>It seems to be the 3D clouds that cause havoc on my system.Yes that may be true, indeed the recent addition of new 3D clouds and shadows seems to have caused a whole number of new issues, some windows users are obviously not even able to launch FG anymore.>And I have a few more questions:>>I was flying Concorde and the engines shut down for no reason>after 2 minutes of flying. Why is this?Well, hard to say with such sparse information.Apart from that, such questions are probably also better targetted at developers/maintainers of the affected aircraft, simply because it is impossible to really know everything about all aircraft.So, this may be due to the Concorde's unfinished status or possibly to problems related on your side, or even both.>Is there a way to get the menu bar out of the way on the full>screen view?Yes, oress the 'F10' key on your keyboard (Docs!)>Is there a way to engage reverse thrust on jets as well as>autospoilers?For such and similar questions you may find it best to refer back to the documentation files or even the documentation integrated within FlightGear (check the HELP menu!). Besides, it's practically impossible to make any generally applicable statement here, simply because the majority of aircraft in FlightGear have vast differences between each other and are often highly customized, and of course in flux.Basically, if you want a high level of realism you will probably not want to bother using any of the pre-release aircraft, simply because they are often not yet mature enough to be really used by end-users. Thus, you can and should expect lots of things to be missing or simply plain-dead wrong in such cases. So it is a much better idea to concentrate on using aircraft that are supposed to be "pretty finished", that's also where people are likely appreciate some feedback or even criticism with regards to the fidelity of a particular aircraft's implementation.On the other hand, if you are really interested in doing some base package development, it is certainly a very good idea to slowly start improving some of the more finished aircraft, so that you can accumulate the required experience to deal with more challenging (less finished) cases.
AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!
>It seems to be the 3D clouds that cause havoc on my system.Yes that may be true, indeed the recent addition of new 3D clouds and shadows seems to have caused a whole number of new issues, some windows users are obviously not even able to launch FG anymore.>And I have a few more questions:>>I was flying Concorde and the engines shut down for no reason>after 2 minutes of flying. Why is this?Well, hard to say with such sparse information.Apart from that, such questions are probably also better targetted at developers/maintainers of the affected aircraft, simply because it is impossible to really know everything about all aircraft.So, this may be due to the Concorde's unfinished status or possibly to problems related on your side, or even both.>Is there a way to get the menu bar out of the way on the full>screen view?Yes, oress the 'F10' key on your keyboard (Docs!)>Is there a way to engage reverse thrust on jets as well as>autospoilers?For such and similar questions you may find it best to refer back to the documentation files or even the documentation integrated within FlightGear (check the HELP menu!). Besides, it's practically impossible to make any generally applicable statement here, simply because the majority of aircraft in FlightGear have vast differences between each other and are often highly customized, and of course in flux.Basically, if you want a high level of realism you will probably not want to bother using any of the pre-release aircraft, simply because they are often not yet mature enough to be really used by end-users. Thus, you can and should expect lots of things to be missing or simply plain-dead wrong in such cases. So it is a much better idea to concentrate on using aircraft that are supposed to be "pretty finished", that's also where people are likely appreciate some feedback or even criticism with regards to the fidelity of a particular aircraft's implementation.On the other hand, if you are really interested in doing some base package development, it is certainly a very good idea to slowly start improving some of the more finished aircraft, so that you can accumulate the required experience to deal with more challenging (less finished) cases.
Share this post
Link to post
Share on other sites