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  1. I don't know what to say except for: THANK YOU! That finally worked! You saved my project and many working hours from being abandoned. So I did exactly what you recommended and it turned out, that my antenna-files for which I created the smallest power-of-two texture of only 2x2 caused the trouble and my whole modellib from being refused to load in my msfs sdk. I'm going to rework the antennas now and would recommend everyone to always proceed as described by Jonathon James (johnnycaptain) above, if having similar problems. Again, thank you, Sir and have a beautiful week and flights. Lirot
  2. Hey, thank you. I already watched this series and created a materiallib using the same method as shown in the video above. Also, I successfully loaded the materiallib into my scenery, but after "Build all" my models in modellib are still not showing up.
  3. Hey Ed, thanks for your reply. Unfortunately, I am not sure how to proceed. I have now tried to create a new texture via Material Editor > File > New. That didn't work (I've never done it before either), but I think I generally misunderstood you there. How exactly do you mean I should add a new material to the Scenery Editor? Edit: I don't know if that was what you meant, but I've now added a "materiallib" to my PackageSources and it also shows up in my project in SDK. But I still don't know how to add a material into the Scenery editor. After the creation of the custom material folder, I performed a build and everything still won't show up so I think I need further information.
  4. Hey, I have a big problem with the SDK. I had already imported some models successfully and put them into a custom scenery, but then yesterday I had the following problem: I created about 4-5 new models and converted them for MSFS (as usual) and put them in my modellib. Everything as usual. I loaded my scenery as always in the editor and did a "build all" so that the new models are also imported and displayed. They were. However, the new objects were selectable in the list, but not visible in the scenery - even during placement I did not hold any object in my hand via "one-click-add", although I did not change anything in my build and import process. I then did a "Clear all" and "Build all", in the process MSFS crashed for the first time since I've been building scenery. I then immediately reopened MSFS and all my custom objects were gone from the scenery and the list of objects no longer appeared in the Objects window. I have now tried everything to make the objects visible again - nothing has worked, except that if I convert the models all over again and put them under a new name in modellib, they show up again. However, the same thing then happened again after the 5th or so model and now my entire modellib has disappeared from the Objects view again. I am absolutely at a loss. Is there a limit to customized objects in the modellib? Do you guys see a bug in my folder structure that I'm not noticing? I have no idea what to do or where the error is and I'm already thinking of abandoning my beautiful project that so much work has gone into. Please help! I already tried some possible fixes from reddit, all without any success (including changing the guid in the .xml of the certain 3d files). Thanks in advance, lirot
  5. Hey Bruce, I completely feel you and had the same issue with the voice. Here's what I did: First, I turned off any cabin and flight deck announcements via the FBW in-game tablet. You can do this in the settings tab in the virtual tablet. After that, I downloaded "LukeAirTool" (LukeAirTool - Passenger Sim & Pushback Assist & METAR & Charts and more » Microsoft Flight Simulator) and installed it. It is a standalone app which lets you either control announcements by yourself or connects to your flight via FSUIPC and automatically plays the matching announcement. It works with every plane, too, is completely free of charge and contains more than 15 or so airline announcements you can chose from. I hope this helps you, lirot Edit: ... and the tool also lets you create your custom PAs which then also can be automatically played by the app - which is just awesome.
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