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Found 28 results

  1. Hi guys, I've been struggling with this strange issue for some time now and couldn't really find any solution online. Here's what happens to me: on numerous occasions when I start a flight my hat switch wouldn't respond, it appears to be completely blocked. Then if I switch to outside view everything starts to go crazy - camera performs a weird backspin and rotates endlessly, engines of any airplane (doesn't matter default or addon) spool all the way up and that's it for me - all I can do is to shut down fsx. The only way I can somehow manage to have it under control is to restart the system and run ezca configuration tool. This happens every time I select a new aircraft, but also every now and then with no particular reason. Apart from it, the whole problem appears to have nothing to do with my system specs, as currently I'm using windows 10 and FSX:SE, with clean vanilla installation of many addons, including EZCA 1.18, but I was familiar with the issue when I used Acceleration and Win7 before... Has anybody of you encountered this weird bug? I'd appreciate any help. Best regards.
  2. So i did a landing comparison of the FSL320 vs. the FF320. A sidestick camera is included in both videos. Conditions are relatively the same during both landings. Variable winds /w light turbulence. I made more adjustments than needed to show the differences in response and feel. Enjoy P.S. I don't intend starting a war over which is better. FSLA320: https://youtu.be/x36g0o73SKI FF320: https://youtu.be/DM7whpazKkA
  3. Hey guys & Chase Plane developer I really need your help, before latest version v0.1.170 released, I got smooth camera moving around using mouse & keyboard.... but after latest version was released I got stuttering and lagging when moving my camera using mouse. When I move my camera using keyboard, its okay & still smooth........but, when I try to move using mouse by holding scroll wheel, it stuttering & lagging ...really annoying. is it because of my CPU usage memory 3 excessive use? or my settings? need your help.
  4. X-Camera, from Stick and Rudder Studios a is an enhanced camera system for X-Plane 9 and 10 that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. Take a look at this short tutorial on YouTube. Download from these two locations: X-Plane.org StickandRudderStudios.com Features TrackIR Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems. HeadShake If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work. Smooth Transition When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately. Views can be controlled in a number of ways •Each view can be positioned by using keyboard keys or a control panel •The camera’s X, Y, Z, Heading, and Pitch can all be adjusted for each view •Views can be assigned to a HotKey or JoyStick button for easy selection •A HotKey or JoyStick button can be used to navigate to next or previous views •The views for a specific aircraft can be saved to a CSV file for easy editing Walk Mode Any view’s camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can “Walk” the camera around checking out your landing gear, props, etc. Linear Transitions and Auto Advance Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera. What's New in Version 1.01.0 Added support for LinuxTrack. Read the LinuxTrack section of this manual for more detail Added support for 8 way hat switch panning Added middle mouse button simulation for easier mouse look operation on Linux and Mac Added enhanced transitions that allow you to create very cool affects for making flight movies. Also added license key support for these more advanced features. Added command to restore a camera to its original position Added roll support for TrackIR, LinuxTrack, and HeadShake. X-Camera now supports a full 6 DOF with these three options. Fixed a problem where X-Camera was not able to save settings for each aircraft if there was more than one .ACF file in the aircraft directory.
  5. Hello! I have a Problem with my EZdok. When I fly in FSX, it creates Errors in the Windows-Error-History, eg: || Name der fehlerhaften Anwendung: EZCA.exe, Version: 1.1.8.7, Zeitstempel: 0x2a425e19 Name des fehlerhaften Moduls: unknown, Version: 0.0.0.0, Zeitstempel: 0x00000000 Ausnahmecode: 0xc0000005 Fehleroffset: 0xf1550000 ID des fehlerhaften Prozesses: 0x3324 Startzeit der fehlerhaften Anwendung: 0x01d17575009d6d87 Pfad der fehlerhaften Anwendung: C:\Program Files (x86)\EZCA\EZCA\EZCA.exe Pfad des fehlerhaften Moduls: unknown Berichtskennung: ceb0d003-1dad-4b2e-94da-a2edd75f3b5e Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: ""BLANK IN REPORT"" || About 20 errors after that, my FSX crashed with this Error: || Name der fehlerhaften Anwendung: fsx.exe, Version: 10.0.61637.0, Zeitstempel: 0x46fadb14 Name des fehlerhaften Moduls: FMGS.DLL, Version: 1.2.7.82, Zeitstempel: 0x552db3f3 Ausnahmecode: 0xc0000005 Fehleroffset: 0x00036b03 ID des fehlerhaften Prozesses: 0x1c34 Startzeit der fehlerhaften Anwendung: 0x01d175689b9979bb Pfad der fehlerhaften Anwendung: E:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsx.exe Pfad des fehlerhaften Moduls: E:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\Aerosoft Airbus A318_A319 Base\Panel_Fallback\DLLs\FMGS.DLL Berichtskennung: 4606c439-c0dd-480b-8786-bc9da976922c Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: ""BLANK IN REPORT"" || I reinstalled Version 1.18.7 of ezdok and tried it again. Now, my FSX didnt crash but it still creates EZCA.exe Errors in the history! Every time it does that, my FSX freezes for about 0,5 sec. I am using Windows 10 x64, EZDOK, FSX etc. started as administrator. If you need any more information, please ask me because I really want to fix this error! I hope you can help me, RollingMountain.
  6. Hello, Guys! I don't know whether it's an appropriate forum for this. I'm using FS Recoder. I want that in saved file, when I play my recorded file, I should see it in every Angle what I want. Suppose, I want a specific place (probably call Spot Camera or not). I've stand in the end of runway and watching the plane to take off, so plane should come and go over me instead of I go with the plane. How can I do this? Next, If I want to set my own Tower Camera, how to set t? Suppose Default camera of FSX was at right side of Runway and I want to make another tower camera which should be at the left side of runway how can I do this? I've seen some videos but couldn't understand. Please help me here. Regards, AP
  7. Hi.. How can I put the camera somewhere on the ground and it will just stay there.. viewing only the part I fixed it on. I tried so many types available and they keep on disappoint me. All are following the aircraft,, I don't want the camera to follow the aircraft. I used to have an add-on in fs9, but it no longer works with fsx. I want to place the camera just like in this video: So many thanks, captains. Regards, Raptor22
  8. Hi, I am experiencing jumpy/stuttering camera movements. They appear to hit a regular "clock tick" intervals. So every 1 second of so, the camera appears to stop and then immediately start moving again. This happens when using the middle mouse look, and when switching between presets. Has anyone else had an issue similar to this? I searched the forum but couldn't find anything about this kind of problem. I do not think it is FPS related as it happens at all performance levels. I am using the PMDG 737 in P3D v4 Thanks in advance for any help that can be offered.
  9. jhelix70

