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About Lorby_SI

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  1. Lorby_SI

    Current thoughts on ATC programs

    In the real world, yours is but one of hundreds of aircraft that dispatch and ATC have to handle at the same time. They won't see kindly to any "requests" made by a captain who thinks that he knows better. There just isn't the time or the space. Your slot only works for the planned departure and route. Change that, you lose the slot, and may have to wait half a day for the next one. Take a look at the London - Paris - Amsterdam - Frankfurt area on FlightRadar24 at any given time. This madness can only work if everyone does exactly what has been planned. I don't think that the Captain has any possible way of compiling a flight plan himself. Too many other aircraft in the air, that he could do that without a computer that knows every other flight plan of every other aircraft. That is what dispatch does. They don't just plan your flight - the plan it so it fits in with everyone else at the same time. IMHO the pilot has no control over where he is flying, when he is flying or how he is flying, when he sleeps, when he eats or when he wakes up. He is supposed to adhere to what he is told. Consume as little fuel as possible, don't cause trouble and keep the passengers reasonably happy (as long as it is cheap). In this day and age, even senior pilots are just numbers on a spreadsheet in the airline's finance and controlling department. The most realistic sim procedure seems to be to just take the dispatch package that you get from PFPX, SimBrief etc. and do exactly what it says. Concentrate on the operation of the aircraft itself. Don't make mistakes, and don't burn too much fuel. I would imagine that even the dynamic assignment of SIDs as discussed above is a specialty of certain airports. At locations like Munich where the winds are mostly steady, blowing from the West most of the time, and where weather doesn't change rapidly, assigning "unplanned" SIDs isn't really necessary - unless there is too much traffic of course. Best regards
  2. Lorby_SI

    p3d fail to load startup

    Sorry, no idea. When P3D hangs on the splash screen, that is mostly because of a broken scenery path (shown in violet color in the latest versions of P4AO). You must take care not to have entries that P4AO highlights in violet. In the old days, referencing a scenery that didn't exist did not cause trouble. Since P3D 4.x it does, the simulator refuses to build the scenery index and "hangs". Best regards
  3. Lorby_SI

    Current thoughts on ATC programs

    Hello Ray, that would be great to get real world input! From my understanding "Clearance" is clearing you to use the flight plan that your dispatcher submitted earier on, and maybe to clear that plan with all parties concerned too (someone definitely does)? And you only have a limited window for asking them, if you miss it, you won't be cleared, and your flight is delayed until your new flight plan has again been confirmed by all ATC stations- which is why it takes so long to reschedule a flight that got delayed at the gate (and why airline staff are getting restless when the slot time starts running out). But in the scenario you describe, I can imagine them assigning SIDs when the weather is really crazy, until dispatch catches up with the changed weather conditions. From what I know, the communication with Clearance always contains the part about the SID, even if both, the controller and the pilot, already know which one it is. Just like the pilot and the FO always have to go through the departure briefing, even if they have flown that same sector using the same SID every day of the past week. Long distance is probably different. Long ago, my father was a military air traffic controller, and my uncle was captain for a very large airline - those two and the whole "environment" have been my primary sources of information since the early days. Naturally, things change over time... Best regards
  4. Lorby_SI

    Current thoughts on ATC programs

    Hello Ray, is it? Or do they give the pilots clearance for the SID that is on the plan, and only advise them otherwise if weather makes it necessary? My point is, that you can't just depart whenever and wherever you want. Your slot depends on your route being cleared in total, otherwise you may get in conflict with other traffic at airway crossings etc.. And if that is indeed the case, ATC can't just "assign" SIDs and STARs, the whole flight would have to be rescheduled (and all others around it?) But maybe I got that wrong. (Still, I do know that it used to be like that, 20 odd years ago). Best regards
  5. Lorby_SI

    Current thoughts on ATC programs

    Hello @ll, a question/thoughts about the real world procedures. I can't shake the feeling that we may be overrating features in those ATC programs that aren't that common in the real world in the first place. They way I used to know commercial ATC, SIDs and STARs are not assigned "on the fly" a lot, at least not on mid range or short routes. Your flight plan is handed to you from dispatch, complete with SID and STAR from the beginning. You are only allowed to start your engines when/if the whole flight plan has been cleared through every ATC station on the way, including the destination airport. The main purpose being, that everyone is always aware of where and when you are supposed to be. Many airlines have their preferred approach routes too, that they will always use if they can get them. So many pilots are always flying the same routes and approaches, day in, day out, knowing them by heart (and still having to repeat them to each other every day, again and again). When you are nearing your destination, ATC knows where to expect you, due to the STAR that you had in your flight plan that they cleared. If the weather changed, and the transition cannot be flown, they would in most cases just vector you in. But that IMHO was how it worked years ago. So the question is to those in the know about the actual commercial operations today: how often does it actually happen that you are assigned a new STAR, different from the one on your flight plan? Or does it all work differently these days anyway? Best regards
  6. Lorby_SI

    Help with Simconnect Please

    Hi, that alone will probably not help. The fact that it is there points to an addon that is using it. So I assumed that you installed that addon incorrectly = for the wrong simulator version. Best regards
  7. Lorby_SI

    PayloadManagerX 0.96 released: Sky Diving

    That is possible too. You can load a couple of jumpers in your plane, make them jump, and then either leave it at that or follow them (manually or automatically). If you leave it, the aircraft will still continue as an AI, flying in circles. Best regards
  8. Lorby_SI

