October 10, 20232 yr A little something I've picked up today that could be added at the top of the display elements for the Cessna 152: The gauges will react like in-game and shut down if the battery is OFF, if the COM or ADF volume is OFF, or Transponder mode is OFF.ADF: <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:ADF VOLUME:1, percent over 100) 0 > and</Visible> COM1/NAV1: <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:COM VOLUME:1, percent) 0 > and</Visible> COM2/NAV2: <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:COM VOLUME:2, percent) 0 > and</Visible> DME: (added to top Element) <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 ==</Visible> (substituted on next 3 Elements) <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:Selected DME, number) 1 == and (A:NAV1 DME, nmiles) 0.1 > and</Visible> <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:Selected DME, number) 2 == and (A:NAV2 DME, nmiles) 0.1 > and</Visible> <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:Selected DME, number) 1 == and (A:NAV1 DME, nmiles) 0.1 < and (A:Selected DME, number) 2 == (A:NAV2 DME, nmiles) 0.1 < and or</Visible> (untested with actual DME operating)Transponder: <Visible>(A:ELECTRICAL MASTER BATTERY, Bool) 1 == (A:TRANSPONDER STATE:1, Number) 0 > and</Visible> I know the transponder display does not shut down in-game, but it should (unless the numbers are inscribed on a rotating circular plate - but I don't see any motion in the animation - and I've never touched a real transponder in a Cessna 152) I'd share mine, but I've gutted out all the buttons, switches, potentiometers and encoders since I'm using external hardware. Even if you don't update the Lorby gauges, and G.W. doesn't see this thread, at least it'll be there for the next guy. Robert
October 10, 20232 yr Commercial Member 5 hours ago, DemonDNF said: if you don't update the Lorby gauges, I've omitted the electrical part in the default Lorby gauges on purpose. Firstly, there can be multiple batteries in the aircraft, not just the one. Second, MSFS usually simulates the circuits, circuit breakers and potentiometers too, so if one wanted to do this right, you would have to check that condition (is the circuit closed, is the breaker in, is the circuit powered) as well. That would make the gauges aircraft specific, the circuits don't have to be the same in all aircraft - which I wanted to avoid. So the default gauges only contain the code for the job they have to do, nothing more. Edited October 10, 20232 yr by Lorby_SI LORBY-SI
October 10, 20232 yr Author That makes a lot of sense; I forgot Lorby gauges were meant for all aircraft. I guess this applies more to the G.W. gauge set for C-152. Yeah, just picked up last night that CIRCUIT BREAKER PULLED shuts down ADF and Transponder. I really would have liked to activate all the breakers we see on the lower dash on copilot's side. Robert
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