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Everything posted by leghorn
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Try launching your FTX Center and "Apply" your areas
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Approaching Heathrow from the NW. NGX flight.
leghorn replied to slip-stream's topic in PMDG General Forum
Probably every BNN VOR arrival, followed by BNN transition to RWY 09L/27R/27L Good luck -
Who is an active professional pilot - and on what type?
leghorn replied to ErichB's topic in All About Us
just PPL-ed with a 172/152, yet i fly paragliders almost daily I'm a self proclaimed aerodynamics fanatic, and i spend the time studying it. Usually i know and research if a certain flight sim-model has a plausible FDE -
The menu appears once focus is on P3D window and "Alt" key is pressed. AFAIK this could't be reassigned, so i would suggest to check if you don't have a higher priority (than P3D) app/software running, that "consumes" your "Alt" key. I know this by experience. I own TrackIR. It runs on a higher priority than my P3D and all the keys i assign there, don't work on any other window. Good luck
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What do you think of this modification?
leghorn replied to Murmur's topic in The X-Plane General Discussions Forum
You still need to add a bit of green color to the atmo and it will be spot on. Nice job -
I have it and i find it ultra realistic. I'm a physics/feel fanatic and having about 100h on the real 172, the AirFoil representation does the ultimate job. It has superb audio as well. Good thing it runs under Xp10. I have the A2A Cherokee too, but IMO it's stumbled by the FSX sluggish physics engine, so it doesn't bring me the amount of joy when flying that i'm used to.
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Interesting. Speaking of copyrights, I painted several aircraft for the IVAO MTL, they were approved and included (i started using it both on IVAO and VATSIM). Yet, nobody asked me if it's ok for VATSIM users to use them. So how come the MTL is IVAOs property, anyway? I always used VATSIM more, but frankly i'd prefer them combined..
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500MB VAS reduction and increase FPS by 22% in V3 ... need some testers
leghorn replied to a topic in The Prepar3d Forum
I personally get the exact same performance with or without HT on a 6700k. Haven't test how it handles VAS though. -
"You have control" (while I visit the bathroom)
leghorn replied to JYW's topic in MS FSX | FSX-SE Forum
Very innovative and it looks nice too -
"...a problem while it was taxing to land properly" Low cost indeed
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A question about VATSIM,IVAO
leghorn replied to belongedtoair's topic in The X-Plane General Discussions Forum
Same with x-ivap (IVAO x-plane client). Just remember that FSX and P3D don't have sloped runways, so you could see other traffic levitating in the air or below the ground if you don't turn this option as well.. -
dxgi.dll, located in the main dir. AFAIK it doesn't go when one deletes a preset, nor uninstall reshade..
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Thank you. I like it too but i think i'll play more with 'levels' and 'curves' as i need more contrast. Please note, that it doesn't look so 'cosy' with more 'dramatic' sky themes. So far the changes are as follows: (you'll find these lines in ...\ReShade\PersonalFiles\Presets\"Your Preset Name"\SweetFx.cfg) ////----------// ///**LEVELS**/// //----------//// #define USE_LEVELS 1 //[shared] //-Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that. //>Levels settings<\\ #define Levels_black_point 32 //[0:255] //-The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0 #define Levels_white_point 255 //[0:255] //-The new white point. Everything brighter than this becomes completely white. Default is 235.0 //>Debug settings<\\ #define Levels_highlight_clipping 0 //[0:1] //-Colors between the two points will stretched, which increases contrast, but details above and below the points are lost (this is called clipping). Highlight the pixels that clip. Red = Some detail is lost in the highlights, Yellow = All detail is lost in the highlights, Blue = Some detail is lost in the shadows, Cyan = All detail is lost in the shadows. ////-----------------// ///**LIFTGAMMAGAIN**/// //-----------------//// #define USE_LIFTGAMMAGAIN 1 //[shared] //-Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights. //>Lift Gamma Gain settings<\\ #define RGB_Lift float3(1.148,1.148,1.171) //[0.000:2.000] //-Adjust shadows for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X = Red, Y = Green, Z = Blue #define RGB_Gamma float3(0.956,1.055,1.168) //[0.000:2.000] //-Adjust midtones for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X = Red, Y = Green, Z = Blue #define RGB_Gain float3(1.000,1.000,1.000) //[0.000:2.000] //-Adjust highlights for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X = Red, Y = Green, Z = Blue ////-----------// ///**TONEMAP**/// //-----------//// #define USE_TONEMAP 1 //[shared] //-Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) //>Tonemap settings<\\ #define Gamma 0.908 //[0.000:2.000] //-Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control. #define Exposure 0.053 //[-1.000:1.000] //-Adjust exposure #define Saturation 0.023 //[-1.000:1.000] //-Adjust saturation #define Bleach 0.000 //[0.000:1.000] //-Brightens the shadows and fades the colors #define Defog 0.000 //[0.000:1.000] //-How much of the color tint to remove #define FogColor float3(0.00,0.00,2.55) //[0.00:2.55] //-What color to remove - default is blue ////----------// ///**CURVES**/// //----------//// #define USE_CURVES 1 //[shared] //-Curves : Contrast adjustments using S-curves. //>Curves settings<\\ #define Curves_mode 0 //[0|1|2] //-Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma) #define Curves_contrast 0.11 //[-1.00:1.00] //-The amount of contrast you want //>Advanced curve settings<\\ #define Curves_formula 5 //[1|2|3|4|5|6|7|8|9|10|11] //-The contrast s-curve you want to use. 1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep, 7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola, 10 = Half-circles. 11 = Polynomial split. Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors. I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula. ........................................... result:
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Definitely a keeper for me. Didn't have enough time to play with it but it does miracles with just small changes. Here's my preset so far with modified LEVELS; LIFTGAMMA/GAIN, TONEMAP, CURVES. This is P3Dv2 with HDR - off ReShade-off/Reshade-on ReShade-off/Reshade-on ReShade-off/Reshade-on ReShade-off Reshade-on ReShade-off ReShade-on ReShade-off Reshade-on
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Is this a realistic simulation of the Piper Archer III
leghorn replied to jfri's topic in MS FSX | FSX-SE Forum
Yes, you should. But you said you have similar experience with other Archers too, hence Portia911 and my ideas. That is where i would start investigating at least. Maybe even physically disconnect the trim wheel for test purposes. Of course, presuming you rotate at the respective IAS and flaps. -
Is this a realistic simulation of the Piper Archer III
leghorn replied to jfri's topic in MS FSX | FSX-SE Forum
Indeed. Not only trim, but elevator calibration as well. Sometimes those yokes need re-calibrating -
2600K to 4790K or 5820K
leghorn replied to SimonC's topic in System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etc
Thank you, westman for those comparisons..I have a stable 2600k @ 4.9 so i definitely needed a purpose for buying the 4670k -
I forgot the name of this tool, pls. help...
leghorn replied to ahinterl's topic in MS FSX | FSX-SE Forum
FSiPanel? -
Sorry. This is the correct link: http://www.flightsim.com/kdl.php?fid=159052
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You could find one here: http://www.flightsim.com/vbfs/fslib.php?searchid=37088046