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PSXT Beta Discussion
Aerowinx is ticked (and greyed out).
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PSXT Beta Discussion
Absolutely loving the new GUI. I haven't stress-tested it, but all the functionality seems to be there. It worked very well on 2 full flights so far. I mentioned this to Balt, I'm unable to connect in RT App, so I'm using RT Direct, According to the notes, this isn't supposed to work, but it does. ( I use PSX + MSFS + RT + PSXT, and I have the RT app open and running whenever I fly.) When I switch to RT App, I get stuck in an endless loop in which PSXT closes and restarts forever. This was happening before the new beta. NOTE: It's not a problem for me, because RT Direct works just fine.
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Secondary flight plan - any point?
Retired airline pilot here... Making a secondary flight plan for a possible diversion (or using RTE 2 for this in the FMS) is fine, not a mistake by any means, but operationally, diversions are often reconsidered enroute because the facts change mid-flight. Perhaps the alternate picked by the dispatchers isn't the best one; maybe another airport has good weather and better company ops; perhaps another airport has good weather and easier connections for the passengers. Or perhaps, given the inevitability of a diversion, the decision is made well before you get to the actual destination. The choice of alternate airport while flight planning is to guarantee that you have enough fuel to make it to a place with a better weather forecast. However, in real world ops, you may end up starting your diversion early, and/or picking a totally different airport to land at based on all kinds of different reasons. So be prepared for some flexibility. A pre-entered route to the flight-planned diversion airport is often overruled by practical considerations in the moment.
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Professional Flight Planner PFPX still usable?
I was a devoted user of PFPX up until a few weeks ago, when I finally switched to TOPCAT+SimBrief. I had a homemade OFP template that I perfected over countless hours, I had a fleet of aircraft that I meticulously fine-tuned, and I had a good grasp of the features and intricacies of the app. I tried to use just about every flight planning option, even the esoteric ones, at least a few times. Alas though, the days of PFPX are numbered. First, all development stopped. Then Aerosoft changed the official support forum to Read Only. Then the site that warehoused all the multitudes of performance files closed. Then, as of the last few months, the weather subscriptions no longer work. Yes, there is a work-around for the weather: fetch the weather manually, and then copy-and-paste it into PFPX. For some users, that's not a problem, but for me it meant it was time to switch to something a bit easier. I know SimBrief doesn't have everything that PFPX does, and I was very sad to say goodbye to an old friend, but SimBrief now strikes a better balance when it comes to performance and ease of use--at least for me. I didn't uninstall PFPX... and if by some miracle, support is someday restored, I'll switch back.
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MSFS 2024 Users!!! Did you delete MSFS 2020 yet???
I bought a new computer about a year ago, and I installed 2024 (only) and didn't install 2020. I suppose I could install 2020 if I needed to, but I've been happy with 2024.
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SU5: What’s on your wishlist?
I would vote for better weather, with (in order of priority, from highest to lowest): Accurate visibility when the visibility is low. Too often, the in-game visibility is way too high, especially at night. 1/4 mile should look like it does in real life: impenetrable soup. For example, runway lights in the USA are standardized to be 200' apart. Thus, with RVR 800, you should see no more than 4 lights ahead of you. Accurate cloud volumetrics. Often, the vertical dimension of an overcast layer appears to be 1000' thick and you can see ground detail below it, so we have either partial coverage, translucent clouds, or both. IRL, you can get overcast layers that are 10,000 feet thick and you can't see the ground AT ALL when you're within one. We need that. More variability in cloud types. We have lots of "cotton ball" clouds, which get clumped together to represent every possible type of cumulus cloud, but we don't yet have a convincing stratus type. When the sky is overcast, instead of bunches of little cumulus clouds, we need a flat-ish stratus type (that you can't see through, see #2 above). Thicker and more meaningful precipitation graphics, stuff that can obscure your vision when it's really coming down. That's my wish list, although I do like the suggestion above about a configurable start button, so that you could start at the same location with the same settings in just one click.
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Airbus or Boeing ?
In the 737, you're flying an updated version of a base 1970's aircraft. You have to click more buttons. In the A320, you're flying a more modern platform, where the aircraft is able to do many more functions automatically. Both can be fun, it depends on what you like.
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Why are asymmetric thrust situations so poorly modeled ?
