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  1. For those using MSFS2020 on a PC, will internet access be required for each session in order to use the sim? Or, for those who have the hard drive space and are able to download a particular region, will it be possible to run the sim while offline, after the initial install?
  2. I am confused about which flight sims require Steam VR to be able to run with the Samsung Odyssey. Part of that confusion seems to be related to whether FlyInside is being used, but I am not sure. So, now that I have a Samsung Odyssey: Are there any flight sims that can be run with just the Odyssey and Windows Media Portal? Which sims require FlyInside? For which is it optional? Which sims require Steam VR? For which is it optional? I haven't ever used Steam. I have only used stand-alone sims in the past (such as FSX, X-Plane).
  3. Uh oh. Tedious and time-consuming does not sound like something I would be interested in if there is an easier way, unless that extra work comes with some other huge benefit.
  4. Eggzman, something somewhat like what you describe happened to me in the past (it's been over 2 years). It left me wondering exactly how Microsoft decides when to require a re-activation. I wonder whether the agent you spoke with flipped a switch that allowed you a certain number of activations without needing to re-contact customer service. By the way, when you did you PC upgrade and reinstalls, did you use the same Windows as before, or did you acquire and activate a new Windows installation. Could that factor be playing a role in how MS deals with FSX activations? Here's a past post of mine on a related topic: http://forum.avsim.net/topic/405057-reinstalling-fsx-perplexing-behavior/
  5. I thought I read somewhere that Microsoft was no longer supporting the original, non-Steam version of FSX, and I took that to mean that it is no longer possible to activate non-Steam FSX installed from discs. However, I was able to activate my own non-Steam FSX after a reinstallation last week. (It had previously been installed on the same computer, so not sure what to make of that.) So, is Microsoft still activating non-Steam FSX versions or not? And if they are, have they announced a date after which they no longer will continue to do so?
  6. I have seen a few mentions of FSEarthTiles (or FSET) across the internet in discussions related to Tileproxy, but I don't really know much about it. I am interested in using one or the other for FSX (maybe P3D). For those who have any familiarity with both of these photoreal scenery approaches, what are your impressions of how they compare? What are the advantages and disadvantages of each relative to the other? (Or if you aren't familiar with both but know of articles or discussions covering both, can you point me to them?)
  7. Just a note for anyone who has just installed Tileproxy and cannot get it to work. There are many threads on the internet discussing this error message: "proxy user: ERROR connecting to filter port: 0x80070002" Almost all of them say that the problem is due to a Windows conflict involving Tileproxy drivers not being properly authorized, and the typical suggestions for resolving the conflict involve various ways of disabling Windows' checking of whether the Tileproxy drivers are signed (for example, by installing and running a program called Driver Signature Enforcement Overrider 1.3b). In my case, the error had nothing to do with Tileproxy driver signatures. I was trying to set up the Tileproxy data files on a ramdisk. I used the ramdisk software's default settings when creating the ramdisk, which set the files cluster size at 4kb. As I subsequently discovered, 4kb is too small for Tileproxy files, so that choice kept Tileproxy from working. When I changed to a cluster size of 16kb, I stopped getting the "proxy user: ERROR connecting to filter port: 0x80070002" message. So, don't assume that if you are seeing a Tileproxy error connecting to filter port 0x80070002 message, it must be due to a problem with Windows' driver signatures, even if that is the most common cause of the error message.
  8. How is the speed with this new version in P3D version2 vs in FSX?
  9. I think I know the answer to this, but I'll ask anyway and hope to be pleasantly surprised by the answer. :rolleyes:
  10. So, does the way that autogen buildings pop up in P3D appear basically the same as with FSX? Or has it improved? I'm considering a switch from FSX. Autogen popup has been the main annoyance in FSX, and one of the things holding me back from switching. If the buildings autogen popup effect has improved, I'd be much more inclined to transition. If it hasn't improved, I think I will continue to wait, since I've already invested a lot in addons and other equipment for FSX.
  11. How does FSX perform with a high overclock of a single core in a multicore cpu (such as 3770K) - vs leaving all cores at stock speeds vs a mild overclock of all cores?
  12. change password

  13. You cannot just uninstall it like any other program. That would leave junk behind that could be a problem later. If you want to completely uninstall, you need to do a few other things. Try looking at these: http://support.precisionmanuals.com/kb/a87/how-to-uninstall-and-reinstall-fsx http://www.sim-outhouse.com/sohforums/showthread.php?18349-UnInstall-FSX
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