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MSFS 2024 Revised Default Airports for 3rd party ATC apps
Thanks. My updates are not specific to which 3rd party addon is being used and are updated on a regular basis.. The SI Taxi Tuner has over 2000 airports updated by the SI community but if one is.missing, the user has to use the SI Taxi Tuner app which requires work in researching airport changes.
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MSFS 2024 Revised Default Airports for 3rd party ATC apps
I have created a number of revised default MSFS 2024 airports that are available for download. The thread is located here (with a Discord server invite): https://discord.gg/skY3r4NyC The airports have real world, up to date (based on Navigraph Charts) taxiways, runways, taxi signs, taxi designators, painted lines, gate numbers and airline codes. These airports are designed to work properly with a 3rd party ATC app (BATC, SI, FSHUD, AIG TC, etc.). There was no attempt to revise terminals, hangars or other airport buildings, unless a terminal was modified in the real world airport. All editing was done with MSFS 2024 Developer Mode. The main purpose was to allow AI traffic to traverse the taxiway network without becoming stuck. The secondary purpose was to match the real world airport chart as much as possible. If you notice any errors report the issue on the Discord Server. These airports represent the larger facilities by enplanements, except for the largest in each world region. The reason for not including the largest airports is that there are excellent commercial 3rd party versions available for MSFS 2024. You may also further modify these airports for your own personal use. However, if you revise them and post a revised version online, just give credit to "JAB-Flightsim".
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FSLTL: Static injection only from 2026/04/30 due to lost API
What on earth is @fl95 talking about? FR24 makes money by subscriptions (which I have as it's a valuable service), but it also partners with airlines and aircraft manufacturers. It was just a matter of time before FSLtL was going to be prevented from using FR24 data for free. When a private equity company bought about a one third interest in FR24, there probably was some internal examination of areas where potential income was being lost. Also, I don't know how much of the flight sim community knows this, but FSLtL uses freeware models without permission from the authors. I guess the best way to keep your product free is to use other people's intellectual property.
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jabloomf1230 started following Flight planning is not fun right now
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Flight planning is not fun right now
I think that you more or less answered your own question. However, I own multiple 3rd party ATC add-ons, but unfortunately I can only guess at what happened to you at LAX. The add-ons like BATC have runway ops for airports with multiple runways and usually the low (or calm) wind runway(s) is specified. Low wind is usually considered to be 0 to 5 Kts. The problem is that this creates a discontinuity at 5 to 6 Kts where the active runway could hypothetically switch. In the real world, the airport's chief AT controller doesn't keep changing the active runways every time the wind speed goes from 5 to 6 kts. Generally, real world runway shifts are kept to a minimum during a given day and are only mandated after frontal passages that cause drastic changes in wind speed and direction. Another issue is the timeliness of the weather data and how often it is updated in the ATC app. Each ATC app (and the sim for that matter) uses a slightly different approach to obtaining and updating weather data. Also, I noticed you mentioned crosswind runway use. This is commonly only important for GA and other light aircraft, at least for wind and wind gust velocities normally experienced at most real world airports. This doesn't mean that crosswind runways are never used. They can also used by mid-sized commercial jets when the crosswind or tailwind component exceeds the design spec for that aircraft model. A crosswind runway might also be used to ease separation bottlenecks. It also could be used if its taxiway locations provide a shorter path to either the stand or the FBO apron. In any case, if you are piloting either a B737 or an A321 in the sim, the active runway will be either the calm wind runway or the non-crosswind wind runway best aligned with prevailing wind direction. At least it should be. One last real world consideration is for night ops, often 2300 ± to 0500 ±. Noise abatement procedures may dictate that certain runways should not be used at night, since the flight path take the low flying aircraft over heavily.populated areas. Takeoffs are more critical because they generate more noise than landings.
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MSFS 2024 SU3 beta allows download of default airports
jabloomf1230 replied to jabloomf1230's topic in Little Navmap | Little Navconnect | Little Logbook Support ForumAlex spent some time trying to figure out the changes to the Airport BGL file format, but in the end he just used API calls to decipher airport structure in MSFS 2024. This approach requires that MSFS 2024 be running at least once, so that LNM can create its airport database.after that parsing run, everything is fine until the user makes any change to the MSFS airport database. I also tried to figure out the changes in the BGL format. There are a number of new fields in the BGL that correspond to feature changes added for MSFS 2024. As to your question, I just start with a default MSFS 2020 airport, run it through one of the BGL to XML conversion utilities that can be found on fsdeveloper.com and then create a project in MSFS 2024 from that XML file.
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Toolbar Mod for MSFS2024
Ha! I meant the option in the Developer Mode menu doesn't work. Your mod works perfectly.
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Toolbar Mod for MSFS2024
Thanks. The Toolbar is really annoying in Developer Mode. The option to hide it in the sim doesn't work for me for some reason.
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Microsoft Flight Simulator 2024 Takes Flight on PlayStation
I actually do snorkel and scuba dive. My masks weigh very little in the water.
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Microsoft Flight Simulator 2024 Takes Flight on PlayStation
Or probably ever. That why it won't be mainstream.
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Microsoft Flight Simulator 2024 Takes Flight on PlayStation
I'm looking forward to the PS5 version, if nothing else but for the VR possibility. VR on the PS5 is actually usable, unlike my experience with the PC which has been an uneven mess with Meta and HP VR headsets. I even tried the PS5 VR2 headset on my PC and it wasn't much better. VR will never be mainstream until someone can sell a high performance, high resolution, light weight, wireless headset for under $200 US. Sadly, flat panel screens are here to stay for now.
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Sound cuts off and stutter
If one surfs the Internet, one will find references to MSFS 2024 sound stuttering and even a few CTDs that follow the stuttering. It is usually fixed by disabling additional audio device drivers that are not used like Realtek, Sonos, Soundmax, etc.. In addition, MSFS 2024 seems to have issues with certain Bluetooth audio devices, which could be disabled as a troubleshooting step.
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MSFS 2024 walkaroud mode is great when done right!
I guess that you didn't detect the note of sarcasm in my post. Asobo should make the walkaround an option that can be turned off in the menu.
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MSFS 2024 walkaroud mode is great when done right!
What I do is create a flight plan that spawns at a runway.Then I use GSX to warp me to a gate. That's a lot of effort to make up for Asobo's walk-around.
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Flightsim.com for sale
That site has been a backwater for years. Let's hope that someone sensible buys the domain name.
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Unable to buy voxatc
You can try contacting them here: https://m.facebook.com/rcsimulations/ but I think that the registration is handled directly by Internal Workings, the company that developed VoxATC: https://voxatc.com/Home/Register If that's not working, then I guess that at present you can't buy it. Also, VoxATC for MSFS 2024 is in closed beta.