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This a method of dynamic texturing. Render an image, use it as a texture for another object. I imagine this is one technique to render the imposter clouds. Render the 3D clouds and use that image as textures for the imposters.So, that's why both solutions discussed here "should" work. Turning the clouds to 100% 3D kills off the imposters, so no "Render to texture" occurs. Of course, unchecking the "Render to texture" box goes directly to the culprit.Best,Bill

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