I flew the Twin Otter in real life and it was a 100% completely enjoyable aircraft in every way. I loved every minute in it. I never had a real engine failure, but V1 cuts and other single engine maneuvers were a breeze. You needed a hard press on the rudder for sure, but climbing up and out on one engine was no problem at all. Thank you for allowing me to reminisce. Regarding simulated engine failures in MSFS -- I have no idea. I've never flown an aircraft within MSFS. I only use MSFS as a scenery generator for another sim. I'll just say that single engine work with power requires significant rudder to to keep the wings level. (You need much less rudder if the good engine isn't developing much power, like in a descent or in the landing flare.) If your MSFS aircraft doesn't require lots of rudder for single-engine ops, then the flight model probably leaves something to be desired.
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Why are asymmetric thrust situations so poorly modeled ?
I was going to post this exact same thing, but DavidP beat me to it. I am also an MEI (and former turboprop airline pilot) and I agree completely. The failure of the "critical" engine does have, on paper, more of a detrimental effect than failure of the other engine, but in practice, the difference is small, and is usually overridden by things like wind gusts, turbulence, instrument tolerance, and pilot technique.
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What's the best graphic settings for new desktop?
Optimal TLOD and OLOD vary by what your personal preference is for the tradeoff between detail and performance. And what software (if any) you use to reduce those settings if/when performance is degraded. I have 9800X3d, 4090, and I use AutoFPS. My fps are locked at 60. I don't use frame gen. TLOD is 400 on the ground, 800 in flight, and 100 at night when you can't see much anyway. OLOD is always 1000.
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Why does TOPCAT keep asking for activation?
I use TOPCAT with Windows 11 for every flight, including just 15 minutes ago, and I'm not seeing what you're seeing. So it's not a global issue. Perhaps TOPCAT is trying to create a file with your license info. I would start the debugging trip there... see if TOPCAT has permissions to write to files, for example.
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When BATC (or other ATC) instructs "Descend to"...a waypoint
One thing that may demystify the experience for you is that the FAA and the chart designers all have pretty obsessive personalities... there are legends available that explain every single line, figure, or textual component you'll ever see. So it's not like you're expected to hear it once and then rely on your memory. You can have a PDF of the legend open right next to the PDF of your chart. It's even, dare I say, fairly intuitive once you learn the language. In fact, looking at charts can explain some of the things you experience elsewhere in the environment. For example, your ATC program will give you periodic frequency changes. Well, there are ATC sectors marked on IFR sectionals (green lines), and when your aircraft crosses one of those green lines, you move from one sector to another and you'll be given a new frequency to use to talk to a different controller. Another example: your route might contain a strange sharp turn, and by looking at the chart, you can see that there is restricted airspace you need to avoid. Sure, it could be trivial and of no real consequence in the sim, but it could also add to the "immersion," based on how approach simming.
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When BATC (or other ATC) instructs "Descend to"...a waypoint
A few more arguments for using charts... 1. They look great. Ever since I was a kid, I've admired the aesthetic of navigation charts. 2. It can be fun to build a route yourself. (Fun is in the eye of the simmer, of course.) 3. It's easier to get a sense of the visual extent of a SID, STAR, or approach--where it connects to the upper airspace, which IAF is most efficient for your flight, etc. Of course you can see this by loading one procedure after another in the FMC, but it's faster to just page through the charts. 4. Some navigation items are contained on the charts only. For example, approach waypoints in the 747 can only be entered as speed and altitude pairs. ("Maintain airspeed XXX at altitude YYY.") However, some procedures require a certain airspeed at a waypoint that you might cross at variable altitudes. In these cases, the speed restriction will be on the chart, but it won't be in the FMC--you have to speed intervene and set it manually. Same with things like minimum safe/sector altitudes, runway incursion hotspots, or warnings about the ILS not being on the same heading as the runway. Like @BrammyH above, I'm also not trying to change your mind--part of the fun of a simulator is that you can do whatever you want with it--but for me the charts have always added a certain richness to the experience. Back in the early 2000's I purchased (on Ebay) a set of paper Jeppesen charts covering every airport and upper airway in the entire United States. If I recall correctly, it cost me about $100 and was a snapshot in time, never updated, and yet at the time it was a prized possession. I never would have thought that now in 2025, I could have the entire world through a Navigraph subscription, updated in real time as procedures get rewritten and adjusted.
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MSFS Auto FPS App
I am in flight now, and I updated and did lots of clicking around. So far, so good! I'll report back if I notice a problem.
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The B-52H Stratofortress by Golden Key Studio
In the demo flight video, I noticed that the dangling pull thingies sway as the aircraft buffets and turns. Nice. However, they seem to always point towards the earth. In a coordinated turn (which most of the turns were, reasonably so anyway), the dangling thingies should point towards the floor of the aircraft, not towards the earth. Look at 25:38 and afterwards. Minor issue, for sure.
prolixindec
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