to wait for MSFS 2024. I have put a hold on all addons for MSFS except for aircrafts. Makes very little sense to buy this when MSFS 2024 is right around the corner with obviously a more robust weather engine.
  11. Try RTX HDR. Looks better than native HDR implementation IMO. Turn on hdr in windows. Launch game and turn off hdr if it's turned on. Quit game. Turn on rtx hdr in global settings in the app. Launch game and double check if the in-game hdr is still off. (In game hdr should always be off if you want to use rtx hdr. Applies to all games.) Press ALT + Z and configure RTX HDR as per your preference.
  12. A missed opportunity for Microsoft. Biology has officially joined Laminar.
  13. New drama is live. Will be interesting to see how this plays out. https://www.reddit.com/r/MicrosoftFlightSim/s/2nGXhDGQYU
  14. Must have add-ons Autoortho + Simheaven Visualxp basic Global forests
  15. I agree. The lighting engine of Xplane coupled with TE is going to be mind-blowing. I hope Orbx can come out with some Global solution for Xplane 12.
  16. This is surprising. In xplane 12, the colour of ambient lighting depends on the temperature of the weather. The hotter the weather, warmer the colors would be and vice versa. One other guy on the official forums went through the same experience like you. I am going to test this out tonight.
  17. You also forgot to mention where Biology said this "Yes, the perceptual facets should be addressed during the post-processing using color balance adjustment or whatever, but from a physical perspective what they’re doing is sound and shouldn’t be touched." So what Asobo did is physically accurate. If you want them to fake it to make it more blue than that will be purely an artistic choice and not physically accurate as Biology mentioned this again here "They can absolutely make the simulator more blue tinted and they likely should given it looks a bit too red right now, but they should do it in post-processing using color temperature adjustment and shouldn’t mess with physically accurate calculations. Artistic choices belong to post-processing, not rendering" The Devs at Asobo specially Sebastian are highly against faking stuff. They want it to be physically accurate so I doubt that this will change. And not everyone thinks it's too reddish/pink. I and many others find it perfectly fine.
  18. For anyone wondering about greenish tinge in the current non beta version..I have a few comparison pics with real life. Apart from a huge graphical difference(LOL) you will notice there is one thing that is consistent in all these comparison pics. In every shot you will see the color tone in msfs is shifted towards green whereas in real life its more reddish which is what we have in SU14 Beta.
  19. If you take a look at this comparison, you will see that SU14 beta colors look closer to what we will get in MSFS2024. MSFS2024 MSFS2020
  20. I would say SU14 beta shots look more realistic. You can notice a slightly reddish hue in msfs2024 trailer aswell. To me this looks better than what we had where everything had this greenish tinge to it. The ambient lighting from the sun is supposed to be a bit on the reddish side. The change looks drastic now because the SIM's color tone was heavily green shifted since the launch.
  21. Respectfully disagree. I prefer the current daytime color. I hope they don't change this.
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