    Camera System

    I found a pdf of the manual for Dovetails Flight School and was reading through it. I never bought Flight School but am curious what Flight Sim World might have to offer. In noticed that Flight School retained the old, clunky FSX camera system. In comparison, X-plane's camera system is a wonder to behold. I haven't seen any comment on this (maybe I've missed it), but I would urge Dovetail to upgrade their camera system to XP's standards, It is so much better than what FSX came with. (I've never used prepar3d, but would be horrified if the same old system is still in use there too.)
  10. Hey folks ! I just wanna find out whether the spot view camera distance in Prepar3d platform is as easily adjustable as in FS2004 or it behaves the same awful way as in FSX. Thanks for any replies !
  11. Hello everyone, Since my X-Plane 11 installation seems to be broken since trying the 11.11r2 build (I get 15fps max on every render setting and can't run the sim in real time), I decided to ignore my inadequate experiences with Prepar3D and give it another shot. I started it up and loaded the default Baron 58 and to that point everything seemed to be working fine. But when I wanted to look down to my throttle panel, I noticed an issue I hadn't had before. When looking down, both using the hat switches on the joystick and using space + mouse, the view tilted to the right. So instead of looking down, the left side of the camera went down, but the right side stayed the same, creating a very weird view for my eyes. Something else I noticed was that when I zoomed out to below 0.70 zoom, the view started to look very weird, almost as if what I was seeing was a camera pointed at a computer screen at a 40 to 60 degree angle. It's hard to explain, but anyway I'm not sure if the exact problem matters. All I need is a generic fix for weird camera angles and incorrect panning of the camera when looking up or down. Does anyone know how to fix some general camera/view glitches or how this specific issue can be resolved? Thanks in advance, midazz1
  12. JohnsonPBX

    Is this view realistic?

