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lzamm

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About lzamm

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  1. A few more numbers here. The guy certainly thinks big. The numbers in the article seem to more or less match those in the paper cited above, which assumes a 70GW laser array. For comparison the power of the Space Shuttle's engines and SRB's at liftoff is 12GW. This focussed into a beam that's only 900m across at the edge of the solar system. To avoid atmospheric losses, DESTAR 4 is on an orbital platform. Besides interstellar propulsion, it can be used to vaporize incoming meteorites as part of a space defence system. I suppose care has to be taken not to point that beam anywhere near the Earth - though there will be those who will find this capability useful. As described, the system is strictly one-way. For return trips, according to the paper, "In cases of short distance travel, such as a manned mission to Mars for instance, two DE-STAR systems are employed, one orbiting the Earth and one stationed at the destination. "
  2. Or a bit closer to home, the Gimli Glider.
  3. On a unix system it would be easy - a simple shell script using sed. Never tried it on Windows to be frank, but apparently with PowerShell you can do something similar: get-content somefile.txt | %{$_ -replace "expression","replace"} Source: windows - Is there any sed like utility for cmd.exe? - Stack Overflow
  4. Nah. That's more of an engineering tool than a game 😉
  5. That is the case with light aircraft, but in most airliners the trim moves the horizontal stabiliser not the elevator, and can certainly lead to reduced or insufficient authority if badly out of trim.
  6. I don't think we'll see many crossovers from Xplane to MSFS. Have any been announced to date?
  7. lzamm

    SN11

    One-track minds 🙂 What strikes me about starship is how much more like the sci-fi rockets I read about when I was young it is. Buck Rogers, Dan Dare and even Fireball XL5 come to mind. Particularly with pictures such as this:
  8. The module itself won't help you if it isn't referenced in the panel.cfg (which it isn't). There's some good stuff on flying propliners at Propliner Tutorial (calclassic.com) Nothing specific to the Howard, but plenty on the DC-6 and Connie. (Actually the whole site is worth a look, it has some great planes, including the Constellation I mentioned above) .
  9. In any case FSX/P3d does not correctly model superchargers (if at all). Doug Dawson made a module which gives this functionality, and it is used to good effect in Manfred Jahn's Constellation and presumably in other propliner models. I downloaded the Howard file and there is no sign of the module in the panel.cfg. There's also a picture in the panel documentation that says "supercharger levers - inop for now" so I guess it hasn't been implemented. Certainly the lack of superchargers will affect the model if you try and fly by the numbers.
  10. Having worked in a competitive technological environment and been on the receiving end countless times, I'd be very surprised if Mr. Randazzo hasn't lit a rocket under his co-workers' collective a$$e$ following the release of the CRJ and it enthusiastic (with some exceptions) reception. The clink of Aerosoft's cash registers can probably be heard across the ocean. No problem with that, if anything it's all to the good.
  11. Unreal Weather - Live METAR Support for Microsoft Flight Simulator 2020: Unreal Weather - Live METAR 1.7 Released!
  12. Seriously thinking of getting one of these. However I don't have a 10850 or a 3090. How would a 9070/2080 combo cut it?
  13. No need to press LOC on a normal ILS approach. From the FCTM: When cleared for the ILS, the APPR pb should be pressed. This arms the approach mode and LOC and GS are displayed in blue on the FMA. At this stage the second AP, if available, should be selected. If the ATC clears for a LOC capture only, the crew will press LOC p/b on the FCU. If the ATC clears for approach at a significant distance, e.g. 30 nm, the crew should be aware that the G/S may be perturbed and CAT 1 will be displayed on FMA till a valid Radio Altimeter signal is received.
  14. Useful rule of thumb for a 3 degree descent is 5x groundspeed. Thus 200kt groundspeed requires 1000fpm. BTW you don't have to depend on LNM to get the TOD 🙂 Another useful rule of thumb is 3x altitude (10000 ft requires 30 nautical miles), but then you have to factor in any significant head/tailwinds yourself.
  15. Purely out of curiosity, does anyone know what causes the checkerboard pattern? A corrupted texture, missing texture, or what?
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