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Jocko Flocko

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  1. Just an FYI, for anyone that didn't know, the ground textures in both FS2020 & FS2024 are now capped at Zoom Level 18 since FS2020's Sim Update 16. Both sims now use the exact same ground imagery source data from Microsoft Azure, Flight Simulator 2024 NEVER supported source ground imagery beyond Zoom Level 18. Before Sim Update 16 FS2020's ground imagery textures were streamed in at Zoom Levels of up to 20, Asobo/Microsoft DELIBERATELY disabled the coding to allow zoom levels beyond 18 because it bottlenecked inferior consoles that can't handle those texture sets in the same way PC's are able to. For this reason I refuse to even consider purchasing FS2024 and haven't even fired up FS2020 in over 6 months. Yes, it's had that massive of an impact on my flight experience. Before SU16 flying at 4K on my PC with my RTX 4090 in FS2020 was absolutely remarkable and gorgeous, it was like a dream come true. Now FS2020 is nothing but a shadow of it's former self, the graphics quality doesn't even resemble anything close to what the product was when I purchased it. Downgrading a product in the way Asobo/Microsoft has must violate some U.S. and/or International laws that are supposed to protect consumers, however I would assume the people now pandering to the massive console market will hide behind their pathetic EULA's and other excuses.
  2. It's been reduced to zoom level 18 and the tile sizes have been reduced from 512X512 to 256X256. What they've done to the former sim is an absolute disgrace and highly noticeable on high end PC's that are running the game in 4K with maximum settings on RTX 4090's. Those playing FS 2024 never noticed it as you've been capped at Zoom Level 18 since that game was released. In FS 2020 For example, before SU16 the south of France was being streamed in at Zoom Level 20, not all places were, many were Zoom Level 18 and 19. However popular areas like European alps, New Zealand, South Western California, The U.K., etc were streamed in at Zoom Level 20. The disgraceful silence from the developers is the most telling and off putting, I paid for a simulation that looked better in 2021 than it does now in 2025.
  3. What's absolutely infuriating for me is the fact that Asobo/Microsoft absolutely refuse to comment on the downgrading of the ground imagery in SU16. For example, The Caribbean update in FS2020 was a whole waste of time for whoever worked on it in Asobo, apart from the horrible tile LOD so many buildings and POI's no longer align with the "new" ground imagery; it looks terrible. I would just like some guidance from Asobo/Microsoft on whether or not this is permanent and if I should begin removing a sim that is now a shadow of it's former self.
  4. Microsoft/Asobo disabled streamed ground texture tiles higher than Zoom Level 18 in Sim Update 16. FS2024 has *ALWAYS* been limited to Zoom Level 18. Why did they do this? Xbox. Before SU16 FS2020 was streaming in ground scenery tiles up to Zoom Level 20, especially in places like the South of France, Los Angeles, The Greek islands, Many European alps, etc. The source imagery isn't solely the problem, it is in many areas where coverage is lacking or none existent but the main issue is the deliberate disabling of ZL20 tiles. This is why the developer of MSFS Map Enhancement had to release an update over a week ago as "high LOD" tiles were no longer supported in the SU16 beta (over on flightSim.to you can check the latest change log of the MSFS Map Enhancement Tool) . This was/is one of the reasons I never purchased 2024, I simply didn't like the way the ground imagery looked, however the biggest reason was because everything including aircraft was being streamed into the sim; that's a no go for me. I have always flown MSFS 2020 on my 70” QLED 4K Samsung tv/monitor in it’s native 4K resolution, this Zoom Level/LOD limitation in SU16 sticks out like a sore thumb for me.
  5. I don't remember Hawaii looking this blurry, it was always a stunning island chain to explore. When Asobo limited the aerial imagery zoom level to 18 from 20, it has had a major impact on the places that were being rendered at the ZL 20. Hawaii and Monaco are a perfect example. https://ibb.co/bR83Pq7y https://ibb.co/M5MPL4XF
  6. IMHO, it's one of the greatest applications ever created for the MSFS series of sims.
  7. Very cool! Hey Bert, what LIDAR data are/were you using for the Vancouver region is MSFS 2020? I *LOVE* flying in that area of Canada as it's absolutely gorgeous.
  8. The streaming of almost everything really irks me. There's a reason why many of us own very fast M.2 drives and aren't really bothered by having to download update packages every now and then as well as world updates. I'm fairly certain this was done for Xbox users to save space, however I wish there was an option to do a permanent install like 2020 is, hopefully Asobo/Microsoft offers that option as I would imagine hundreds of thousands of users downloading the exact same files every time they fly will end up costing Asobo/Microsoft quite a bit of money in server bandwidth. I'm just grateful I decided to give this new sim a "grace period" until after Christmas; let Asobo & Microsoft iron out the major bugs for several months.