    Hello everyone. I used to fly with the default eyepoint until today. A few days ago when reading the 777’s Introduction manual, I noticed some tricks proposed there for camera adjusting, but I just didn’t pay much attention. Today, however, while performing a mid-range flight, I decided to try said tricks out. Obviously, since it’s something new it looks weird to me, especially when landing, due to the fact that I have to totally move the camera up and leave my instruments behind when trying to visually line-up with the runway (that’s the way it’s supposed to be eh?). Also, when on the ground, if I focus on the instruments I can roughly see a few meters of horizon ahead, not the entire field as I used to. However, I want your opinion (especially PMDG guys, real 777 pilots, and people who has flown the plane in the real deal simulator). For me it looks like the eyepoint was a little high, but I can’t really tell a thing since I’ve never been in the real plane, let alone its cockpit. Does my setup look realistic? I have a 19’’ Samsung monitor (8:5), resolution is 1440x900 and WideViewAspect=True. Introduction manual doesn't tell anything about moving the camera forward or backwards, which I don't know if it could also have an impact in the view's realism (logically it also should). Some pictures attached (all of them in the 777-300ER): 1. 0.8 zoom, focused on the instruments (part of the horizon also visible though): 2. View of both the yoke and the checklist holder as shown in the Introduction manual, although both don't match perfectly: 3. Again focused on the instruments, this time with a zoom of 0.9: 4. Focused on the horizon: 5. Camera tilted to the right, to have a reference of its height compared to the first officer's seat: 6. Yoke and captain's seat, looking well centered in the screen: 7. These last two now on the ground, with a zoom of 1.0: 8. And the horizon: One issue that became more evident after trying this, and worsened by the 777-300ER's length, is the with which camera drifts off-position even with a slight movement of the plane. It's really annoying and distracting to be constantly trying to move it back to where it should be. I'm seriously considering to purchase EZCA when I have some money. According to what I've read in other posts it seems to be really worth it when it comes to customizing views and assigning a specific camera location to a defined button. Thanks in advance!
  13. I have installed P3D 2.5 and the EZDOK 1.18 beta, but when I go to click the middle mouse button the view doesn't change. This is also the same when I go to try and edit a view - as none of the defined keys do anything. What is the problem here? (Screenshots of what is currently configured below): Any help is greatly appreciated
  14. Dillon1431

    EZCA choppy movements

    Hi there, ezdock version 1.18 is very choppy and not smooth in p3d 3.4. Choppy meaning it is lagging behind while the game itself is moving at 50 fps. ASN has no affect with it sand I've tried anti virus off. It only gets smooth at 60 fps and above, anything under it chops and lags. Should I upgrade to V2? Anybody know how to fix? Dillon L
  15. SassBeiPiloten

    Feature requests

    1. Impossible camera movement. E.g. First camera position is a look of the pilot over his left shoulder to the left back side of the wing. Second camera position is a look of the pilot over his right shoulder to the right back side of the right wing. Switching with soft movement between these two cameras results in an impossible movement. The camera doesn't move via the front panel but via the back of the pilot. Such a movement can only make a robot-pilot. There should be an additional option to block the movement via a certain wall (back of the pilot). 2. The timing-slider of the movements needs more options. I want to define the speed of the change between two specific cameras. Especially the view from left to right wing should take much more time than the view from forward to the left wing. There should be a slider to choose the rate of angular movement (degree per second) 3. I want to group some of my views in Folders, becaus I have to much of them. I want to make different views for different checklists: preflight, before start up, before take off, ...). I want to preprogram the views for these checklists and to press only one button for "next view". 4. I want a cinematic mode inside the cockpit. Or more specific: I want to predefine a specific order and timing of cameras. Instrument scan: For basic IFR training you look for instance only on the 6 basic instruments. e.g. for horizontal IFR flight you look 5 sec to the artificial horizon, 3 sec to vertical speed indictor, bck to Artificial horizon, than to Altimeter, back to Artificial horizon. I want to preprogram this seqence with kind of a cinematic mode. 5. I want a "swap-button" like on my tv-remote control, to go bak to the previous camera. 6. How about a preselected automatic change between cameras. For instance ILS with decision height. Only instument view until DH. Then automatic change to forward look. Great programm. I am sure that some of theses features are already included in Chase Plane, but I coudn't find them yet.
  16. Dillon1431

    EZDOCK lag and stutter

    Hi there, ezdock version 1.18 is very choppy and not smooth in p3d 3.4. Choppy meaning it is lagging behind while the game itself is moving at 50 fps. ASN has no affect with it sand I've tried anti virus off. It only gets smooth at 60 fps and above, anything under it chops and lags. Should I upgrade to V2? Anybody know how to fix? Dillon L
  17. khwsommer