    PayloadManagerX 0.96 released: Sky Diving

    Something else probably. I didn't make the FDE for the parachute, so I can't really comment on that. If you know your way around an aircraft.cfg, I suppose that you can change the flight (or rather "fall") parameters relatively easily. Please don't expect close to real-life dynamics here. This is more about fun than realism. I am just a programmer, providing the mechanics to make the jump work at all in the sim. But I am not an aircraft designer, so I asked someone who is, if I could use his product. To my untrained eye that looked pretty good, so I settled for it. Best regards
  9. Lorby_SI

    Help with Simconnect Please

    Hello Dave, I don't think that the different versions are a problem - but that he has a SimConnect client installed for a simulator that he doesn't have (SE). As long as your version numbers stay below your actual sim version you are usually fine. But a client using a more advanced SimConnect version can't really work. Best regards
  10. Hi, Most desktop simulators have an API of some kind, in different flavors of quality, documentation and wealth of code examples online. The most accessible is probably the SimConnect API that is part of FSX and P3D. It can be used with C++ or C# code, is documented relatively well, and there are many examples online of how to use it. I can recommend using C#, as the language is really powerful and a lot easier to use than C++ if you are writing native Windows client software like Forms or WPF. The use cases are probably these: Read the desired data from the API Send the data to your external hardware Read back steering information from your external hardware Inject the steering commands into the sim Programmatically these tasks are a piece of cake, especially the first two are a couple of hours at most. The last two could probably be covered simply by implementing a USB Joystick interface in your hardware, to send bog standard steering commands to the sim directly. If that is not an option, the interface would have to be written by hand, reading the steering data from whatever data output you have, transforming them and injecting them into the sim. Also not that big a deal. Right, inexpensive: I would use the FSX Steam Edition. All of this is assuming that you don't need some special aircraft simulated. That would be a whole other department, and you would have to ask a skilled designer to create it for you - especially the flight dynamics. Best regards
  11. Lorby_SI

    Help with Simconnect Please

    Hello Malcolm, first of all, SimConnect has nothing at all to do with your hardware. SimConnect is the simulator's API, the application programming interface, that a programmer writing an addon application can use to access the internals of the simulator. Nothing more, nothing less. There is nothing to "configure", it is pure code, it creates the "bridge" between an external program (like EZDOK) and the simulator itself. This bridge can span over a network too, so developers are able to write programs that access the sim running on a different computer. This bridge has different versions because there have been different versions of the simulator. Naturally, with a new version of the sim, the API changes too, to offer new features or just to stay compatible with the current sim version. The purpose of an API is continuity, so a programmer can rely on his product to work with future version of the simulator - but - he may have to recompile his code with a new version of the API library. And this is where the confusion starts. Microsoft made it so, that you have these SimConnect clients - which is what you have installed. Those are not "versions of SimConnect" - they are different client libraries that talk to the SimConnect API (which is an integral, non-removable part of the sim itself, it doesn't get installed, and it usually can't break). Many developer just didn't update their client software with a new version of the SimConnect library, instead they are requiring or even shipping the version that they made their addon with. In your case, having these many SimConnect clients installed in parallel is probably not a good thing. But if you uninstall them, one or more of your addons may stop working. V10.0.61259.0 is the FSX Acceleration version. That could indeed be a problem if you don't have the actual FSX Acceleration product installed. V10.0.62613.0 should not be there. This is the SimConnect client version for the FSX Steam Edition, and it cannot work with any other FSX flavor. You should definitely remove it. The other two are SimConnect client versions that were created before Acceleration. They shouldn't be a threat, but if you remove them, older addons (made before 2008) may stop working. From the outside this looks like you may have installed an addon (EZDOK? Saitek?) using the FSX:SE (Steam Edition) version of that addon. That would indeed cause trouble because you don't have the SE, but an older FSX version instead. Best regards
  12. Lorby_SI

    PayloadManagerX 0.96 released: Sky Diving

    Hello Rick, just what happens in real life. If you jump from an aircraft as a sky diver, it will continue to fly - as an AI in an endless circular pattern around the point where you jumped. You cannot get back into it. If you bail out from an aircraft it will plummet down out of control and crash. In both cases, when you reach the ground, you "are" the Avatar that was used for jumping, and can walk around in it. Edit: to clarify: this is not the same as the "Avatar mode" where you can get in and out of your aircraft. When you jump, the Avatar becomes your own vehicle, you "pilot" the Avatar. Just the same as if you select an Avatar on the "Select vehicle" dialog. Best regards
  13. Lorby_SI

    PayloadManagerX 0.96 released: Sky Diving

    New feature in 0.97: "Bail out"
  14. Lorby_SI

    List of AI planes

    You can use DXTBmp to decompile them. It will tell you the internal DTX format, show the alpha channel and more. You can convert them to another format if you want to try that. I'm just saying that the rendering is not as simple as "a 3D framework with texture pictures drawn over it". The 3D model's surface is made up of "materials" that can have reflective, transmissive and emissive properties. The textures are applied according to the properties of the material. You may not be looking at a broken texture, but at a texture that is applied incorrectly to a material, resulting in massive overhead processing (like reflections bouncing back and forth, recurring transparency or lighting issues). That can be as simple as a wrong color in the wrong place, so you won't be able to _see_ what is wrong with the texture - and no tool can't tell you either. The texture picture in itself may be correct. I think that you should repeat the same test on a different computer, to rule out a local setting (in the sim config, in the shaders, in your graphics driver). And if the behavior can indeed be recreated, contact the author of the texture - he is the first one who should have noticed. Best regards
  15. Lorby_SI

    PayloadManagerX 0.96 released: Sky Diving

    Hello @ll, PayloadManager X 0.96 has been released. It is available as a freeware download on the Lorby-SI website You can now drop the objects that you have attached to your aircraft You can add and then release AI parachute jumpers You can sky dive from your own aircraft using a "pilotable" 3D avatar. Best regards