Gabe777

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  1. Just found a more scientific explanation on Reddit: ============================= tomatosalat • 1y Its an limitation of the ESP engine. The engine renders in 24bit color depth internally - 8 bit per color channel and three color channels (RGB). Imaging drawing a color gradient from black (RGB: 0,0,0) to red (RGB: 255,0,0). As you can see, with 24bit color depth you have 256 different colors for this gradient. If you stretch this to 1920px, you will see this banding effect. Modern game engines are rendering with floating point color values internally, so they can render much smoother color transitions. To reduce the banding effect, you should add some dithering. Example. It is not supported by the ESP engine, too - but as far as I can remember, there is a dithering option in ENB/SweetFx available. Unfortunately, you can only reduce and not eliminate the effect. Further reading: https://en.wikipedia.org/wiki/Dither#Digital_photography_and_image_processing ============================= Now, as I understand it, moving to 10 bits per colour, changes the shades (like a colour swatch) of EACH colour from 256 to 16 million !!! Big difference. Lol !
  2. Afraid not guys. Here is why. I have an MVA 10 bit 32 inch 2K monitor.... not as good as an OLED, but perfectly adequate for displaying 10 bit colour. 10 bit colour is massively more detailed than 8 bit.... 1000s of times more colours. Here's the rub: I think P3D v4 only displays 8 bit colour... but see below. Moreover, even IF it does 'potentially' output 10 bit colour, you will only see the benefit if you have a Quadro GPU, as P3D uses a window... it is not an exclusively full screen application. Only full screen apps will display 10 bit colour on my 10 bit capable screen. The fact that even people with AMD cards (which apparently DO support 10 bit colour for windowed apps) have the SAME problem, suggests that this is all moot, as P3D, like FSX before it, only produces 8 bit bitmaps. So, unless, and until, LM rewrite the entire engine, Quadro cards, 10 bit monitors and OLED TVs, are all a waste of time... or at least they won't completely cure this age old problem. Better processing and contrast etc., may improve things, but will not eradicate poor quality source material, any more than a decent amp can make a poor low rez mp3 track sound like hi-rez 192 bit music, It can, however, be done on a software level. Just look at how good Real Light is in the Tfdi and Milviz Otter... all the horrible mottling and banding in the VC at night - GONE ! So, they just need to sort out the way the skies and clouds are rendered. My workaround for now, is to create a 'custom weather theme' in Active Sky, for dusk and dawn (and night in the Summer - as it never gets completely black), comprised of 3 or 4 layers of cirrus clouds at different levels. This tends to obfuscate most of the hideous banding.
  3. A few things that may be relevant. I use Windows 10, P3D v4.3, and I run LNM on a client PC, networked. Also, I undock both the map and vert profile windows and move them onto a third screen ! Could be something to do with this lavish use of space !?!? Lol. I will try it on the server pc tomorrow and see if it makes a difference. Thnx again.
  4. Yes to everything. Yes to all your questions. Altitude is mapped if I trace the plan on the vert profile just fine..... but: In the top image here, where you have a red rectangle around Ground Elevation 1,831.... I do not have that line. And if I move my mouse cursor around the map, as in your lower image, there is no altitude data below the vert profile.... only co ordinates.... strange !
  5. Hi again. Yes I have enabled the Elevation data correctly. The altitude shows when I run along the Vertical profile route. It also shows if I hover the mouse over a waypoint or click on a waypoint in the flight plan, or hover over an airway....on the main map. But, it will not display the altitude for any random place on the map by just hovering with the mouse, as yours appears to do so. Also, my Open Street Map does not look like yours either. Probably best I do a video and send you a link, as I feel I have hijacked this thread enough ! Will be in touch. Thnx again.
  6. Hi Alex. Not getting this at all. I have version 2.0.3 but whichever map I select, moving the mouse on the main map only displays coordinates on the top bar (not bottom as in your images) of the vertical profile chart. No altitude..... only the vertical profile chart shows altitude as I move the red slider along it from left to right or vica versa. Have I missed an essential setting under options ? Thnx P.S. highlighting airways etc on map shows altitudes as pop up, as expected.
  7. If I force the program to use the downloaded Global Elevation data, as I fly in Norway and Alaska, will it still only show MSA data for my pre activated flightplan, on the vertical profile window ? My problem is that on approach to some small airfields in mountainous areas, you tend to go "off plan" and enter a VFR state on approach ! It would be useful to be able to get the actual MSA for any part of the map just by hovering the mouse over it.... before crashing into the side of a mountain ! Is there any way this can be achieved ? Or do I just need to have an Atlas nearby ! Thnx So will this work on the top down, main map.... cursor position will show altitude of a specific point ? Or is just on the vertical profile, pre set flightplan ? Sorry, but just getting a little confused. Thnx
  8. If I force the program to use the downloaded Global Elevation data, as I fly in Norway and Alaska, will it still only show MSA data for my pre activated flightplan, on the vertical profile window ? My problem is that on approach to some small airfields in mountainous areas, you tend to go "off plan" and enter a VFR state on approach ! It would be useful to be able to get the actual MSA for any part of the map just by hovering the mouse over it.... before crashing into the side of a mountain ! Is there any way this can be achieved ? Or do I just need to have an Atlas nearby ! Thnx
  9. McPhat don't own the rights to anything. They were paid - after the original release - to make liveries and do a VC repaint. This is icing on the proverbial cake... it also allowed McPhat to sell a bunch of additional "Premium" liveries direct from their own site... something they did with a number of addons for different developers. Coolsky could easily employ an artist to upgrade the paint job - inside and out - in order to bring this up to P3D 64 bit standards. If Ferrari couldn't improve their cars because some geezer had done a custom paint job 12 years earlier, would they stop producing them ? 'Phooey' .... ! "FROOGLE says the model fidelity is top notch...." ......Oh well, in that case..... ! He's so busy making himself a star and promoting Saitek, I'd be surprised if he flies these things for more than an hour ! And how the "fiddle" does he bloody know anyway ? He wasn't even born the last time an MD80 flew in the RW .... ! And, anyway, the Leonardo version is in a different class. And, they updated their Maddog for 64 bit release, as opposed to porting over a 10 -year old model. Finally, whoever said "That's enough now".... no it isn't. Free speech. My opinion. Deal with it.
  10. Did they have any Beta testers ? Apparently they swore for years that they would not release 64 bit versions of these addons. And, it is apparent that they have made no effort to improve them in any way, to take advantage of the improved capabilities of P3D v4. No improved textures, lighting or anything else. Smacks of laziness and disinterest. Give it a wide berth. This issue with gauges not loading... on Day One.....(!) does not really bode well for the rest of it. Shame really, as they were pretty good back in the day. Unfortunately, it looks like that's where they still belong.
  11. Gabe777