    Static cameras

    Hi Stephen, I was wondering whether you are planning to include the option to define multiple external static cameras. It would be really nice for plane spotting or fly-bys. Thanks. Klaus ✈
  18. Hi, I put together a document about custom camera view configuration in FSX. I use only standard FSX functionality still I believe I could reach a quality that is comparable with payware solutions. Main advantages: Does not require payware components Does not influence FSX’s standard hotkey and joystick handling Does not introduce a new module that might not be fully stable Keeps the default Top-Down view that seems not to be available with EzDok Keeps the aircraft centric camera movement that seems not to be available with EzDok Disadvantages of the solution: No extra fancy effects Maximum 10 hotkey triggered camera views Less convenient, less automatic view creation Download the document from the link below. Please give your corrections, recommendations for improvements. G. Hrasko: Camera configuration in FSX (v09 draft) http://gabor.hrasko.com/fsx-camera-views-v09.pdf Disclaimer: EzDok is a brilliant product. If it works for you, don't change it to my solution. However if you experinence problems, incompatibilities (due to newer op systems or to other 3rd party products), you might give a try to my standard-based solution.
  19. When I am the VC, I always like to have the virtual yoke in the centre position of the screen. When I yaw or roll the plane however, the camera pans to the direction of the motion, and when the plane fly on course again, the camera stays in it's new position, that means the virtual yoke is either to the left or to the right of the screen and doesn't return to the centre. I have tried both enabling or disabling EZdok, the problem still exist. I've also tried with the AXE but doesn't have this issue. Anyone have the same problem or have a fix? Cheers in advance.
  20. Hey guys I just bought the Flight1 Super King Air B200 addon for FSX and when I configured some views with EZDOK 1.17 as I normally would, and for some reason, with only this aircraft I cannot switch between views I have set up. I have the switch buttons binded to my joystick. Just wondering if anyone could help me out here as it's very aggravating and I might request a refund if I can't get this working, because it's really not worth the hassle. EZDOK's been a pain in the past and looks like I have a long battle ahead of me :/ Cheers guys
  21. Just updated to 0.4.82. When adjusting a camera setting I normally used tye 'V' icon in the menu bar to update the current preset. Now it adds a preset without updating the one I was using. This is annoying because you have to delete the original preset. If you are not aware of this error and you press the icon multiple times you end up with a list of new presets.
  22. So I have the Thrustmaster T.Flight Hotas X for a joystick + throttle. It has a swivel thing on the joystick to pan around the cockpit, external views, etc. Just yesterday, it simply stopped working. The joystick was plugged in, I changed nothing. It just stopped working. I reset the controller and FSX + a restart on my PC. The joystick appeared to be working okay until I tried to pan around my cockpit. It now pans much slower than before. It's super slow! It appears to have extreme lag too. But when I hold shift and pan with the mouse, I have perfect frames! What could be wrong with my controller. Any insight would be great as I'm pretty lost here.
  23. Hi for a while now i'm having issues with the camera effects who are not working anymore in prepar3d v4.1. i have no shaking , no blast zone effects etc... none of the effects are working. i played around with the sliders , even maxxed them out but no luck , it's not working. it was working before so i wonder why it's not anymore i run windows 10 with all the latests updates and simming on P3d v4.1 would be great to be able to fix this , i miss them Thanks
  24. Hello From time to time Chaseplane keeps moving the view. It won't stop until I have restarted the computer. Somehow it always starts whenever I move the camera by pressing the arrow keys on the keyboard. I do not use a gamepad. I think Chaseplane even triggers these commands in Windows as you can see in this Video that I took: Another Problem that is not related to this Issue is, sometimes when I want to setup a new camera via the Middle Mousewheel selecter, it doesn't allow me to change the name of the new camera. The text isn't highlighted as usuall and when I try to click on it nothing happens. I am only able to click cancel/back and create a new camera via the chaseplane UI. Both problems still happen in version 0.1.17 Alpha.
  25. Hello! I just bought x-plane 11 and I find it absolutely sublime apart from the view controls, which I can't seem to get working. I initially got x-camera and installed that in the plugins folder, but when I tried to use it the camera twitched annoyingly and I found it hard to read the text in the cockpit so I disabled it. But now that I'm trying to work with X-plane 11's default view controls, I find that they don't function at all in 3D cockpit view. I set up key bindings in the "view/manipulate view" menu, but when I try to use them nothing happens. Do you have any suggestions as to what I might try? Thank you in advance!