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FSX-SE
FSX Steam Released! (80% off sale?)

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Yeah, I invested. 16GB Install.

 

Change Log:

 

The below change log represents the key changes made to FSX: Gold Edition to create FSX: Steam Edition. 
 
General
* FSX: Steam Edition is now built using the VS2013 compiler for better optimisation and performance. (Still makes use of VS2005 libraries for backwards compatibility.)
* Updated splash, launcher and mission preview images for FSX:SE versions.
 
Multiplayer, networking and communications
* Gamespy networking now replaced by new Steam networking.
* Game chat now integrated with Steam chat
* Friends/Banned lists now integrated with Steam.
* Game invites now use Steam.
* Host networking defaults to a single port 6112.
* Host networking uses 27016 for Steam Master Server Browser.
* Host timeout (loss of connection to host) now 35 seconds by default (was 55).
* "Disconnected" message dialog now retained on screen for 4 mins before automatic dismissal (was 30 secs).
 
Steam Support
* Top Down Camera (camera view select 4) was previously bound to F12 by default which is normally used for Steam's screenshot feature. Camera View Select 4 now uses Shift+F12 by default to avoid potential clash.
 
Compatibility with FSX boxed
* FSX and FSX: Steam Edition co-Existence feature allows both versions to be installed on the same machine. 
 
Default System-Setting Alterations
* Increased TEXTURE_MAX_LOAD to 4096 up from 1024
* Changed HIGHMEMFIX=1
* Increased Vertex and Index Buffers and the number of buffers. 
 
Bugs Fixed
* Fix to particle emitter controllers which were not being updated properly.
* Fix to flush all levels of detail in terrain cache.
* Fix to Texture Composition preventing fail and crash.
* Fixed issue where player is able to reserve more slots for friends than maximum players allowed in the game.
* Fixed issue where invalid Briefing Room was presented to player when cancelling session creation.
* Fixed issue where weather text in the multiplayer briefing room is partially cut off.
* Fixed issue where no error message appears when attempting to host a session with the network adapter disabled.
* Fixed issue where there is no error message when attempting to host a session with the network cable unplugged.
* Fixed issue where host player is frozen after a collision occurs in multiplayer.
* Fixed issue where client gets dropped from a multiplayer game after they crash into the host.
* Fixed issue where the Host Options in multiplayer/ Free Flight allow a user to have a maximum of 99 player slots.
* UIAutomationCore.dll work-a-round is now supplied by default with FSX:SE. This fixes a number of crashes relating to UI interaction on 64-bit versions of Windows.
* Fixed issue where the application’s taskbar preview window displays no content on Windows 8 and above
* Prevent default colour mode for Windows 7 and above (enable automatic display composition).
* sserife.fon file now automatically supplied and loaded.
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Wow.... I'm impressed at the price. Except I don't see achievements or trading cards. Odd.

Yeah, I invested.

Can you make a video on what it looks like?

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Purchased.

Wow, they fixed some bugs... this looks promising. Let's try addons and see waht works and what not.

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I will say I feel really impressed with that changelog. I was expecting just the HIGHMEMFIX and the UIAutomationCore.dll fixes, but instead a lot more was fixed.

 

Sold.

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When they refer to vertex and index buffers, is that just another way of stating modifications to the Bufferpools value?

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Purchased.

Wow, they fixed some bugs... this looks promising. Let's try addons and see waht works and what not.

 

What bugs????????? Tell us!

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For the price of a beer and considering how easy Steam makes installing, yeah, why not?

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For $5 I'm tempted to buy it just to have a license in pocket, and download later if the reports are good. There's still alot of questions I have...performance? full addon compatibility? DX10 compatibility? Very eager to hear more now that we are discussing reality not hypotheticals. The change log is promising.  

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What bugs????????? Tell us!

 

Bugs Fixed
* Fix to particle emitter controllers which were not being updated properly.
* Fix to flush all levels of detail in terrain cache.
* Fix to Texture Composition preventing fail and crash.
* Fixed issue where player is able to reserve more slots for friends than maximum players allowed in the game.
* Fixed issue where invalid Briefing Room was presented to player when cancelling session creation.
* Fixed issue where weather text in the multiplayer briefing room is partially cut off.
* Fixed issue where no error message appears when attempting to host a session with the network adapter disabled.
* Fixed issue where there is no error message when attempting to host a session with the network cable unplugged.
* Fixed issue where host player is frozen after a collision occurs in multiplayer.
* Fixed issue where client gets dropped from a multiplayer game after they crash into the host.
* Fixed issue where the Host Options in multiplayer/ Free Flight allow a user to have a maximum of 99 player slots.
* UIAutomationCore.dll work-a-round is now supplied by default with FSX:SE. This fixes a number of crashes relating to UI interaction on 64-bit versions of Windows.
* Fixed issue where the application’s taskbar preview window displays no content on Windows 8 and above
* Prevent default colour mode for Windows 7 and above (enable automatic display composition).
* sserife.fon file now automatically supplied and loaded.
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Wow, I am happy they've worked on improving FSX.  I wonder if it was something MS couldn't or wouldn't fix?  Nice to see the changes made to the core of the sim.  

 

Happy flying everyone.

 

**EDIT**

 

I clicked on the link above and got:

 

Sorry The Steam Store is experiencing some heavy load right now. Please try again later.

 

**EDIT**

 

Got on the site, you have to see the trailer, what a great job... FSX lives!!

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Wow, they fixed some bugs... this looks promising.

 

No they didn't. We've been able to do 99% of that stuff for years. The other 1% has to do with the multiplayer system.

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