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RobPol471

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  1. A little while ago with this METAR at the Fort Worth airport in Texas: KFTW 201158Z AUTO 04014G19KT 2SM R16/5000VP6000FT +TSRA BR FEW006 BKN029 OVC037 14/14 A3005 RMK AO2 LTG DSNT ALQDS PRESFR P0005 T01390139 I saw the differences between the MSFS 2020 and ASFS weather with the plane on the runway. The main ones concern that ASFS displays lightning that also illuminates clouds very well while they are completely absent in Msfs 2020 while Msfs displays much more rain than ASFS.
  2. I hope that in addition to fixing the known bugs, they take into consideration that the problems worsen during those hours of greatest users depending on the times in the various geographical areas linked to the servers. I am retired and in the month of February I travelled around the world in 124 flights and I never encountered problems if the flights were carried out in the morning (Europe time) while after 5/6 PM the problems began mainly linked to the disappearance of the voices ATC and slower texture loading and, as happened today for the first time, the in operability of Azure with the transition of ATC to offline which resumed regularly only a short while ago with a short LIRF-LIMC flight.
  3. Thanks DAD, but I gave up flying after having made several attempts with different flights, but this message always appears to me after take-off or in flight and the offline ATC speaks continuously only as if it had to manage all the planes flying around the world with a voice also... irritating! I don't know what you are referring to when you talk about "disk" because I don't have any, and I hope that tomorrow (?) the SU15 will solve these ATC problems which do not only concern this problem.
  4. For the first time after takeoff, I am receiving the warning that Azure is not available and is coming into operation...Donald Duck, the ATC of Duckburg Center!😁 I have restarted MSFS 2020 several times, but I always get this warning.
  5. After a "round the world" trip with 125 flights the day before yesterday I returned home without encountering any problems when starting the simulator but yesterday this problem arose which was linked to the "disappearance" of the "Data Synchronization in progress" when starting the simulator with the page asking me to reinstall 30 GB which then became 16 GB upon download and after redoing the configuration, as if it were the first time I had installed it, I could fly regularly. I thought I had solved it but after returning to the desktop, every time I started it the "data synchronization" continued to fail, and I had to redo the configuration again as if it were the first time I installed it if I wanted to play. After many attempts the Data Synchronization returned, and it started normally with my configuration only when, instead of start it by clicking as administrator on the desktop icon which I believe launches the game from C:\XboxGames, I launched it from the " Xbox app" . After everything started working normally again by starting it from the Xbox app, I tried many times, between yesterday and today, to start it as administrator from the icon on the desktop and the writing "Data synchronization in progress" always appears regularly and then everything works normally as it worked before.
  6. I confirm that no changes have been made to the night lighting or corrections of the numerous artefacts reported on LM's Prepar3D forum despite LM's reassurances that these corrections would be made with this update.
  7. Obviously after making a backup of \Scenery\World of P3D v5.4, I only made a copy\paste of the original Textures of \Scenery\World of P3D v6 onto the Textures of \Scenery\World to leave any other Textures from others unchanged addons and so only the original ones are overwritten. I found in all scenarios, including those of Orbx such as Global Base, a better "light" and a better AA in all scenarios compared to the original Textures of P3D v5.4, and I also found this improvement on the installed pay scenarios and so far I haven't had any problems.
  8. I've been using P3d v6's Scenery\World Textures on P3D v5.4 for months and have had no issues except the same few artifacts that are known in P3D v6 and which LM says will be fixed in the next release.
  9. Even for me, especially after having made a copy/paste from the main directory of P3D v6 Scenery\World\ of all the Textures on Scenery\World\Texture of P3D v5.4 I found an improvement in AA and an improvement in the scenarios in P3D v5.4.
  10. I also encountered CTD with g2d.dll error on P3D v5.4 and in my case it was due to the latest release of Nvidia driver ver. 537.42 because after returning to ver. 537.34 I no longer had CTD.
  11. Making Orbx Central see P3D v6 as P3D v5 by changing the registry keys is the other option and this shows that it shouldn't be complicated for Orbx Central to "see" P3D v6 but it doesn't explain all this delay of Orbx in updating Orbx Central to P3D v6 despite the CEO's reassurances.
  12. Almost three months have passed since the release of P3D v6 and despite the reassurances of Orbx CEO Anna Cicognani, still no news on Orbx Central for P3D v6. If you want to install FTX Global and all other Orbx programs, you can follow this procedure: Orbx products can be installed by entering C:\ProgramData\Lochkedd Martin\Prepar3D v6\add-ons [DiscoveryPath.0] Path=C:\Orbx LIBRARY\p3dv5 Title=Orbx My Library Active=TRUE Then the add-ons in C:\ProgramData\Lochkedd Martin\Prepar3D v6\ will become: [Package.0] Path=C:\Program Files\Lockheed Martin\Prepar3D v6\Development Tools\Visual FX Tool Active=TRUE Required=FALSE [Package.1] Path=C:\Program Files\Lockheed Martin\Prepar3D v6\Development Tools\Traffic Toolbox Active=TRUE Required=FALSE [DiscoveryPath.0] Path=C:\Orbx LIBRARY\p3dv5 Title=Orbx My Library Active=TRUE On Path=C:\ "LIBRARY Orbx" should be replaced with the name of your Orbx library for P3d v5. If your Orbx library is not located in C:\ it must be replaced with the letter where the Orbx library is installed. When you start Prepar3D v6 you will be asked to activate every single product in the Orbx library, as is done on P3D v5. Obviously it is possible to install only the Orbx products present in the library and not those installed directly in the Main program of P3D v5. After installing FTX Global Base, the trees were not present in the scenario but with this procedure they return to the same as on P3D 5.x: in ...\Orbx Library\p3dv5\Orbx Libraries\Orbx\Scripts\custom.gb_base Rename AutogenDescriptions.spb to AutogenDescriptions original.spb Make a copy of AutogenDescriptions_Legacy.spb and rename it to AutogenDescriptions.spb Two warnings: if this Orbx library is also used for P3D 5.x, after this change, the trees will be displayed to a lesser extent on P3D 5.x. If you install P3D v6 without the presence of other P3D 5.x. you need a copy/paste from where P3D 5.x is installed, of the Prepar3D v5 folder in ...\ProgramData\Lockheed Martin\ which must be copied where P3D v6 is installed again in ...\ProgramData\Lockheed Martin\ if this is missing folder together with that of P3D v6, even if installed with the procedure described at the beginning, Orbx ObjectFlow does not work.
  13. If you have Orbx Vector in the Orbx library for P3D 5.x, try to install from ...\Orbx Vector\ ORBX\ FTX_VECTOR_P3Dv5 the FTX_VECTOR_CVX folder in P3D v6 - Options - Scenery Library and with Add area the path of the FTX_VECTOR_CVX folder that must be under Africa in the Scenery Library of P3D v6. If you have it you can also use Lorby AddonOrganizer to install the folder in P3D v6.
  14. After my report to LM of the day/night lighting difference of the scenarios, this is LM Rob McCarty's answer: "We are working to improve lighting conditions in these cases."
  15. Hi Jim, I'm glad you fixed it, but you can't get away with it!😁 If one day I have the pleasure of meeting you Captain, a flight on the C172, you can't deny me! Ciao...from Italy, Roberto
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