November 25, 200817 yr With the newer generation of processors and video cards, in particular the i7 940 and GTX 280 which I'll be using, does it slow things down by attaching two monitors to that single card? I know back a few yrs. ago it could really affect the performance of FS.Thanks,Jeff
November 25, 200817 yr hi jeffi have same probleme when i use a single monitor i am getting 40-60 fbs and when i use two monitors my fps divide by 2 mean each monitor get from the original 40 fps 20 fps and drop to 18 sometimei am using the gtx280 oc2i dont know maybe we should try to change the nhancer setting where it say single monitor or multiany help single monitor = 40 fpsmulti monitor = 20 fbs eachif u didnt buy yet ur video cards i advice u to get 2 cards 9800gtx+ if u wanna run just two monitor (sli) or if u wanna have a good job on fsx u can go for 2 cards gtx280 and plug 4 monitor with good fpshope that help u and help me :)raje
November 25, 200817 yr Jeff- I can only speak for FS9- but assume FSX may have some similarities.I run three monitors with 2 same type GPUs. I fly in 2D mode with a different View on each monitor- LFwd,Fwd,RFwd all synchronized so that the pilot sees a single 48" wide, 150
November 25, 200817 yr Thanks to everyone for the input. Alex, your observations are particularly intriguing. I might have to try at least two monitors and see how I come out. I'm in the process of getting my new system together so it will be a little while before I can experiment, but I think you're on to something regarding multi-monitor FPS readouts.Jeff
November 25, 200817 yr Jeff- I'm delighted I've tweaked your interest in multi monitors.I have a theory as to why multiple views appear so stable at frame rates that seem impossibly low. Assuming that views are updated sequentially (there is only one CPU to do the computation)- then the other two views are unchanging while the third updates. The pilot's brain always sees a blended image where 2/3 is not changing. Phrased differently, 2/3 of the whole image is always PAUSED!Therefore it takes significant movement of an object in the updating view before the brain notices motion or stutter. That explains why nearby objects (which shift position the most during update) are seen as chattering/flickering but more distant objects appear very steady.Two thirds or more of the whole have NOT moved!!!So FPS as low as 7 is not as ridiculous as it sounds!Perhaps a professional neurologist can shed some light on how our eye/brain systems relate to blending multiple images into a single scene.Alex Reid
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