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leghorn

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Everything posted by leghorn

  1. Sounds really interesting. I'd gladly help/ beta test. I also paint sky colors, so if needed, PM me. I have one question though. Although it's not what your script is all about, are you able to "fix" the way variable wind is represented in XP? You said that the script is reading the winds, so i thought there may be something you could put there as "a filter". Having a 8kt variable wind on approach even in the heaviest of the heavies makes it barely controllable.. I
  2. AB7643 service Mallorca -> Paderborn Featuring AS16 w/ ASCA and EddieSkyPack+ReShadePreset
  3. Thank you. Means a lot when said by you.
  4. Thank you. I painted it myself
  5. Thanks. It's Aerosoft's LHR + freeware GB_Pro. Most settings are at a notch below max. Just draw distance is at medium. During the approach i had around 45-50 FPS, yet as you can see the sky is clear. If there's weather it's a whole different story. hihi thanks!! i have buttons assigned for those cameras via X-Camera. It takes me about a second to change it and capture it I do like about 20 and then i delete every shot i don't like. Those here survived
  6. X-Plane sure has it's moments..
  7. on my system, traffic is very rarely presented with correct x-csl model/liveries. Most of the time i get house colored 320s and 737s. Is there a way to improve the model matching?
  8. Thanks, guys. Sometimes the flights turn to be really atmospheric and this one definitely made it to the category.
  9. I love flying over Albania in the morning...
  10. ..or thinking that current sky colors overhead don't look realistic at all..
  11. I can't see anything that revolutionary, besides the 1st class cloud textures that REX are famous with. I also think those "mist effects" and fast passing clouds near the aircraft effects are achieved by increasing the sim rate and we won't get those in normal flight. The rain shaft looks like a displaced texture and not a volumetric event. I hope i'm wrong though. How i long for a realistically depicted weather..
  12. Still, SMP looks unrealistic to me. Sorry if someone is personally involved. I wish this one will become available in 64bit some day: http://forum.simrussia.com/index.php?/topic/1009-xenviro/&page=5
  13. My best result is either "constant" 30-35 FPS or 40-45 FPS with stutters. The second i accomplish by playing with FFTF. Couldn't get it in the middle though. For your reference i use ORBX Global + Vector (most things disabled) + LC + Aerosoft LHR + ASN. I'm "benchmarking" from the cockpit of a heavy payware airliner
  14. I co-developed this one and it's my favorite due to the amount of work i spent in it . (http://forums.x-plane.org/index.php?/files/file/29715-lbsf-sofia-airport/)
  15. Sorry, Angelo. I'm still on W7 (64).
  16. I can confirm this as well. Overall performance is better with 353.30 on P3Dv3.2 (/w 6700k and 980Ti here) link for the drivers: http://www.nvidia.com/download/driverResults.aspx/86504/en-us
  17. Try launching your FTX Center and "Apply" your areas
  18. Probably every BNN VOR arrival, followed by BNN transition to RWY 09L/27R/27L Good luck
  19. You still need to add a bit of green color to the atmo and it will be spot on. Nice job
  20. Interesting. Speaking of copyrights, I painted several aircraft for the IVAO MTL, they were approved and included (i started using it both on IVAO and VATSIM). Yet, nobody asked me if it's ok for VATSIM users to use them. So how come the MTL is IVAOs property, anyway? I always used VATSIM more, but frankly i'd prefer them combined..
  21. smooth and little to no elevator inputs. Correct glide with power. Lots of practice and it gets rather easy and enjoyable. Though, in gusting weather this aircraft makes me sweat..
  22. I personally get the exact same performance with or without HT on a 6700k. Haven't test how it handles VAS though.
  23. Very innovative and it looks nice too
  24. leghorn replied to Jimm's topic in Hangar Chat
    "...a problem while it was taxing to land properly" Low cost indeed

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