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Showing results for tags 'com'.
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A little something I've picked up today that could be added at the top of the display elements for the Cessna 152: The gauges will react like in-game and shut down if the battery is OFF, if the COM or ADF volume is OFF, or Transponder mode is OFF. ADF: <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:ADF VOLUME:1, percent over 100) 0 > and</Visible> COM1/NAV1: <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:COM VOLUME:1, percent) 0 > and</Visible> COM2/NAV2: <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:COM VOLUME:2, percent) 0 > and</Visible> DME: (added to top Element) <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 ==</Visible> (substituted on next 3 Elements) <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:Selected DME, number) 1 == and (A:NAV1 DME, nmiles) 0.1 > and</Visible> <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:Selected DME, number) 2 == and (A:NAV2 DME, nmiles) 0.1 > and</Visible> <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:Selected DME, number) 1 == and (A:NAV1 DME, nmiles) 0.1 < and (A:Selected DME, number) 2 == (A:NAV2 DME, nmiles) 0.1 < and or</Visible> (untested with actual DME operating) Transponder: <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:TRANSPONDER STATE:1, Number) 0 > and</Visible> I know the transponder display does not shut down in-game, but it should (unless the numbers are inscribed on a rotating circular plate - but I don't see any motion in the animation - and I've never touched a real transponder in a Cessna 152) I'd share mine, but I've gutted out all the buttons, switches, potentiometers and encoders since I'm using external hardware. Even if you don't update the Lorby gauges, and G.W. doesn't see this thread, at least it'll be there for the next guy. Robert
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Does anybody know how to get com1 and com2 working at the same time so they overlap so I can pick up atis info. PMDG737 P3D Dillon L.
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I am building an external app that reads the COM1/2 standby and active frequencies using SimConnect. It works fine, I get the value in BCD and I know how to decode it. The problem I have is with the new 8.33 kHz variation introduced in MSFS, which causes the last digit to be unknown. The BCD result is coded on 16 bits, for 4 decimal digits, and 5 are needed. Example: When a value of 10128 is returned, that is un binary: 0010 0111 1001 0000, it codes the following decimal digits: 2 - 7 - 9 - 0, so you can easily reconstruct the frequency: 127.90 (the trailing 1 is always there). The problem is that if you increment it, it changes to 127.905 and the result returned by SimConnect is still 10128. The same BCD result for 2 different frequencies makes it impossible to use... Any comment/help is greatly welcome. Eric