    REX Worldwide Airports HD Prepar3D v.4

    Unfortunately flightsim devs have become very niche. Each specialises in their own area as there is not enough revenue to go around. This has the ultimate effect of rendering the customer, somewhat less than "King". Just go to any dev forum and complain, and note the reaction... from both the devs themselves, and their word not allowed. Quite laughable really. And a reason why Reddit flightsim groups are increasing exponentially. I would say, after 20 years in this game, and having had probably 40 or 50 different usernames due to bans (!!!), that only AEROSOFT and A2A can take criticism, without throwing their toys out of the proverbial pram. They genuinely care about the consumer. All the rest... they chuck it out, take the cash, and you either 'like it or lump it'. I've heard of some devs cancelling keys on the basis of comments made on forums. That just about sums up - what is - a very sad state of affairs.
  12. Ray, you are our man. We expect photos and a full report ! BTW, I think you gave me clearance to land yesterday, at Trondheim.... ! (Yes, still using it)
  13. Their website is down and their Dash is broken. Anyone had an issue where basic controls suddenly - SUDDENLY - stop working ? This has become VERY irritating ! All controls for my Saitek X52 Plastic - erm, I mean Pro - are disabled in the sim )P3D v4), and FSUIPC is set to ignore them, as usual. Been working fine for ages, and recently - nada ! CPAM is calibrated and seems to be working, but in the cockpit, nothing is moving.... no yoke nothing.
  14. I bet Vortex is your surname and..... well, I just hope 'Windy' isn't your Christian name ! I really hope it's "knot" your real name....... I too, have never used my real name on the interweb. There is no need or requirement, and even if merchants know it, they are bound by laws of data protection, the breaking of which, carry severe financial penalties. I am not a man of mystery; I just need to keep two steps ahead of the ex-wives, the taxman, certain undesirables from Columbia..... etc etc. ! I am currently on my 15th Avsim account, as I keep getting banned. Can't imagine why. Frankly I don't care, any more than I care for the psuedo-reality that is "The Internet", and I certainly prefer to keep real life completely seperate... along with maintaining a hold on real friends and stuff that really matters. Anyhow, I'll probably be going by 'Boris' next year as I fancy a change. Maybe later, it will be 'Zach' or 'Brad', like a Top Gun navy pilot ! So, see you all again in January, when 'Boris777' will no doubt be banging on - again - about whether Honeycomb actually exists.
  15. Gabe777

    RAAS for P3D V4 (64 Bit) Released!

    Ah... the Trike - that takes me back. Just 747 and Dash 8 for me thanks ! Annoying though - it comes for free with the 747 and A/S CRJ, but I need it for the Dash ! .........…. Expensive toy. Is it included free with FS2 Crew for the Dash 8 ?