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Ebs

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  1. Hello all! I uploaded a new video a couple of days ago dealing with the Aerosoft Airbus. It's a tutorial flight from Vienna to Heathrow and covers a couple of extras like range rings and holding patterns. Ideal for beginners and experts alike. Hope you enjoy it as much as I did making it.
  2. Thanks for the update Rob. That is indeed great news! It's one thing to use Wordpress as a CMS...but to use it for *everything*?.... :wink:
  3. Nitpicking? In all seriousness though, there are of course differences between consoles and PCs, otherwise why would the two even exist? The concept of consoles is more for the casual gamer. You wouldn't expect the average console gamer to sit in front of the XBox and plug in a HOTAS, TrackIR and Rudder Pedals. Sure, you get the odd instance of a game like Steel Battalion for the Playstation where you need a specific controller but that's more the exception to the rule. Never heard of it?...I wonder why If you have a game that's being developed for PC and Consoles, then you have to cater to the control/hardware limitations of the console. If you look at Skyrim for the PC, the original interface was pretty horrible for mouse/keyboard users until the community modded in support. It's easier to force a PC user to use a console based menu system than it is to force a console user to use an interface that was designed around having a mouse and keyboard. It's not all doom and gloom though, it doesn't necessarily mean that just because a game is developed for consoles that it'll be 'dumbed down' on the PC, but you can't really blame people for showing some concern based on previous games. I don't personally think that DFS will replace FSX at all, but I don't think Dovetail are aiming for that either. So, people's expectations shouldn't be too high. I also think that support for FSX:SE will drop off quite a bit when DFS is released, but If it gets more people interested in P3D/X-Plane, then that can only be a good thing.
  4. Chase, I just mean this ":smile:" should be in the first line. I've seen a lot of posts were people substitute it with rolling eyes. (because they can't find the default?) Anyway, like I said, it probably bothers me more than anyone else!
  5. Sorry for the 'clickbait' title. This probably winds me up more than the majority of the people here. BUT, the default 'smiley face' when making a post is actually a 'rolling eyes' face. I've often wondered why there isn't just a run of the mill smiley in there when making a post. Like I said, it probably doesn't bother most of the AVSIM members but it can definitely have a detrimental effect when seen by others. For example... I love AVSIM :rolleyes: vs. I love AVSIM :smile: thoughts?
  6. The PMDG FIG. 15 I'm looking forward to it already! ... ^_^
  7. I've stayed out of this because I didn't really think it was something that a lot of us didn't see coming. BUT...a spokesperson for Dovetail has just said this on Twitter "We have confirmed Trains and Fishing will be on XBox. There are no plans to bring [Dovetail Flight Simulator] to XBox in the immediate future." and "we are not working on bringing DFS to XBox at this time." hmmmm. https://twitter.com/alphafoxsierra/status/629333554586091521
  8. No rich I didn't update the zip. Apply what beau said to the files in the zip.
  9. I made the zip before Beau's latest post (http://www.prepar3d.com/forum-5/topic/vas-usage-related-to-water-detail-settings/#post-112054) I've edited my original post with this info. Thanks for the heads up.
  10. Richie, you little snitch! Alright, I followed the instructions from Beau and converted the files with irfanview and imagetool (from the SDK) Disclaimer: for the love of...Rob. BACKUP YOUR FILES BEFOREHAND in case you need/want to revert EDIT: Read this post first - http://www.prepar3d.com/forum-5/topic/vas-usage-related-to-water-detail-settings/#post-112054 This zip file was made before this post from Beau. https://www.dropbox.com/s/rxnc6en0v7y2w6o/Tex.zip?dl=0 I also resized the files that Beau said were ok to rename/remove just to be on the safe side. I've been fairly busy tonight so I haven't had time to test. If you do test them out, let us know how it goes.
  11. Hi Stan, I posted on a similar subject myself very recently. A guy in your situation also wanted to know the basics. Have a look at my post here - http://forum.avsim.net/topic/459680-gtn-750650/page-11#entry3270046 it's the very basic fundamentals. Hope it helps. All the best, Neil.
  12. Have you got Fail Passive set in your PMDG aircraft equipment options? Fail Operational will give you the LAND3 annunciation. See posts below this one for much more knowledgeable and thorough explanations...
  13. Rob, I actually clicked through to YouTube on that vid because I thought it was a parody. Microsoft have completely lost the plot in recent years. A few months back, I read an online post from an ex-microsoft tech who explained that since Balmer got involved, the entire company has nosedived in regards to innovation. He spoke of a huge meeting that took place in which a small dev team at Microsoft presented what was basically Google Docs (way before Google pulled it off) everyone loved it. They showed it to the suits and the suits said that users aren't interested in 'the cloud' and ordered the dev team to stop working on the project. Of course, it's one example. But for me, it pretty much sums up how 'in touch' Microsoft are these days. ...That Windows 10 Ad though! :blink:
  14. Nope. Just get the Reboot (I run the 'old' RAAS with NGX Reboot and it works fine)
  15. Rich, why do you think it'll be too soon? (It's not a trick question, I'm genuinely interested mate) Don't forget, they're not building a new sim from scratch (but I doubt it's as simple as selecting the 64bit dropdown option in the Visual Studio build menu either!) Obviously, it's all speculation. Us users don't know one way or the other. In my opinion (based on past release dates) we'll see v3.0 in November 2015. At some point after its release, LM will announce an optional 64bit version that'll be developed alongside the 32bit version. There'll be some resistance at first. Very few addons will work and the apparent performance gain will be little to none. All the skeptics will rejoice. Over time, more and more addon developers will release 64bit versions until one day, someone realises that he's just done a long haul in the triple 7 with all his sliders on max and landed at London Heathrow without running out of memory (he'll be getting 10fps, but no OOM error ) Eventually, one of the v3 dot releases will be the final 32bit version of P3D ...and they all lived happily ever after :huh:
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