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MrFuzzy

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  1. So the ATC stutter is here to stay 😞
  2. In fact I believe that the release notes are for their employer, not for the users.
  3. Not only the stutter, it has so many issues with disappearing text, random scrolling, lag, lack of options after landing (say again only), and it's still impossible to resize under a minimum size that takes half cockpit, it's impossible to resize the font below 18 points, etc. etc. If only they kept MSFS ATC window and fonts (throughout the UI), they would have saved a lot of time and not pi55ed off PC users.
  4. The issues with the ATC window are solved in SU3 according to them. LOL
  5. Yeah, hud in cockpit view and useless captions that cannot be removed... people have the right to be fed up with these stupid decisions from people who don't listen to the community after 5+ years.
  6. As if everything worked in non-beta releases 🤣
  7. Above a certain altitude, usually a few thousand ft, AutoFPS sets my TLOD at 400 in IFR mode and I have zero stutters (with SU4 beta), regardless of how big the city is or if it has PG. The reason why you fill up your VRAM is probably because of textures set to Ultra. I have them set to high and I never see the pop up. I play at 3440x1440. At 4K you may have to sacrifice other settings.
  8. A PC does also many other things. Most people need a PC anyway, you have both for example. To be fair you have to compare the price/performance of a PS5 with that of a 700$ gaming GPU, not with the price of a whole PC.
  9. Honestly judging from the video above, it looks horrible. Massive pop ins, black elevation mismatch polygons everywhere, ridiculous LOD/draw distance. But if PS players swallow that and contribute to finance the development, welcome!
  10. Make sure that the below line in Usercfg.opt reports "Custom" and not one of the presets (Ultra, High, Medium...) In MSFS if a preset was selected, all the settings below it were reset at sim startup. } {Graphics Version 1.1.0 Preset Custom
  11. The actual resolution of the textures has not been disclosed by MS, unless I missed it. I doubt all the textures in the game have the same resolution, too. Even if Ultra is 4K and you use a 2K monitor, you should be able to see a difference between 2K and 4K textures when you look at a very close object. Texture resolution has nothing to do with monitor resolution. The thing is, FS2024 Ultra textures are prohibitive even with 16 GB of VRAM. You need a 4090 or 5090 in order to use them.
  12. I don't know exactly what you mean by miserable. What kind of connection are you using and what are your PC specs? As I wrote above, I use the standard 16 GB in FS2024 to make sure that characters, airport and aircraft textures are loaded quickly when I start a flight. As for MSFS, for me it works much better without rolling cache (which caused only stutters) since years. I disabled it one day in early 2021 and never looked back.
  13. Strange, it's the other way around according to my experience.
  14. Rolling cache is used only when you fly over an area for the 2nd time. If you fly over a PG city for the first time (or after it has been purged already from the rolling cache) and your connection to MS servers is not fast enough, you will have bad PG even with a 1 TB rolling cache. Personally, I don't use the rolling cache in MSFS, and I have a very smooth experience and sharp tiles and PG. I use the default 16 GB on FS2024 because FS2024 without rolling cache at all manifests graphics issues / slow loading even of the aircraft assets. I tried bigger sizes but didn't do anything good.

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