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FS10 single or multicore based? I guess single...

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Probably. There must be advantages for the dual core approach, but MSFS is NOT aimed at dedicated simmers like us, the majority are occasional users with systems that are not optimised for gaming. SO probably no 64-bit optimisations either!But I do think that FS10 had better take some advantage of the newer technologies as they are exactly the kind of technologies needed to overcome the volumes of data passing through a flight sim. They ahve already talked about offloading more into the graphics card - which makes sense as cards evolve faster than any other hardware. I'll settle for SLI/Crossfire native support for FS10.:)Allcott

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What sort of things can they offload onto the card? Will it make that much difference in terms of realism and framerates?RH

I actually disagree on that,If you look at the hardware requirements of Windows Vista you will soon realise that a lot of people will need to buy a completely new system in order to run Vista in full glory. Microsoft realizes that themselves and simply comment to the media that they expect 'very high volumes of system sales after Vistas initials release'.I think it is save to assume that FS10 will be optimised for Vista and as MS has introduced various measures to 'bring gaming back to Windows' they will most likely use their own in house games to showcase that new technology.I strongly expect dual core support and I am absolutely certain that it will support 64bit.Just my 2 cents,Cheers,Alex YSSY

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Well, with dual support, I think we would more likely get the framerates we are all looking for, finally.RH

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