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brucewtb

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About brucewtb

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  1. I need to pause the sim through the pause simulation option in the Developer menu otherwise I get a CTD after 30 mins or so. Pausing this way does seem to stop everything including time but will the Pause at TOD suggestions above work with this pause method? I suspect not. Bruce
  2. I have a 9900 CPU and a 4090 GPU with FG enabled but see none of the artifacts described by the OP apart from very minor stuttering when rapidly panning at the usual suspect high end airports - no where else.. I also use TAA and have vsync enabled in the NCP with frames locked in the NCP to my 49" 4K Sony TVs 60hz refresh rate. This setup works very well for me - so much so that I wonder what I would gain by a CPU upgrade apart from getting my base frame rate (without FG) at high density airports into the mid 40s. But with the frames I see limited to 60 by my TV I might not see any improvement. Bruce
  3. Hmmm - where have we got withis bird?. It was going to be a day 1 purchase for me but very quickly threads like this cropped up and they continue. Seems that it may be more trouble than it is worth. Are the developers trying to iron out the wrinkles or is the plane's current state what we will have for the long term? Thanks. Bruce
  4. The initial update was very quick but I am halfway in the with the Caribbean update and so far it has taken 2 hours on a 250 mbps connection. One of the slowest updates for me since MSFS2020 was released. EDIT Actually things started to speed up at about 60% and the whole download took about 2.5 hrs. Bruce
  5. This has been my point all along. Bruce
  6. Well at 4K with my old 3080ti I would regularly hit the 12 gig VRAM limit but with my 4090 I reguarly see 19 gig being used - well short of the max 24 gig. Before I upgraded I saw other posters with 4090s claiming the same so I decided 16 gig would not be enough. I think 20 gig would have been fine but when it became clear we were not going to get a 4080ti (or super or whatever) with 20 gig I took a deep breath and got the 4090. So far no regrets even paired with my old 9900KF (to be upgraded post MSFS2024). Bruce
  7. But with live weather you can go to other places where there is zero actual snow on the ground but with live weather there is snow permanenly 24/7 355 days a year. Bruce
  8. I am still struggling to see the point of this app. On the ground at heavy duty airports I have to drop TLOD to about 50 before I get any FPS benefit and if I do that ground texture looks awful on short final. So yes on the ground at a high detail airports with very low TLOD you might get more FPS as you taxi about but at the cost of things looking pretty terrible just before landing or just after takeoff. In the air seeing improvement in terrain visuals as you increase TLOD above 100 is difficult - more trees in the distance but you have to look hard to see them and at night city lights extend further but again you have to look hard to see them. Background Bing terrain textures seem unaffected by the TLOD setting until you drop this to well below 100 and even then it doesn't seem to be a distance thing. You don't get a radius of sharp Bing textures that degrade the further into the distance you look. So this all being the case why do we need an app that dynamically changes TLOD when leaving at say 100-120 has little adverse effect? Again with OLOD I can understand that high settings could in theory produce stutters on final at high detail airports as lots of data gets loaded, but in the air I can't see any benefit for high settings for OLOD. So again why do we need an app that dynamically changes OLOD? Why not just leave this at a modest setting permanently? Bruce
  9. Yes on looking more closely at this high levels of TLOD do give you more lights in the distance at night but above about 150 you have to pixel peep to see the difference and only in clear weather. The same applies to trees - yes more trees in the distance at high levels of TLOD and the Trees setting at Ultra but gee you have to look very closely to see them. Bruce
  10. After viewing Simhanger's video I still don't see the point of any of this apart from being conservative with object LOD when approaching a major airport to avoid stutters as from my testing it is airport objects that are most affected. With terrain LOD at low levels all terrain looks like mush but as you increase TLOD the whole terrain becomes better rendered it doesn't seem to be a distance thing. If you go much above 100 TLOD, fps drops but image quality and clarity doesn't so not much point in high levels of TLOD. How trees look depends on your separate trees setting - I just leave mine at ultra. Bruce
  11. Well I guess, like many things in the flight sim world, this seems to be an individual system thing because I see no edge to detailed terrain with low TLOD at "middling altitudes" and off course at airliner flight levels any detail is obscured by haze. Bruce
  12. OK I am genuinely curious as to what other folks are seeing on their displays at higher altitudes with T/O LOD at 300/400 that I don't see. Furthermore what I see at altitude in the distance at 100 LOD is certainly not a blurry mess - for instance at inibuilds KJFK at altitude the Manhattan city skyline has the same crisp clarity at 100 as it does at 300 there is no difference that I can see. At 100 TLOD I definitely don't have a small zone of hi res texture around the aircraft and beyond that a blurry mess - I have to drop below 100 before image quality starts to degrade. Now the higher you go the more hazy it becomes in the distance so detail does blend into the haze but it is often like this IRL. Maybe someone can post some comparison screenshots at 100 LOD and 300/400 LOD so at least we can find out if we are talking about the same thing. Perhaps it is something to do with the 24gb of VRAM I have on my 4090 or even the photo vivid preset I am using on my Sony 4K TV as this not only makes just about any photo look very good it also greatly enhances the look of games. Alternatively, I have been testing this using the drone camera, so is there a difference if you just use the internal cockpit camera? Now one thing I have noticed with the drone is that if you move the drone high up above an airport and look straight down runway textures are lo res and jaggy until TLOD is increased beyond about 280 - but not sure if that is what is being discussed here. Bruce
  13. Same here, You see the thing is that on my system, if I max out object LOD, FPS and image quality does not change as tested at inibuilds KJFK - still clear and sharp well into the distance night and day on the ground and at altitude. Now TLOD quality maxes out at 100 and FPS falls away as you increase to maximum but image quality does not change on the ground or in the air. This is at 4K and with FG enabled and my hardware is 9900KF/4090 with vsync and frame cap (60 same as monitor refresh rate 60HZ) set in th NCP. So it is hard to see any benefit from a utility that dynamically changes LOD with altitude. Maybe there is a benefit with less stutters close to the ground with a lower LOD but if that is the case then I can just keep the LOD setting permanently low as there doesn't appear to be any benefit for having set high at other times. Bruce
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