  9. Take me back to the days of the big wide body jets like the L1011 and the roaring sounds of the Boeing 707 & DC-9. Aircraft that burned so much fuel that air pollution wasn't even a consideration, where the black smoke billowing out of your engines on takeoff meant they were working right. Aircraft that I have to fly, not program for 30 minutes like we're making a trip to the Sea of Tranquility on the moon. Big heavy wide bodies that behave like an ex-wife does when you're late bringing back the kids from a fishing trip late at night; pure dread, white knuckle time... Hours of absolute boredom interrupted by seconds of sheer terror as you look over at your 24 year old co-pilot with a look on his face like he just messed his shorts.
  10. Gents, all of your suggestions make perfect sense. If I had the time to try and find out which aircraft, airport, scenery, etc file was causing the issue I'd do it, but quite honestly there's so many of them it's enough to drive a man to drink again. I started using that scenery linker program and began moving all the scenery files in my community folder into separate categorized folders onto the different drives, so far this application works absolutely fantastic. I had no idea it has a built-in map showing you all your scenery files on a map and allows you to create categories based on regions and other aspects. For example, I just finished creating a category called "Commercial Tube Liners" where only large major international airports are linked for when I'm flying mostly at FL300 to FL400. However some files always have to be in the community folder and it's best to just leave them there. IE: Navigraph plugins, TDS GTNXI 750, scenery library files, etc. But these are nothing in size and number when compared to the massive volume and size of many large airport products. For example, FlyTampa's Las Vegas City and KLAS McCarran package is almost 6GB's on it's own... Appreciate all the help guys, hope you all have a half decent Sunday.
  11. Good evening gentlemen wherever you may be as well as any Ladies. For context I'll give you an example of how I arrived with having so many payware and freeware addons in my community folder. I completely quit drinking about eight years ago, since then I've used the weekly savings in money I now have to purchase games, addons, etc. Here in Canada, where I live, booze is heavily taxed so on average I would spend about a hundred and fifty dollars worth every week either at home or at the local pub. You get the picture. Since building a new machine back in May of 2022 I've purchased roughly that same amount every week on MSFS scenery, aircraft, utilities, etc; developers LOVE me. This new habit has amassed a huge community library with thousands of symbolic links across four 2TB NVMe drives. Some would think the load time when simply starting MSFS with this many addons in the community folder would be excruciatingly long and painful, however it's not that bad, roughly and a half minutes. Fast forward to about a month ago and I started having crashes for the first time, however these crashes are repeatable like clockwork. With this many addons I can now only create and fly three different times when upon the fourth time of hitting escape, selecting a different plane and/or departure airport then selecting Fly the sim will crash 1/3 of the way through loading the flight. As I said before this can be recreated like clockwork. So far I have solved this by simply running only all of my OrbX Central and Aerosoft libraries at one time; all of which I own 90% of the products offered by these services. Sorry for the long babble and annoying time it took to get to the point. Have any of you ladies and/or gentlemen come across this issue or anything similar to it? Do any of you think this is being caused by a specific addon(s) or simply just running far too many of them at the same time? So far I'm simply adding back my payware only mods to see at what point the crashes start again. I am fully aware of the fantastic application MSFS Addons Linker and I've used it in the past, however I guess I'm a sucker for not wanting any limitations of where I feel like flying if I don't have X,Y and Z addons loaded. Would love to hear any comments, opinions, solutions and/or recommendations. I'm currently running an Intel 13900K, 64GB DDR5-8000, GTX 4090. Hope all of you have a fantastic weekend! Thanks for reading!
  12. Jocko Flocko changed their profile photo
  13. Jocko Flocko started following Bert Pieke
  14. Nevermind, need to make sure these work correctly.
  15. Thought you guys might appreciate a few screenshots taken using Nvidia's 4K DSR setting in P3D 2.5. You will have to click on the images to get the full resolution. This is an excellent aircraft and I am highly pleased with it, it's unfortunate that I only now just learned about how good it is. The on-board systems and engines simulation and flight model are outstanding and it actually "feels" like I'm in the middle of two very powerful Garret Turbo's. Cheers Andrew EDIT: Oh, and btw, the sounds that come with this aircraft are some of the *BEST* I have ever heard since I started flight simming back in 1995 when I was 20 years old. Who ever sourced and/or recorded the audio did a fantastic job! The "other" guys always tend to do a very half assed job on audio, so much so that they can't even bother to make an audio loop longer than 5 to 8 seconds for an engine high RPM file. On top of not trimming the audio files loop points properly, this gives a very repetitive fake sounding cockpit environment. The sounds in this aircraft addon are on par with A2A's, and that says a lot!
  16. I would love to purchase this, however I've seen no half decent VC screen-shots anywhere on the internet, including the online shops... :/ Nevermind, I found your online HD video's. What a change from the "all gleam and no machine" dev's. I like it.

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