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FSX Steam Released! (80% off sale?)

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Yeah, I invested. 16GB Install.

 

Change Log:

 

The below change log represents the key changes made to FSX: Gold Edition to create FSX: Steam Edition. 
 
General
* FSX: Steam Edition is now built using the VS2013 compiler for better optimisation and performance. (Still makes use of VS2005 libraries for backwards compatibility.)
* Updated splash, launcher and mission preview images for FSX:SE versions.
 
Multiplayer, networking and communications
* Gamespy networking now replaced by new Steam networking.
* Game chat now integrated with Steam chat
* Friends/Banned lists now integrated with Steam.
* Game invites now use Steam.
* Host networking defaults to a single port 6112.
* Host networking uses 27016 for Steam Master Server Browser.
* Host timeout (loss of connection to host) now 35 seconds by default (was 55).
* "Disconnected" message dialog now retained on screen for 4 mins before automatic dismissal (was 30 secs).
 
Steam Support
* Top Down Camera (camera view select 4) was previously bound to F12 by default which is normally used for Steam's screenshot feature. Camera View Select 4 now uses Shift+F12 by default to avoid potential clash.
 
Compatibility with FSX boxed
* FSX and FSX: Steam Edition co-Existence feature allows both versions to be installed on the same machine. 
 
Default System-Setting Alterations
* Increased TEXTURE_MAX_LOAD to 4096 up from 1024
* Changed HIGHMEMFIX=1
* Increased Vertex and Index Buffers and the number of buffers. 
 
Bugs Fixed
* Fix to particle emitter controllers which were not being updated properly.
* Fix to flush all levels of detail in terrain cache.
* Fix to Texture Composition preventing fail and crash.
* Fixed issue where player is able to reserve more slots for friends than maximum players allowed in the game.
* Fixed issue where invalid Briefing Room was presented to player when cancelling session creation.
* Fixed issue where weather text in the multiplayer briefing room is partially cut off.
* Fixed issue where no error message appears when attempting to host a session with the network adapter disabled.
* Fixed issue where there is no error message when attempting to host a session with the network cable unplugged.
* Fixed issue where host player is frozen after a collision occurs in multiplayer.
* Fixed issue where client gets dropped from a multiplayer game after they crash into the host.
* Fixed issue where the Host Options in multiplayer/ Free Flight allow a user to have a maximum of 99 player slots.
* UIAutomationCore.dll work-a-round is now supplied by default with FSX:SE. This fixes a number of crashes relating to UI interaction on 64-bit versions of Windows.
* Fixed issue where the application’s taskbar preview window displays no content on Windows 8 and above
* Prevent default colour mode for Windows 7 and above (enable automatic display composition).
* sserife.fon file now automatically supplied and loaded.

Wow.... I'm impressed at the price. Except I don't see achievements or trading cards. Odd.

Yeah, I invested.

Can you make a video on what it looks like?

i7-6700K @ 4.5 GHz, 16 GB DDR4-2400 MHz, GTX 1070 8GB

Purchased.

Wow, they fixed some bugs... this looks promising. Let's try addons and see waht works and what not.

I will say I feel really impressed with that changelog. I was expecting just the HIGHMEMFIX and the UIAutomationCore.dll fixes, but instead a lot more was fixed.

 

Sold.

When they refer to vertex and index buffers, is that just another way of stating modifications to the Bufferpools value?

Purchased.

Wow, they fixed some bugs... this looks promising. Let's try addons and see waht works and what not.

 

What bugs????????? Tell us!

i7-6700K @ 4.5 GHz, 16 GB DDR4-2400 MHz, GTX 1070 8GB

For the price of a beer and considering how easy Steam makes installing, yeah, why not?

For $5 I'm tempted to buy it just to have a license in pocket, and download later if the reports are good. There's still alot of questions I have...performance? full addon compatibility? DX10 compatibility? Very eager to hear more now that we are discussing reality not hypotheticals. The change log is promising.  

Ethan Edelson

What bugs????????? Tell us!

 

Bugs Fixed
* Fix to particle emitter controllers which were not being updated properly.
* Fix to flush all levels of detail in terrain cache.
* Fix to Texture Composition preventing fail and crash.
* Fixed issue where player is able to reserve more slots for friends than maximum players allowed in the game.
* Fixed issue where invalid Briefing Room was presented to player when cancelling session creation.
* Fixed issue where weather text in the multiplayer briefing room is partially cut off.
* Fixed issue where no error message appears when attempting to host a session with the network adapter disabled.
* Fixed issue where there is no error message when attempting to host a session with the network cable unplugged.
* Fixed issue where host player is frozen after a collision occurs in multiplayer.
* Fixed issue where client gets dropped from a multiplayer game after they crash into the host.
* Fixed issue where the Host Options in multiplayer/ Free Flight allow a user to have a maximum of 99 player slots.
* UIAutomationCore.dll work-a-round is now supplied by default with FSX:SE. This fixes a number of crashes relating to UI interaction on 64-bit versions of Windows.
* Fixed issue where the application’s taskbar preview window displays no content on Windows 8 and above
* Prevent default colour mode for Windows 7 and above (enable automatic display composition).
* sserife.fon file now automatically supplied and loaded.

Wow, I am happy they've worked on improving FSX.  I wonder if it was something MS couldn't or wouldn't fix?  Nice to see the changes made to the core of the sim.  

 

Happy flying everyone.

 

**EDIT**

 

I clicked on the link above and got:

 

Sorry The Steam Store is experiencing some heavy load right now. Please try again later.

 

**EDIT**

 

Got on the site, you have to see the trailer, what a great job... FSX lives!!

\Robert Hamlich/

 

 

 


Wow, they fixed some bugs... this looks promising.

 

No they didn't. We've been able to do 99% of that stuff for years. The other 1% has to do with the multiplayer system.

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