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FS2004 Landing lights 16-bit?

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Hi!I have been using FS2004 for years. Currently it's running on a Vista x32 Home Premium with a GeForce 8800GTS graphics card. Recently I upgraded the Nvidia drivers to 178.28. Using nHancer I have tweaked everything to look excellent ... except landing lights at night!As you can see in the attached screenshot the landing lights are not smooth, instead there are horizontal lines going across the withe light and the colors in the textures is looking like 16-bit textures.I have checked my resolution, it is 1280x1024x32. Changing it to 16-bit makes i all worse with greenish textures instead.What's wrong? Is there a remedy for this?// Olahttp://forums.avsim.net/user_files/193945.jpg

You are seeing 2 sets of lights. One of the triangles are your taxi lights, the other, bigger and brighter triangles are your landing lights. I don't believe there is a way to remove the rigid lines separating taxi from landing light illumination and halos. Are you using the basic FS9 landing light textures?

Actually, the lights in the screenshot is from flipping the landing light switch of the PMDG only (taxi light off). But you do have a point since if I switch just taxi light on I get light at the sides and not the bigger and brigher ones.However, as you can see in the attached screenshots the rigid lines are there even when I have only taxi lights switched on. In the closeup screenshot the "16-bit effect" of the lights is visible as a shift in color like a rainbow. Is it supposed to be like that?I'm using the basic FS9 landing light textures. Are there any better that you can recommend to download anywhere? I read about halo.bmp will that do it?http://forums.avsim.net/user_files/193978.jpghttp://forums.avsim.net/user_files/193979.jpg

Its definitley worth a shot to try a new texture for the lights- try the halo.bmp file and follow the install instructions which are pretty easy. But, no its not supposed to be like what youve got- which is perplexing me. I consider myself to be failr experienced with FS9, and this ones stumped me. Try the texture change and see what happens; I suspect the rigid lines will remove as well as the 16-bit effect. Let me know how it goes- Im definitley curious.

Definitely replace your halo.bmp, there are couple of really good ones in avsim file library, or if you wish, I can send you mine, which looks OK for my needs and doesn't have the stripes yours show. Just send me an email over the forum.

Thanks for helping me out with this!I've tried a few halo.bmps now. Unfortunately I haven't found any that makes my problem better. One of them even made it slightly worse as you can see.I'll try Word Not Allowed's halo.bmp and see if it works and post back here afterwards.// Olahttp://forums.avsim.net/user_files/194034.jpg

The halo.bmp file handles strobe lights, runway lights etc. For the landing lights you might also way to search Avsim and others for spotlight.bmp (I believe that's the name)It's the effect that you see in the above picture of the landing lights shining in front of your aircraft.Like halo.bmp there are many variations of spotlight.bmp too. Different shades and slightly different colors. Hope it helps ya out.Paul.

Paul

Curiosity has gotten the best of me and Im really trying to figure out whats going on with those lights though. Replacing the file migght fix the problem, but Im curiouos about the problem to begin with. Do you get this effect with every aircraft? Ive tried replicaating what youve got with my own files and I cant get anything even close (I recreate a problem and work backwards to fix it- doesnt help though if I cant recreate it! lol)Wondering if it might be an AA issue rather than ##-bit

Thanks for helping me out on thisone!I've tried Word Not Allowed's spotlight.bmp. It made the rigid lines go away. As you can see, however, the "16-bit effect" is still there. I've tried a few different aircraft and I have so far had this issue with all of them. I enclose a screenshot of the stock Beech King Air.Since my graphic setting is 1280x1024x32 (and 1280x1024x16 looks even worse) it might very well not be a ##-bit issue. But I've also tried all AA-settings in nHancer without any improvement. Could it be a setting somewhere else?This is really strange ...http://forums.avsim.net/user_files/194078.jpghttp://forums.avsim.net/user_files/194079.jpg

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