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leghorn

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  1. Sounds really interesting. I'd gladly help/ beta test. I also paint sky colors, so if needed, PM me. I have one question though. Although it's not what your script is all about, are you able to "fix" the way variable wind is represented in XP? You said that the script is reading the winds, so i thought there may be something you could put there as "a filter". Having a 8kt variable wind on approach even in the heaviest of the heavies makes it barely controllable.. I
  2. AB7643 service Mallorca -> Paderborn Featuring AS16 w/ ASCA and EddieSkyPack+ReShadePreset
  3. Thank you. Means a lot when said by you.
  4. Thank you. I painted it myself
  5. Thanks. It's Aerosoft's LHR + freeware GB_Pro. Most settings are at a notch below max. Just draw distance is at medium. During the approach i had around 45-50 FPS, yet as you can see the sky is clear. If there's weather it's a whole different story. hihi thanks!! i have buttons assigned for those cameras via X-Camera. It takes me about a second to change it and capture it I do like about 20 and then i delete every shot i don't like. Those here survived
  6. X-Plane sure has it's moments..
  7. on my system, traffic is very rarely presented with correct x-csl model/liveries. Most of the time i get house colored 320s and 737s. Is there a way to improve the model matching?
  8. Thanks, guys. Sometimes the flights turn to be really atmospheric and this one definitely made it to the category.
  9. I love flying over Albania in the morning...
  10. ..or thinking that current sky colors overhead don't look realistic at all..
  11. I can't see anything that revolutionary, besides the 1st class cloud textures that REX are famous with. I also think those "mist effects" and fast passing clouds near the aircraft effects are achieved by increasing the sim rate and we won't get those in normal flight. The rain shaft looks like a displaced texture and not a volumetric event. I hope i'm wrong though. How i long for a realistically depicted weather..
  12. Still, SMP looks unrealistic to me. Sorry if someone is personally involved. I wish this one will become available in 64bit some day: http://forum.simrussia.com/index.php?/topic/1009-xenviro/&page=5
  13. My best result is either "constant" 30-35 FPS or 40-45 FPS with stutters. The second i accomplish by playing with FFTF. Couldn't get it in the middle though. For your reference i use ORBX Global + Vector (most things disabled) + LC + Aerosoft LHR + ASN. I'm "benchmarking" from the cockpit of a heavy payware airliner
  14. I co-developed this one and it's my favorite due to the amount of work i spent in it . (http://forums.x-plane.org/index.php?/files/file/29715-lbsf-sofia-airport/)

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